#include #include "common/borderset.h" #include "common/mem.h" #include "common/macros.h" #include "buffer.h" struct borderset * getBorders(uint32_t id, int size, enum border_type type, int bevelSize) { struct borderset * current = borderCache; struct borderset * last; // Preventing building nonsense borders: // If you try for a double bevel but it's so deep they would overlap, convert to a single bevel if (type == BORDER_DOUBLE && (bevelSize > size/2)) { type = BORDER_SINGLE; } // Anything with a size of 0 is converted to a 1-pixel flat border so as to prevent empty allocations if (size < 1) { type = BORDER_FLAT; size = 1; } while (current != NULL) { if (current->size == size && current->id == id && current->type == type) { return current; } last = current; current = current -> next; } // Fall through, we need to create a buffer. if (borderCache == NULL) { borderCache = createBuffer(id, size, type, bevelSize); return borderCache; } else { last->next = createBuffer(id, size, type, bevelSize); return last->next; } return NULL; } struct borderset * createBuffer(uint32_t id, int size, enum border_type type, int bevelSize) { struct borderset *newBorderset = znew(*newBorderset); newBorderset->next = NULL; newBorderset->id = id; newBorderset->size = size; newBorderset->type = type; // Use ID as a AARRGGBB colour uint8_t a = id >> 24 & 255; uint8_t r = id >> 16 & 255; uint8_t g = id >> 8 & 255; uint8_t b = id & 255; uint32_t r1 = r * 5 / 4; if (r1 > a) r1=a; uint32_t g1 = g * 5 / 4; if (g1 > a) g1=a; uint32_t b1 = b * 5 / 4; if (b1 > a) b1=a; /* darker outline */ uint32_t r0 = r / 2; uint32_t g0 = g / 2; uint32_t b0 = b / 2; uint32_t hl32 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16) | ((uint32_t)g1 << 8) | (uint32_t)b1; uint32_t ll32 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16) | ((uint32_t)g0 << 8) | (uint32_t)b0; // All borders have NxN corners newBorderset->tl = znew_n(uint32_t, size*size); newBorderset->tr = znew_n(uint32_t, size*size); newBorderset->bl = znew_n(uint32_t, size*size); newBorderset->br = znew_n(uint32_t, size*size); switch(type) { case BORDER_SINGLE: // Single bevel borders have 1x1 sides newBorderset->top = znew(uint32_t); newBorderset->left = znew(uint32_t); newBorderset->right = znew(uint32_t); newBorderset->bottom = znew(uint32_t); *newBorderset->top = hl32; *newBorderset->left = hl32; *newBorderset->right = ll32; *newBorderset->bottom = ll32; // Fill with solid for (int j=0; jtl[PIXEL(j, k, size)] = hl32; newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32; newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32; newBorderset->br[PIXEL(j, k, size)] = ll32; } } break; case BORDER_DOUBLE: newBorderset->top = znew_n(uint32_t, size); newBorderset->left = znew_n(uint32_t, size); newBorderset->right = znew_n(uint32_t, size); newBorderset->bottom = znew_n(uint32_t, size); for (int i = 0; i < size; i++) { if (ileft[i] = hl32; newBorderset->top[i] = hl32; newBorderset->right[i] = hl32; newBorderset->bottom[i] = hl32; } else if (i > (size-bevelSize-1)) { newBorderset->left[i] = ll32; newBorderset->top[i] = ll32; newBorderset->right[i] = ll32; newBorderset->bottom[i] = ll32; } else { newBorderset->left[i] = id; newBorderset->top[i] = id; newBorderset->right[i] = id; newBorderset->bottom[i] = id; } } // Blank corners... for (int i=0; itl[PIXEL(i, j, size)] = id; newBorderset->tr[PIXEL(i, j, size)] = id; newBorderset->bl[PIXEL(i, j, size)] = id; newBorderset->br[PIXEL(i, j, size)] = id; } } // Main Corners for (int i=0; i < bevelSize; i++) { // Solid bar parts for (int j=0; jtl[PIXEL(j, i, size)] = hl32; // First "bevel size" top columns are highlighted newBorderset->tl[PIXEL(i, j, size)] = hl32; // Bottom Right corner: Entire "bevel size" last rows are lowlight newBorderset->br[PIXEL(j, (size-1-i), size)] = ll32; // Last "bevel size" columns are lowlight newBorderset->br[PIXEL((size-1-i), j, size)] = ll32; // Bottom left corner: Entire "bevel size" last rows are lowlight newBorderset->bl[PIXEL(j, (size-1-i), size)] = ll32; // First "bevel size" columns are highlight, except for the bottom right corner newBorderset->bl[PIXEL(i, j, size)] = hl32; // Top Right corner: Entire "bevel size" first rows are highlight newBorderset->tr[PIXEL(j, i, size)] = hl32; // Last "bevel size" columns are lowlight, except for the top left newBorderset->tr[PIXEL((size-1-i), j, size)] = ll32; } } // Beveled Corner Parts for (int i=0; i < bevelSize; i++) { for (int j=0; jbl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32; // Top Right corner: // Last "bevel size" columns are lowlight, except for the top left newBorderset->tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32; // Inner Corners // Top left corner: Bottom right is all dark newBorderset->tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32; // Bottom Right corner: Top left is all light newBorderset->br[PIXEL(i, j, size)] = hl32; // Top Right corner: // Interior bottom left is dark on top, light on bottom newBorderset->tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32; // Bottom Left corner: // Interior top right is dark on top, light on bottom newBorderset->bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32; } } break; case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour newBorderset->top = znew(uint32_t); newBorderset->left = znew(uint32_t); newBorderset->right = znew(uint32_t); newBorderset->bottom = znew(uint32_t); *newBorderset->top = id; *newBorderset->left = id; *newBorderset->right = id; *newBorderset->bottom = id; // Fill with solid for (int j=0; jtl[PIXEL(j, k, size)] = id; newBorderset->tr[PIXEL(size - 1 - j, k, size)] = id; newBorderset->bl[PIXEL(size - 1 -j, k, size)] = id; newBorderset->br[PIXEL(j, k, size)] = id; } } break; case BORDER_INSET: // Sunken Single bevel borders have 1x1 sides newBorderset->top = znew(uint32_t); newBorderset->left = znew(uint32_t); newBorderset->right = znew(uint32_t); newBorderset->bottom = znew(uint32_t); *newBorderset->top = ll32; *newBorderset->left = ll32; *newBorderset->right = hl32; *newBorderset->bottom = hl32; // Fill with solid for (int j=0; jtl[PIXEL(j, k, size)] = ll32; newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32; newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32; newBorderset->br[PIXEL(j, k, size)] = hl32; } } break; } return newBorderset; } struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw) { struct bufferset * bufferset = znew(struct bufferset); bufferset->border_width = bw; if (borderset->type == BORDER_DOUBLE) { struct lab_data_buffer *ttexture_buffer = buffer_create_from_data(borderset->top, 1, bw, 4); bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base); struct lab_data_buffer *ltexture_buffer = buffer_create_from_data(borderset->left, bw, 1, 4*bw); bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base); struct lab_data_buffer *rtexture_buffer = buffer_create_from_data(borderset->right, bw, 1, 4*bw); bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base); struct lab_data_buffer *btexture_buffer = buffer_create_from_data(borderset->bottom, 1, bw, 4); bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base); } else { struct lab_data_buffer *ttexture_buffer = buffer_create_from_data(borderset->top, 1, 1, 4); bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base); struct lab_data_buffer *ltexture_buffer = buffer_create_from_data(borderset->left, 1, 1, 4); bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base); struct lab_data_buffer *rtexture_buffer = buffer_create_from_data(borderset->right, 1, 1, 4); bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base); struct lab_data_buffer *btexture_buffer = buffer_create_from_data(borderset->bottom, 1, 1, 4); bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base); } struct lab_data_buffer *tltexture_buffer = buffer_create_from_data(borderset->tl, bw, bw, 4*bw); bufferset->tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base); struct lab_data_buffer *trtexture_buffer = buffer_create_from_data(borderset->tr, bw, bw, 4*bw); bufferset->tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base); struct lab_data_buffer *bltexture_buffer = buffer_create_from_data(borderset->bl, bw, bw, 4*bw); bufferset->bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base); struct lab_data_buffer *brtexture_buffer = buffer_create_from_data(borderset->br, bw, bw, 4*bw); bufferset->br = wlr_scene_buffer_create(tree, &brtexture_buffer->base); return bufferset; } void renderBufferset(struct bufferset *bufferset, int width, int height, int y) { wlr_scene_buffer_set_dest_size(bufferset->top, width - 2 * bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->top->node, bufferset->border_width,y); wlr_scene_buffer_set_dest_size(bufferset->bottom, width - 2 * bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->bottom->node, bufferset->border_width, y+height - bufferset->border_width); wlr_scene_buffer_set_dest_size(bufferset->left, bufferset->border_width, height - bufferset->border_width * 2); wlr_scene_node_set_position(&bufferset->left->node, 0, bufferset->border_width+y); wlr_scene_buffer_set_dest_size(bufferset->right, bufferset->border_width, height - bufferset->border_width * 2); wlr_scene_node_set_position(&bufferset->right->node, width - bufferset->border_width, y+ bufferset->border_width); wlr_scene_buffer_set_dest_size(bufferset->tl, bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->tl->node, 0,y); wlr_scene_buffer_set_dest_size(bufferset->tr, bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->tr->node, width-bufferset->border_width, y); wlr_scene_buffer_set_dest_size(bufferset->br, bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->br->node, width-bufferset->border_width , y+height-bufferset->border_width); wlr_scene_buffer_set_dest_size(bufferset->bl, bufferset->border_width, bufferset->border_width); wlr_scene_node_set_position(&bufferset->bl->node, 0, height-bufferset->border_width+y); } void clearBorderCache(struct borderset * borderset) { if (borderset == NULL) return; if (borderset->next != NULL) { clearBorderCache(borderset->next); } free(borderset->top); free(borderset->left); free(borderset->right); free(borderset->bottom); free(borderset->tl); free(borderset->tr); free(borderset->bl); free(borderset->br); free(borderset); }