// SPDX-License-Identifier: GPL-2.0-only #include "common/lab-scene-rect.h" #include #include #include "common/mem.h" #include "common/scene-helpers.h" #include "common/macros.h" #include "common/borderset.h" #include "buffer.h" struct border_scene { struct wlr_scene_tree *tree; struct wlr_scene_rect *top, *bottom, *left, *right; struct wlr_scene_buffer *tlcorner, *trcorner, *blcorner, *brcorner, *ttexture, *ltexture, *rtexture, *btexture; }; static void handle_node_destroy(struct wl_listener *listener, void *data) { struct lab_scene_rect *rect = wl_container_of(listener, rect, node_destroy); wl_list_remove(&rect->node_destroy.link); free(rect->borders); free(rect); } struct lab_scene_rect * lab_scene_rect_create(struct wlr_scene_tree *parent, struct lab_scene_rect_options *opts) { struct lab_scene_rect *rect = znew(*rect); rect->border_width = opts->border_width; rect->nr_borders = opts->nr_borders; rect->borders = znew_n(rect->borders[0], opts->nr_borders); rect->tree = lab_wlr_scene_tree_create(parent); if (opts->bg_color) { rect->fill = lab_wlr_scene_rect_create(rect->tree, 0, 0, opts->bg_color); } for (int i = 0; i < rect->nr_borders; i++) { struct border_scene *border = &rect->borders[i]; float *color = opts->border_colors[i]; border->tree = lab_wlr_scene_tree_create(rect->tree); // Beveled mode 0 = normal outline // Beveled mode 1 = full bevel with sharp internal corners if (opts->beveled > 0) { float r = color[0]; float g = color[1]; float b = color[2]; float a = color[3]; int bw = rect->border_width; uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255); struct borderset * renderedborders = getBorders(colour32, bw, 1, 0); border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color); border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color); border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color); border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color); struct lab_data_buffer *ttexture_buffer = buffer_create_from_data(renderedborders->top, 1, 1, 4); border->ttexture = wlr_scene_buffer_create(border->tree, &ttexture_buffer->base); struct lab_data_buffer *ltexture_buffer = buffer_create_from_data(renderedborders->left, 1, 1, 4); border->ltexture = wlr_scene_buffer_create(border->tree, <exture_buffer->base); struct lab_data_buffer *rtexture_buffer = buffer_create_from_data(renderedborders->right, 1, 1, 4); border->rtexture = wlr_scene_buffer_create(border->tree, &rtexture_buffer->base); struct lab_data_buffer *btexture_buffer = buffer_create_from_data(renderedborders->bottom, 1, 1, 4); border->btexture = wlr_scene_buffer_create(border->tree, &btexture_buffer->base); struct lab_data_buffer *tltexture_buffer = buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw); border->tlcorner = wlr_scene_buffer_create(border->tree, &tltexture_buffer->base); struct lab_data_buffer *trtexture_buffer = buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw); border->trcorner = wlr_scene_buffer_create(border->tree, &trtexture_buffer->base); struct lab_data_buffer *bltexture_buffer = buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw); border->blcorner = wlr_scene_buffer_create(border->tree, &bltexture_buffer->base); struct lab_data_buffer *brtexture_buffer = buffer_create_from_data(renderedborders->br, bw, bw, 4*bw); border->brcorner = wlr_scene_buffer_create(border->tree, &brtexture_buffer->base); } else { border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color); border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color); border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color); border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color); border->tlcorner=NULL; border->trcorner=NULL; border->blcorner=NULL; border->brcorner=NULL; } } rect->node_destroy.notify = handle_node_destroy; wl_signal_add(&rect->tree->node.events.destroy, &rect->node_destroy); lab_scene_rect_set_size(rect, opts->width, opts->height); return rect; } static void resize_border(struct border_scene *border, int border_width, int width, int height) { /* * The border is drawn like below: * * <--width--> * +---------+ ^ * +-+-----+-+ | * | | | | height * | | | | | * +-+-----+-+ | * +---------+ v */ if ((width < border_width * 2) || (height < border_width * 2)) { wlr_scene_node_set_enabled(&border->tree->node, false); return; } wlr_scene_node_set_enabled(&border->tree->node, true); wlr_scene_node_set_position(&border->top->node, 0, 0); wlr_scene_node_set_position(&border->bottom->node, 0, height - border_width); wlr_scene_node_set_position(&border->left->node, 0, border_width); wlr_scene_node_set_position(&border->right->node, width - border_width, border_width); wlr_scene_rect_set_size(border->top, width, border_width); wlr_scene_rect_set_size(border->bottom, width, border_width); wlr_scene_rect_set_size(border->left, border_width, height - border_width * 2); wlr_scene_rect_set_size(border->right, border_width, height - border_width * 2); if (border->tlcorner != NULL) { wlr_scene_buffer_set_dest_size(border->ttexture, width, border_width); wlr_scene_node_set_position(&border->ttexture->node, 0,0); wlr_scene_buffer_set_dest_size(border->btexture, width, border_width); wlr_scene_node_set_position(&border->btexture->node, 0, height - border_width); wlr_scene_buffer_set_dest_size(border->ltexture, border_width, height - border_width * 2); wlr_scene_node_set_position(&border->ltexture->node, 0, border_width); wlr_scene_buffer_set_dest_size(border->rtexture, border_width, height - border_width * 2); wlr_scene_node_set_position(&border->rtexture->node, width - border_width, border_width); wlr_scene_buffer_set_dest_size(border->tlcorner, border_width, border_width); wlr_scene_node_set_position(&border->tlcorner->node, 0,0); wlr_scene_buffer_set_dest_size(border->trcorner, border_width, border_width); wlr_scene_node_set_position(&border->trcorner->node, width-border_width, 0); wlr_scene_buffer_set_dest_size(border->brcorner, border_width, border_width); wlr_scene_node_set_position(&border->brcorner->node, width-border_width , height-border_width); wlr_scene_buffer_set_dest_size(border->blcorner, border_width, border_width); wlr_scene_node_set_position(&border->blcorner->node, 0, height-border_width); } } void lab_scene_rect_set_size(struct lab_scene_rect *rect, int width, int height) { assert(rect); int border_width = rect->border_width; for (int i = 0; i < rect->nr_borders; i++) { struct border_scene *border = &rect->borders[i]; resize_border(border, border_width, width - 2 * border_width * i, height - 2 * border_width * i); wlr_scene_node_set_position(&border->tree->node, i * border_width, i * border_width); } if (rect->fill) { wlr_scene_rect_set_size(rect->fill, width, height); } }