// SPDX-License-Identifier: GPL-2.0-only #include #include #include #include "input/key-state.h" #define MAX_PRESSED_KEYS (16) struct key_array { uint32_t keys[MAX_PRESSED_KEYS]; int nr_keys; }; static struct key_array pressed, pressed_mods, bound, pressed_sent; static bool key_present(struct key_array *array, uint32_t keycode) { for (int i = 0; i < array->nr_keys; ++i) { if (array->keys[i] == keycode) { return true; } } return false; } static void remove_key(struct key_array *array, uint32_t keycode) { bool shifting = false; for (int i = 0; i < MAX_PRESSED_KEYS; ++i) { if (array->keys[i] == keycode) { --array->nr_keys; shifting = true; } if (shifting) { array->keys[i] = i < MAX_PRESSED_KEYS - 1 ? array->keys[i + 1] : 0; } } } static void add_key(struct key_array *array, uint32_t keycode) { if (!key_present(array, keycode) && array->nr_keys < MAX_PRESSED_KEYS) { array->keys[array->nr_keys++] = keycode; } } uint32_t * key_state_pressed_sent_keycodes(void) { /* pressed_sent = pressed - bound */ memcpy(pressed_sent.keys, pressed.keys, MAX_PRESSED_KEYS * sizeof(uint32_t)); pressed_sent.nr_keys = pressed.nr_keys; for (int i = 0; i < bound.nr_keys; ++i) { remove_key(&pressed_sent, bound.keys[i]); } return pressed_sent.keys; } int key_state_nr_pressed_sent_keycodes(void) { return pressed_sent.nr_keys; } void key_state_set_pressed(uint32_t keycode, bool is_pressed, bool is_modifier) { if (is_pressed) { add_key(&pressed, keycode); if (is_modifier) { add_key(&pressed_mods, keycode); } } else { remove_key(&pressed, keycode); remove_key(&pressed_mods, keycode); } } void key_state_store_pressed_key_as_bound(uint32_t keycode) { add_key(&bound, keycode); /* * Also store any pressed modifiers as bound. This prevents * applications from seeing and handling the release event for * a modifier key that was part of a keybinding (e.g. Firefox * displays its menu bar for a lone Alt press + release). */ for (int i = 0; i < pressed_mods.nr_keys; ++i) { add_key(&bound, pressed_mods.keys[i]); } } bool key_state_corresponding_press_event_was_bound(uint32_t keycode) { return key_present(&bound, keycode); } void key_state_bound_key_remove(uint32_t keycode) { remove_key(&bound, keycode); } int key_state_nr_bound_keys(void) { return bound.nr_keys; } int key_state_nr_pressed_keys(void) { return pressed.nr_keys; }