// SPDX-License-Identifier: GPL-2.0-only #include #include #include #include "common/mem.h" #include "common/scene-helpers.h" #include "labwc.h" #include "menu/menu.h" #include "regions.h" #include "resize_indicator.h" #include "ssd.h" #include "view.h" #include "window-rules.h" #include "workspaces.h" #include "xwayland.h" #define LAB_MIN_VIEW_WIDTH 100 #define LAB_MIN_VIEW_HEIGHT 60 #define LAB_FALLBACK_WIDTH 640 #define LAB_FALLBACK_HEIGHT 480 /** * All view_apply_xxx_geometry() functions must *not* modify * any state besides repositioning or resizing the view. * * They may be called repeatably during output layout changes. */ static enum view_edge view_edge_invert(enum view_edge edge) { switch (edge) { case VIEW_EDGE_LEFT: return VIEW_EDGE_RIGHT; case VIEW_EDGE_RIGHT: return VIEW_EDGE_LEFT; case VIEW_EDGE_UP: return VIEW_EDGE_DOWN; case VIEW_EDGE_DOWN: return VIEW_EDGE_UP; case VIEW_EDGE_CENTER: case VIEW_EDGE_INVALID: default: return VIEW_EDGE_INVALID; } } static struct wlr_box view_get_edge_snap_box(struct view *view, struct output *output, enum view_edge edge) { struct wlr_box usable = output_usable_area_in_layout_coords(output); if (usable.height == output->wlr_output->height && output->wlr_output->scale != 1) { usable.height /= output->wlr_output->scale; } if (usable.width == output->wlr_output->width && output->wlr_output->scale != 1) { usable.width /= output->wlr_output->scale; } int x_offset = edge == VIEW_EDGE_RIGHT ? (usable.width + rc.gap) / 2 : rc.gap; int y_offset = edge == VIEW_EDGE_DOWN ? (usable.height + rc.gap) / 2 : rc.gap; int base_width, base_height; switch (edge) { case VIEW_EDGE_LEFT: case VIEW_EDGE_RIGHT: base_width = (usable.width - 3 * rc.gap) / 2; base_height = usable.height - 2 * rc.gap; break; case VIEW_EDGE_UP: case VIEW_EDGE_DOWN: base_width = usable.width - 2 * rc.gap; base_height = (usable.height - 3 * rc.gap) / 2; break; default: case VIEW_EDGE_CENTER: base_width = usable.width - 2 * rc.gap; base_height = usable.height - 2 * rc.gap; break; } struct border margin = ssd_get_margin(view->ssd); struct wlr_box dst = { .x = x_offset + usable.x + margin.left, .y = y_offset + usable.y + margin.top, .width = base_width - margin.left - margin.right, .height = base_height - margin.top - margin.bottom, }; return dst; } static void view_discover_output(struct view *view) { assert(view); assert(!view->fullscreen); view->output = output_nearest_to(view->server, view->current.x + view->current.width / 2, view->current.y + view->current.height / 2); } static void _view_set_activated(struct view *view, bool activated) { ssd_set_active(view->ssd, activated); if (view->impl->set_activated) { view->impl->set_activated(view, activated); } if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_set_activated( view->toplevel.handle, activated); } } void view_set_activated(struct view *view) { assert(view); struct view *last = view->server->focused_view; if (last == view) { return; } if (last) { _view_set_activated(last, false); } _view_set_activated(view, true); view->server->focused_view = view; } void view_set_output(struct view *view, struct output *output) { assert(view); assert(!view->fullscreen); if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "invalid output set for view"); return; } view->output = output; } void view_close(struct view *view) { assert(view); if (view->impl->close) { view->impl->close(view); } } void view_move(struct view *view, int x, int y) { assert(view); view_move_resize(view, (struct wlr_box){ .x = x, .y = y, .width = view->pending.width, .height = view->pending.height }); } void view_moved(struct view *view) { assert(view); wlr_scene_node_set_position(&view->scene_tree->node, view->current.x, view->current.y); /* * Only floating views change output when moved. Non-floating * views (maximized/tiled/fullscreen) are tied to a particular * output when they enter that state. */ if (view_is_floating(view)) { view_discover_output(view); } ssd_update_geometry(view->ssd); cursor_update_focus(view->server); if (view->toplevel.handle) { foreign_toplevel_update_outputs(view); } if (rc.resize_indicator && view->server->grabbed_view == view) { resize_indicator_update(view); } } void view_move_resize(struct view *view, struct wlr_box geo) { assert(view); if (view->impl->configure) { view->impl->configure(view, geo); } } void view_resize_relative(struct view *view, int left, int right, int top, int bottom) { if (view->fullscreen || view->maximized) { return; } struct wlr_box newgeo = view->pending; newgeo.x -= left; newgeo.width += left + right; newgeo.y -= top; newgeo.height += top + bottom; view_move_resize(view, newgeo); view_set_untiled(view); } void view_move_relative(struct view *view, int x, int y) { if (view->fullscreen) { return; } view_maximize(view, false, /*store_natural_geometry*/ false); if (view_is_tiled(view)) { view_set_untiled(view); view_restore_to(view, view->natural_geometry); } view_move(view, view->pending.x + x, view->pending.y + y); } void view_adjust_size(struct view *view, int *w, int *h) { assert(view); #if HAVE_XWAYLAND if (xwayland_apply_size_hints(view, w, h)) { /* We don't want to cap the size to keep the aspect ratio */ return; } #endif *w = MAX(*w, LAB_MIN_VIEW_WIDTH); *h = MAX(*h, LAB_MIN_VIEW_HEIGHT); } static void _minimize(struct view *view, bool minimized) { assert(view); if (view->minimized == minimized) { return; } if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_set_minimized( view->toplevel.handle, minimized); } if (view->impl->minimize) { view->impl->minimize(view, minimized); } view->minimized = minimized; if (minimized) { view->impl->unmap(view, /* client_request */ false); _view_set_activated(view, false); if (view == view->server->focused_view) { /* * Prevents clearing the active view when * we don't actually have keyboard focus. * * This may happen when using a custom mouse * focus configuration or by using the foreign * toplevel protocol via some panel. */ view->server->focused_view = NULL; } } else { view->impl->map(view); } } static void minimize_sub_views(struct view *view, bool minimized) { struct view **child; struct wl_array children; wl_array_init(&children); view_append_children(view, &children); wl_array_for_each(child, &children) { _minimize(*child, minimized); minimize_sub_views(*child, minimized); } wl_array_release(&children); } /* * Minimize the whole view-hierarchy from top to bottom regardless of which one * in the hierarchy requested the minimize. For example, if an 'About' or * 'Open File' dialog is minimized, its toplevel is minimized also. And vice * versa. */ void view_minimize(struct view *view, bool minimized) { /* * Minimize the root window first because some xwayland clients send a * request-unmap to sub-windows at this point (for example gimp and its * 'open file' dialog), so it saves trying to unmap them twice */ struct view *root = view_get_root(view); _minimize(root, minimized); minimize_sub_views(root, minimized); } static bool view_compute_centered_position(struct view *view, const struct wlr_box *ref, int w, int h, int *x, int *y) { if (w <= 0 || h <= 0) { wlr_log(WLR_ERROR, "view has empty geometry, not centering"); return false; } if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not centering"); return false; } struct border margin = ssd_get_margin(view->ssd); struct wlr_box usable = output_usable_area_in_layout_coords(view->output); int width = w + margin.left + margin.right; int height = h + margin.top + margin.bottom; /* If reference box is NULL then center to usable area */ if (!ref) { ref = &usable; } *x = ref->x + (ref->width - width) / 2; *y = ref->y + (ref->height - height) / 2; /* If view is bigger than usable area, just top/left align it */ if (*x < usable.x) { *x = usable.x; } if (*y < usable.y) { *y = usable.y; } *x += margin.left; *y += margin.top; return true; } static void set_fallback_geometry(struct view *view) { view->natural_geometry.width = LAB_FALLBACK_WIDTH; view->natural_geometry.height = LAB_FALLBACK_HEIGHT; view_compute_centered_position(view, NULL, view->natural_geometry.width, view->natural_geometry.height, &view->natural_geometry.x, &view->natural_geometry.y); } #undef LAB_FALLBACK_WIDTH #undef LAB_FALLBACK_HEIGHT void view_store_natural_geometry(struct view *view) { assert(view); if (!view_is_floating(view)) { /* Do not overwrite the stored geometry with special cases */ return; } /** * If an application was started maximized or fullscreened, its * natural_geometry width/height may still be zero in which case we set * some fallback values. This is the case with foot and Qt applications. */ if (wlr_box_empty(&view->pending)) { set_fallback_geometry(view); } else { view->natural_geometry = view->pending; } } void view_center(struct view *view, const struct wlr_box *ref) { assert(view); int x, y; if (view_compute_centered_position(view, ref, view->pending.width, view->pending.height, &x, &y)) { view_move(view, x, y); } } static void view_apply_natural_geometry(struct view *view) { assert(view); assert(view_is_floating(view)); struct wlr_output_layout *layout = view->server->output_layout; if (wlr_output_layout_intersects(layout, NULL, &view->natural_geometry) || wl_list_empty(&layout->outputs)) { /* restore to original geometry */ view_move_resize(view, view->natural_geometry); } else { /* reposition if original geometry is offscreen */ struct wlr_box box = view->natural_geometry; if (view_compute_centered_position(view, NULL, box.width, box.height, &box.x, &box.y)) { view_move_resize(view, box); } } } static void view_apply_region_geometry(struct view *view) { assert(view); assert(view->tiled_region || view->tiled_region_evacuate); struct output *output = view->output; assert(output_is_usable(output)); if (view->tiled_region_evacuate) { /* View was evacuated from a destroying output */ /* Get new output local region, may be NULL */ view->tiled_region = regions_from_name( view->tiled_region_evacuate, output); /* Get rid of the evacuate instruction */ zfree(view->tiled_region_evacuate); if (!view->tiled_region) { /* Existing region name doesn't exist in rc.xml anymore */ view_set_untiled(view); view_apply_natural_geometry(view); return; } } /* Create a copy of the original region geometry */ struct wlr_box geo = view->tiled_region->geo; /* Adjust for rc.gap */ if (rc.gap) { double half_gap = rc.gap / 2.0; struct wlr_fbox offset = { .x = half_gap, .y = half_gap, .width = -rc.gap, .height = -rc.gap }; struct wlr_box usable = output_usable_area_in_layout_coords(output); if (geo.x == usable.x) { offset.x += half_gap; offset.width -= half_gap; } if (geo.y == usable.y) { offset.y += half_gap; offset.height -= half_gap; } if (geo.x + geo.width == usable.x + usable.width) { offset.width -= half_gap; } if (geo.y + geo.height == usable.y + usable.height) { offset.height -= half_gap; } geo.x += offset.x; geo.y += offset.y; geo.width += offset.width; geo.height += offset.height; } /* And adjust for current view */ struct border margin = ssd_get_margin(view->ssd); geo.x += margin.left; geo.y += margin.top; geo.width -= margin.left + margin.right; geo.height -= margin.top + margin.bottom; view_move_resize(view, geo); } static void view_apply_tiled_geometry(struct view *view) { assert(view); assert(view->tiled); assert(output_is_usable(view->output)); view_move_resize(view, view_get_edge_snap_box(view, view->output, view->tiled)); } static void view_apply_fullscreen_geometry(struct view *view) { assert(view); assert(view->fullscreen); assert(output_is_usable(view->output)); struct wlr_box box = { 0 }; wlr_output_effective_resolution(view->output->wlr_output, &box.width, &box.height); double ox = 0, oy = 0; wlr_output_layout_output_coords(view->server->output_layout, view->output->wlr_output, &ox, &oy); box.x -= ox; box.y -= oy; view_move_resize(view, box); } static void view_apply_maximized_geometry(struct view *view) { assert(view); assert(view->maximized); struct output *output = view->output; assert(output_is_usable(output)); struct wlr_box box = output_usable_area_in_layout_coords(output); if (box.height == output->wlr_output->height && output->wlr_output->scale != 1) { box.height /= output->wlr_output->scale; } if (box.width == output->wlr_output->width && output->wlr_output->scale != 1) { box.width /= output->wlr_output->scale; } if (view->ssd_enabled) { struct border border = ssd_thickness(view); box.x += border.left; box.y += border.top; box.width -= border.right + border.left; box.height -= border.top + border.bottom; } view_move_resize(view, box); } static void view_apply_special_geometry(struct view *view) { assert(view); assert(!view_is_floating(view)); if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not updating geometry"); return; } if (view->fullscreen) { view_apply_fullscreen_geometry(view); } else if (view->maximized) { view_apply_maximized_geometry(view); } else if (view->tiled) { view_apply_tiled_geometry(view); } else if (view->tiled_region || view->tiled_region_evacuate) { view_apply_region_geometry(view); } else { assert(false); // not reached } } /* For internal use only. Does not update geometry. */ static void set_maximized(struct view *view, bool maximized) { if (view->impl->maximize) { view->impl->maximize(view, maximized); } if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_set_maximized( view->toplevel.handle, maximized); } view->maximized = maximized; } /* * Un-maximize view and move it to specific geometry. Does not reset * tiled state (use view_set_untiled() if you want that). */ void view_restore_to(struct view *view, struct wlr_box geometry) { assert(view); if (view->fullscreen) { return; } if (view->maximized) { set_maximized(view, false); } view_move_resize(view, geometry); } bool view_is_tiled(struct view *view) { return view && (view->tiled || view->tiled_region || view->tiled_region_evacuate); } bool view_is_floating(struct view *view) { return view && !(view->fullscreen || view->maximized || view->tiled || view->tiled_region || view->tiled_region_evacuate); } /* Reset tiled state of view without changing geometry */ void view_set_untiled(struct view *view) { assert(view); view->tiled = VIEW_EDGE_INVALID; view->tiled_region = NULL; zfree(view->tiled_region_evacuate); } void view_maximize(struct view *view, bool maximize, bool store_natural_geometry) { assert(view); if (view->maximized == maximize) { return; } if (view->fullscreen) { return; } if (maximize) { /* * Maximize via keybind or client request cancels * interactive move/resize since we can't move/resize * a maximized view. */ interactive_cancel(view); if (store_natural_geometry) { view_store_natural_geometry(view); } } set_maximized(view, maximize); if (view_is_floating(view)) { view_apply_natural_geometry(view); } else { view_apply_special_geometry(view); } } void view_toggle_maximize(struct view *view) { assert(view); view_maximize(view, !view->maximized, /*store_natural_geometry*/ true); } void view_toggle_decorations(struct view *view) { assert(view); if (rc.ssd_keep_border && view->ssd_enabled && view->ssd && !ssd_titlebar_is_hidden(view->ssd)) { ssd_titlebar_hide(view->ssd); view->ssd_titlebar_hidden = true; if (!view_is_floating(view)) { view_apply_special_geometry(view); } return; } view_set_decorations(view, !view->ssd_enabled); } bool view_is_always_on_top(struct view *view) { assert(view); return view->scene_tree->node.parent == view->server->view_tree_always_on_top; } void view_toggle_always_on_top(struct view *view) { assert(view); if (view_is_always_on_top(view)) { view->workspace = view->server->workspace_current; wlr_scene_node_reparent(&view->scene_tree->node, view->workspace->tree); } else { wlr_scene_node_reparent(&view->scene_tree->node, view->server->view_tree_always_on_top); } } static bool view_is_always_on_bottom(struct view *view) { assert(view); return view->scene_tree->node.parent == view->server->view_tree_always_on_bottom; } void view_toggle_always_on_bottom(struct view *view) { assert(view); if (view_is_always_on_bottom(view)) { view->workspace = view->server->workspace_current; wlr_scene_node_reparent(&view->scene_tree->node, view->workspace->tree); } else { wlr_scene_node_reparent(&view->scene_tree->node, view->server->view_tree_always_on_bottom); } } void view_move_to_workspace(struct view *view, struct workspace *workspace) { assert(view); assert(workspace); if (view->workspace != workspace) { view->workspace = workspace; wlr_scene_node_reparent(&view->scene_tree->node, workspace->tree); } } static void decorate(struct view *view) { if (!view->ssd) { view->ssd = ssd_create(view, view == view->server->focused_view); } } static void undecorate(struct view *view) { ssd_destroy(view->ssd); view->ssd = NULL; } void view_set_decorations(struct view *view, bool decorations) { assert(view); if (view->ssd_enabled != decorations && !view->fullscreen) { /* * Set view->ssd_enabled first since it is referenced * within the call tree of ssd_create() */ view->ssd_enabled = decorations; if (decorations) { decorate(view); } else { undecorate(view); view->ssd_titlebar_hidden = false; } if (!view_is_floating(view)) { view_apply_special_geometry(view); } } } void view_toggle_fullscreen(struct view *view) { assert(view); view_set_fullscreen(view, !view->fullscreen); } /* For internal use only. Does not update geometry. */ static void set_fullscreen(struct view *view, bool fullscreen) { /* Hide decorations when going fullscreen */ if (fullscreen && view->ssd_enabled) { undecorate(view); } if (view->impl->set_fullscreen) { view->impl->set_fullscreen(view, fullscreen); } if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_set_fullscreen( view->toplevel.handle, fullscreen); } view->fullscreen = fullscreen; /* Re-show decorations when no longer fullscreen */ if (!fullscreen && view->ssd_enabled) { decorate(view); } /* Show fullscreen views above top-layer */ if (view->output) { uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP; wlr_scene_node_set_enabled(&view->output->layer_tree[top]->node, !fullscreen); } } void view_set_fullscreen(struct view *view, bool fullscreen) { assert(view); if (fullscreen == view->fullscreen) { return; } if (fullscreen) { if (!output_is_usable(view->output)) { /* Prevent fullscreen with no available outputs */ return; } /* * Fullscreen via keybind or client request cancels * interactive move/resize since we can't move/resize * a fullscreen view. */ interactive_cancel(view); view_store_natural_geometry(view); } set_fullscreen(view, fullscreen); if (view_is_floating(view)) { view_apply_natural_geometry(view); } else { view_apply_special_geometry(view); } } void view_adjust_for_layout_change(struct view *view) { assert(view); /* Exit fullscreen if output is lost */ bool was_fullscreen = view->fullscreen; if (was_fullscreen && !output_is_usable(view->output)) { set_fullscreen(view, false); } /* * Floating views are always assigned to the nearest output. * Maximized/tiled views remain on the same output if possible. */ bool is_floating = view_is_floating(view); if (is_floating || !output_is_usable(view->output)) { view_discover_output(view); } if (!is_floating) { view_apply_special_geometry(view); } else if (was_fullscreen) { view_apply_natural_geometry(view); } else { /* reposition view if it's offscreen */ if (!wlr_output_layout_intersects(view->server->output_layout, NULL, &view->pending)) { view_center(view, NULL); } } if (view->toplevel.handle) { foreign_toplevel_update_outputs(view); } } void view_evacuate_region(struct view *view) { assert(view); assert(view->tiled_region); if (!view->tiled_region_evacuate) { view->tiled_region_evacuate = xstrdup(view->tiled_region->name); } view->tiled_region = NULL; } void view_on_output_destroy(struct view *view) { assert(view); /* * This is the only time we modify view->output for a fullscreen * view. We expect view_adjust_for_layout_change() to be called * shortly afterward, which will exit fullscreen. */ view->output = NULL; } void view_move_to_edge(struct view *view, enum view_edge edge) { assert(view); struct output *output = view->output; if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "view has no output, not moving to edge"); return; } struct border margin = ssd_get_margin(view->ssd); struct wlr_box usable = output_usable_area_in_layout_coords(output); if (usable.height == output->wlr_output->height && output->wlr_output->scale != 1) { usable.height /= output->wlr_output->scale; } if (usable.width == output->wlr_output->width && output->wlr_output->scale != 1) { usable.width /= output->wlr_output->scale; } int x = 0, y = 0; switch (edge) { case VIEW_EDGE_LEFT: x = usable.x + margin.left + rc.gap; y = view->pending.y; break; case VIEW_EDGE_UP: x = view->pending.x; y = usable.y + margin.top + rc.gap; break; case VIEW_EDGE_RIGHT: x = usable.x + usable.width - view->pending.width - margin.right - rc.gap; y = view->pending.y; break; case VIEW_EDGE_DOWN: x = view->pending.x; y = usable.y + usable.height - view->pending.height - margin.bottom - rc.gap; break; default: return; } view_move(view, x, y); } enum view_edge view_edge_parse(const char *direction) { if (!direction) { return VIEW_EDGE_INVALID; } if (!strcasecmp(direction, "left")) { return VIEW_EDGE_LEFT; } else if (!strcasecmp(direction, "up")) { return VIEW_EDGE_UP; } else if (!strcasecmp(direction, "right")) { return VIEW_EDGE_RIGHT; } else if (!strcasecmp(direction, "down")) { return VIEW_EDGE_DOWN; } else if (!strcasecmp(direction, "center")) { return VIEW_EDGE_CENTER; } else { return VIEW_EDGE_INVALID; } } void view_snap_to_edge(struct view *view, enum view_edge edge, bool store_natural_geometry) { assert(view); if (view->fullscreen) { return; } struct output *output = view->output; if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "view has no output, not snapping to edge"); return; } if (view->tiled == edge && !view->maximized) { /* We are already tiled for this edge and thus should switch outputs */ struct wlr_output *new_output = NULL; struct wlr_output *current_output = output->wlr_output; struct wlr_output_layout *layout = view->server->output_layout; switch (edge) { case VIEW_EDGE_LEFT: new_output = wlr_output_layout_adjacent_output( layout, WLR_DIRECTION_LEFT, current_output, 1, 0); break; case VIEW_EDGE_RIGHT: new_output = wlr_output_layout_adjacent_output( layout, WLR_DIRECTION_RIGHT, current_output, 1, 0); break; case VIEW_EDGE_UP: new_output = wlr_output_layout_adjacent_output( layout, WLR_DIRECTION_UP, current_output, 0, 1); break; case VIEW_EDGE_DOWN: new_output = wlr_output_layout_adjacent_output( layout, WLR_DIRECTION_DOWN, current_output, 0, 1); break; default: break; } if (new_output && new_output != current_output) { /* Move to next output */ edge = view_edge_invert(edge); output = output_from_wlr_output(view->server, new_output); if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "invalid output in layout"); return; } } else { /* * No more output to move to * * We re-apply the tiled geometry without changing any * state because the window might have been moved away * (and thus got untiled) and then snapped back to the * original edge. * * TODO: The described pattern will cause another bug * in multi monitor setups: it will snap the * window to the inverted edge of the nearest * output. This is the desired behavior when * caused by a keybind but doesn't make sense * when caused by mouse movement. */ view_apply_tiled_geometry(view); return; } } if (view->maximized) { /* Unmaximize + keep using existing natural_geometry */ view_maximize(view, false, /*store_natural_geometry*/ false); } else if (store_natural_geometry) { /* store current geometry as new natural_geometry */ view_store_natural_geometry(view); } view_set_untiled(view); view_set_output(view, output); view->tiled = edge; view_apply_tiled_geometry(view); } void view_snap_to_region(struct view *view, struct region *region, bool store_natural_geometry) { assert(view); assert(region); if (view->fullscreen) { return; } /* view_apply_region_geometry() needs a usable output */ if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not snapping to region"); return; } if (view->maximized) { /* Unmaximize + keep using existing natural_geometry */ view_maximize(view, false, /*store_natural_geometry*/ false); } else if (store_natural_geometry) { /* store current geometry as new natural_geometry */ view_store_natural_geometry(view); } view_set_untiled(view); view->tiled_region = region; view_apply_region_geometry(view); } void view_move_to_front(struct view *view) { assert(view); if (view->impl->move_to_front) { view->impl->move_to_front(view); cursor_update_focus(view->server); } } void view_move_to_back(struct view *view) { assert(view); if (view->impl->move_to_back) { view->impl->move_to_back(view); cursor_update_focus(view->server); } } struct view * view_get_root(struct view *view) { assert(view); if (view->impl->get_root) { return view->impl->get_root(view); } return view; } void view_append_children(struct view *view, struct wl_array *children) { assert(view); if (view->impl->append_children) { view->impl->append_children(view, children); } } const char * view_get_string_prop(struct view *view, const char *prop) { assert(view); assert(prop); if (view->impl->get_string_prop) { return view->impl->get_string_prop(view, prop); } return ""; } void view_update_title(struct view *view) { assert(view); const char *title = view_get_string_prop(view, "title"); if (!view->toplevel.handle || !title) { return; } ssd_update_title(view->ssd); wlr_foreign_toplevel_handle_v1_set_title(view->toplevel.handle, title); } void view_update_app_id(struct view *view) { assert(view); const char *app_id = view_get_string_prop(view, "app_id"); if (!view->toplevel.handle || !app_id) { return; } wlr_foreign_toplevel_handle_v1_set_app_id( view->toplevel.handle, app_id); } void view_reload_ssd(struct view *view) { assert(view); if (view->ssd_enabled && !view->fullscreen) { undecorate(view); decorate(view); } } static void inhibit_keybinds(struct view *view, bool inhibit) { assert(view->inhibits_keybinds != inhibit); view->inhibits_keybinds = inhibit; if (inhibit) { view->server->seat.nr_inhibited_keybind_views++; } else { view->server->seat.nr_inhibited_keybind_views--; } if (view->ssd_enabled) { ssd_enable_keybind_inhibit_indicator(view->ssd, inhibit); } } bool view_inhibits_keybinds(struct view *view) { return view && view->inhibits_keybinds; } void view_toggle_keybinds(struct view *view) { assert(view); inhibit_keybinds(view, !view->inhibits_keybinds); } void view_destroy(struct view *view) { assert(view); struct server *server = view->server; bool need_cursor_update = false; wl_list_remove(&view->map.link); wl_list_remove(&view->unmap.link); wl_list_remove(&view->request_move.link); wl_list_remove(&view->request_resize.link); wl_list_remove(&view->request_minimize.link); wl_list_remove(&view->request_maximize.link); wl_list_remove(&view->request_fullscreen.link); wl_list_remove(&view->set_title.link); wl_list_remove(&view->destroy.link); if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_destroy(view->toplevel.handle); } if (server->grabbed_view == view) { /* Application got killed while moving around */ server->input_mode = LAB_INPUT_STATE_PASSTHROUGH; server->grabbed_view = NULL; need_cursor_update = true; regions_hide_overlay(&server->seat); } if (server->focused_view == view) { server->focused_view = NULL; need_cursor_update = true; } if (server->seat.pressed.view == view) { seat_reset_pressed(&server->seat); } if (view->tiled_region_evacuate) { zfree(view->tiled_region_evacuate); } if (view->inhibits_keybinds) { view->inhibits_keybinds = false; server->seat.nr_inhibited_keybind_views--; } osd_on_view_destroy(view); undecorate(view); if (view->scene_tree) { wlr_scene_node_destroy(&view->scene_tree->node); view->scene_tree = NULL; } /* * The layer-shell top-layer is disabled when an application is running * in fullscreen mode, so if that's the case, we have to re-enable it * here. */ if (view->fullscreen && view->output) { uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP; wlr_scene_node_set_enabled(&view->output->layer_tree[top]->node, true); } /* If we spawned a window menu, close it */ if (server->menu_current && server->menu_current->triggered_by_view == view) { menu_close_root(server); } /* Remove view from server->views */ wl_list_remove(&view->link); free(view); if (need_cursor_update) { cursor_update_focus(server); } }