#define _POSIX_C_SOURCE 200809L #include "config.h" #include #include "labwc.h" #include "menu/menu.h" #include "theme/theme.h" #include "layers.h" struct draw_data { struct wlr_output *output; struct wlr_output_layout *output_layout; struct wlr_renderer *renderer; float *transform_matrix; float *rgba; }; static void draw_rect(struct draw_data *d, struct wlr_box box) { double ox = 0, oy = 0; wlr_output_layout_output_coords(d->output_layout, d->output, &ox, &oy); box.x += ox; box.y += oy; wlr_render_rect(d->renderer, &box, d->rgba, d->transform_matrix); } static void draw_line(struct draw_data *d, int x1, int y1, int x2, int y2) { struct wlr_box box = { .x = x1, .y = y1, .width = abs(x2 - x1) + 1, .height = abs(y2 - y1) + 1, }; wlr_render_rect(d->renderer, &box, d->rgba, d->transform_matrix); } static void draw_rect_unfilled(struct draw_data *d, struct wlr_box box) { draw_line(d, box.x, box.y, box.x + box.width - 1, box.y); draw_line(d, box.x + box.width - 1, box.y, box.x + box.width - 1, box.y + box.height - 1); draw_line(d, box.x, box.y + box.height - 1, box.x + box.width - 1, box.y + box.height - 1); draw_line(d, box.x, box.y, box.x, box.y + box.height - 1); } static void shrink(struct wlr_box *box, int size) { box->x += size; box->y += size; box->width -= 2 * size; box->height -= 2 * size; } static void render_cycle_box(struct output *output) { struct wlr_output_layout *layout = output->server->output_layout; double ox = 0, oy = 0; struct wlr_box box; if (!output->server->cycle_view) return; struct view *view; wl_list_for_each_reverse (view, &output->server->views, link) { if (view == output->server->cycle_view) goto render_it; } return; render_it: wlr_output_layout_output_coords(layout, output->wlr_output, &ox, &oy); box.x = view->x - view->margin.left + ox; box.y = view->y - view->margin.top + oy; box.width = view->w + view->margin.left + view->margin.right; box.height = view->h + view->margin.top + view->margin.bottom; struct draw_data dd = { .renderer = view->server->renderer, .transform_matrix = output->wlr_output->transform_matrix, }; dd.rgba = (float[4]){ 1.0, 1.0, 1.0, 1.0 }; draw_rect_unfilled(&dd, box); dd.rgba = (float[4]){ 0.0, 0.0, 0.0, 1.0 }; for (int i = 0; i < 4; i++) { shrink(&box, 1); draw_rect_unfilled(&dd, box); } dd.rgba = (float[4]){ 1.0, 1.0, 1.0, 1.0 }; shrink(&box, 1); draw_rect_unfilled(&dd, box); } static void render_rootmenu(struct output *output) { struct server *server = output->server; struct draw_data ddata = { .renderer = server->renderer, .transform_matrix = output->wlr_output->transform_matrix, }; float matrix[9]; struct wlr_output_layout *output_layout = server->output_layout; double ox = 0, oy = 0; wlr_output_layout_output_coords(output_layout, output->wlr_output, &ox, &oy); ddata.rgba = (float[4]){ 0.9, 0.3, 0.3, 0.5 }; struct menuitem *menuitem; wl_list_for_each (menuitem, &server->rootmenu->menuitems, link) { struct wlr_texture *t; t = menuitem->selected ? menuitem->active_texture : menuitem->inactive_texture; struct wlr_box box = { .x = menuitem->geo_box.x + ox, .y = menuitem->geo_box.y + oy, .width = menuitem->geo_box.width, .height = menuitem->geo_box.height, }; wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, ddata.transform_matrix); wlr_render_texture_with_matrix(ddata.renderer, t, matrix, 1); } } static void render_icon(struct draw_data *d, struct wlr_box box, struct wlr_texture *texture) { if (!texture) return; float matrix[9]; /* centre-align icon if smaller than designated box */ struct wlr_box button; wlr_texture_get_size(texture, &button.width, &button.height); if (box.width > button.width) { button.x = box.x + (box.width - button.width) / 2; } else { button.x = box.x; button.width = box.width; } if (box.height > button.height) { button.y = box.y + (box.height - button.height) / 2; } else { button.y = box.y; button.height = box.height; } double ox = 0, oy = 0; wlr_output_layout_output_coords(d->output_layout, d->output, &ox, &oy); button.x += ox; button.y += oy; wlr_matrix_project_box(matrix, &button, WL_OUTPUT_TRANSFORM_NORMAL, 0, d->transform_matrix); wlr_render_texture_with_matrix(d->renderer, texture, matrix, 1); } static bool isbutton(enum deco_part deco_part) { return deco_part == LAB_DECO_BUTTON_CLOSE || deco_part == LAB_DECO_BUTTON_MAXIMIZE || deco_part == LAB_DECO_BUTTON_ICONIFY; } static void render_decorations(struct wlr_output *output, struct view *view) { if (!view->server_side_deco) return; struct draw_data ddata = { .output = output, .output_layout = view->server->output_layout, .renderer = view->server->renderer, .transform_matrix = output->transform_matrix, }; /* border */ ddata.rgba = theme.window_active_handle_bg_color; draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TOP)); draw_rect(&ddata, deco_box(view, LAB_DECO_PART_RIGHT)); draw_rect(&ddata, deco_box(view, LAB_DECO_PART_BOTTOM)); draw_rect(&ddata, deco_box(view, LAB_DECO_PART_LEFT)); /* title */ struct wlr_seat *seat = view->server->seat.seat; if (view->surface == seat->keyboard_state.focused_surface) ddata.rgba = theme.window_active_title_bg_color; else ddata.rgba = theme.window_inactive_title_bg_color; draw_rect(&ddata, deco_box(view, LAB_DECO_PART_TITLE)); /* button background */ struct wlr_cursor *cur = view->server->seat.cursor; enum deco_part deco_part = deco_at(view, cur->x, cur->y); struct wlr_box box = deco_box(view, deco_part); if (isbutton(deco_part) && wlr_box_contains_point(&box, cur->x, cur->y)) { ddata.rgba = (float[4]){ 0.5, 0.5, 0.5, 0.5 }; draw_rect(&ddata, deco_box(view, deco_part)); } /* buttons */ if (view->surface == seat->keyboard_state.focused_surface) { render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_CLOSE), theme.xbm_close_active_unpressed); render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_MAXIMIZE), theme.xbm_maximize_active_unpressed); render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_ICONIFY), theme.xbm_iconify_active_unpressed); } else { render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_CLOSE), theme.xbm_close_inactive_unpressed); render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_MAXIMIZE), theme.xbm_maximize_inactive_unpressed); render_icon(&ddata, deco_box(view, LAB_DECO_BUTTON_ICONIFY), theme.xbm_iconify_inactive_unpressed); } } struct render_data_layer { struct lab_layer_surface *layer_surface; struct timespec *now; }; static void render_layer_surface(struct wlr_surface *surface, int sx, int sy, void *data) { struct render_data_layer *context = data; struct lab_layer_surface *layer_surface = context->layer_surface; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (texture == NULL) { return; } struct wlr_output *output = layer_surface->layer_surface->output; double ox = 0, oy = 0; wlr_output_layout_output_coords( layer_surface->server->output_layout, output, &ox, &oy); ox += layer_surface->geo.x + sx, oy += layer_surface->geo.y + sy; float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); struct wlr_box box; memcpy(&box, &layer_surface->geo, sizeof(struct wlr_box)); wlr_matrix_project_box(matrix, &box, transform, 0, output->transform_matrix); wlr_render_texture_with_matrix(layer_surface->server->renderer, texture, matrix, 1); wlr_surface_send_frame_done(surface, context->now); } static void render_layer(struct timespec *now, struct wl_list *layer_surfaces) { struct render_data_layer context = { .now = now, }; struct lab_layer_surface *layer_surface; wl_list_for_each(layer_surface, layer_surfaces, link) { struct wlr_layer_surface_v1 *wlr_layer_surface_v1 = layer_surface->layer_surface; context.layer_surface = layer_surface; wlr_surface_for_each_surface(wlr_layer_surface_v1->surface, render_layer_surface, &context); } } struct render_data { struct wlr_output *output; struct wlr_output_layout *output_layout; struct wlr_renderer *renderer; int lx, ly; struct timespec *when; }; static void render_surface(struct wlr_surface *surface, int sx, int sy, void *data) { struct render_data *rdata = data; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { return; } /* * The view has a position in layout coordinates. If you have two * displays, one next to the other, both 1080p, a view on the rightmost * display might have layout coordinates of 2000,100. We need to * translate that to output-local coordinates, or (2000 - 1920). */ double ox = 0, oy = 0; wlr_output_layout_output_coords( rdata->output_layout, rdata->output, &ox, &oy); ox += rdata->lx + sx; oy += rdata->ly + sy; struct wlr_box box = { .x = ox * rdata->output->scale, .y = oy * rdata->output->scale, .width = surface->current.width * rdata->output->scale, .height = surface->current.height * rdata->output->scale, }; float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, &box, transform, 0, rdata->output->transform_matrix); wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1); wlr_surface_send_frame_done(surface, rdata->when); } static void output_frame_notify(struct wl_listener *listener, void *data) { /* * This function is called every time an output is ready to display a * frame, generally at the output's refresh rate (e.g. 60Hz). */ struct output *output = wl_container_of(listener, output, frame); struct wlr_renderer *renderer = output->server->renderer; struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); /* wlr_output_attach_render makes the OpenGL context current. */ if (!wlr_output_attach_render(output->wlr_output, NULL)) { return; } /* The "effective" resolution can change if you rotate your outputs. */ int width, height; wlr_output_effective_resolution(output->wlr_output, &width, &height); /* Calls glViewport and some other GL sanity checks */ wlr_renderer_begin(renderer, width, height); float color[4] = { 0.3, 0.3, 0.3, 1.0 }; wlr_renderer_clear(renderer, color); render_layer(&now, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer(&now, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); struct view *view; wl_list_for_each_reverse (view, &output->server->views, link) { if (!view->mapped) continue; render_decorations(output->wlr_output, view); struct render_data rdata = { .output = output->wlr_output, .output_layout = output->server->output_layout, .lx = view->x, .ly = view->y, .renderer = renderer, .when = &now, }; view_for_each_surface(view, render_surface, &rdata); } /* If in cycle (alt-tab) mode, highlight selected view */ render_cycle_box(output); #if HAVE_XWAYLAND /* Render xwayland override_redirect surfaces */ struct xwayland_unmanaged *unmanaged; wl_list_for_each_reverse (unmanaged, &output->server->unmanaged_surfaces, link) { struct render_data rdata = { .output = output->wlr_output, .output_layout = output->server->output_layout, .lx = unmanaged->lx, .ly = unmanaged->ly, .renderer = renderer, .when = &now, }; struct wlr_surface *s = unmanaged->xwayland_surface->surface; render_surface(s, 0, 0, &rdata); } #endif render_layer(&now, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); render_layer(&now, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); if (output->server->input_mode == LAB_INPUT_STATE_MENU) { render_rootmenu(output); } /* Just in case hardware cursors not supported by GPU */ wlr_output_render_software_cursors(output->wlr_output, NULL); wlr_renderer_end(renderer); wlr_output_commit(output->wlr_output); } static void output_destroy_notify(struct wl_listener *listener, void *data) { struct output *output = wl_container_of(listener, output, destroy); wl_list_remove(&output->link); wl_list_remove(&output->frame.link); wl_list_remove(&output->destroy.link); free(output); } static void new_output_notify(struct wl_listener *listener, void *data) { /* This event is rasied by the backend when a new output (aka a display * or monitor) becomes available. */ struct server *server = wl_container_of(listener, server, new_output); struct wlr_output *wlr_output = data; /* * The mode is a tuple of (width, height, refresh rate). * TODO: support user configuration */ struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output); if (mode) { wlr_output_set_mode(wlr_output, mode); wlr_output_commit(wlr_output); } struct output *output = calloc(1, sizeof(struct output)); output->wlr_output = wlr_output; output->server = server; output->frame.notify = output_frame_notify; wl_signal_add(&wlr_output->events.frame, &output->frame); wl_list_insert(&server->outputs, &output->link); output->destroy.notify = output_destroy_notify; wl_signal_add(&wlr_output->events.destroy, &output->destroy); wl_list_init(&output->layers[0]); wl_list_init(&output->layers[1]); wl_list_init(&output->layers[2]); wl_list_init(&output->layers[3]); /* * Arrange outputs from left-to-right in the order they appear. * TODO: support configuration in run-time */ wlr_output_layout_add_auto(server->output_layout, wlr_output); wlr_output_schedule_frame(wlr_output); } void output_init(struct server *server) { server->new_output.notify = new_output_notify; wl_signal_add(&server->backend->events.new_output, &server->new_output); /* * Create an output layout, which is a wlroots utility for working with * an arrangement of screens in a physical layout. */ server->output_layout = wlr_output_layout_create(); if (!server->output_layout) { wlr_log(WLR_ERROR, "unable to create output layout"); exit(EXIT_FAILURE); } /* Enable screen recording with wf-recorder */ wlr_xdg_output_manager_v1_create(server->wl_display, server->output_layout); wl_list_init(&server->outputs); }