// SPDX-License-Identifier: GPL-2.0-only #include #include #include #include #include "common/array.h" #include "common/buf.h" #include "common/font.h" #include "common/macros.h" #include "common/scaled-font-buffer.h" #include "common/scaled-icon-buffer.h" #include "common/scaled-rect-buffer.h" #include "common/scene-helpers.h" #include "config/rcxml.h" #include "labwc.h" #include "node.h" #include "osd.h" #include "theme.h" #include "view.h" #include "window-rules.h" #include "workspaces.h" struct osd_scene_item { struct view *view; struct wlr_scene_node *highlight_outline; }; static void update_osd(struct server *server); static void destroy_osd_scenes(struct server *server) { struct output *output; wl_list_for_each(output, &server->outputs, link) { wlr_scene_node_destroy(&output->osd_scene.tree->node); output->osd_scene.tree = NULL; wl_array_release(&output->osd_scene.items); wl_array_init(&output->osd_scene.items); } } static void osd_update_preview_outlines(struct view *view) { /* Create / Update preview outline tree */ struct server *server = view->server; struct multi_rect *rect = view->server->osd_state.preview_outline; if (!rect) { int line_width = server->theme->osd_window_switcher_preview_border_width; float *colors[] = { server->theme->osd_window_switcher_preview_border_color[0], server->theme->osd_window_switcher_preview_border_color[1], server->theme->osd_window_switcher_preview_border_color[2], }; rect = multi_rect_create(&server->scene->tree, colors, line_width); wlr_scene_node_place_above(&rect->tree->node, &server->menu_tree->node); server->osd_state.preview_outline = rect; } struct wlr_box geo = ssd_max_extents(view); multi_rect_set_size(rect, geo.width, geo.height); wlr_scene_node_set_position(&rect->tree->node, geo.x, geo.y); } /* * Returns the view to select next in the window switcher. * If !start_view, the second focusable view is returned. */ static struct view * get_next_cycle_view(struct server *server, struct view *start_view, enum lab_cycle_dir dir) { struct view *(*iter)(struct wl_list *head, struct view *view, enum lab_view_criteria criteria); bool forwards = dir == LAB_CYCLE_DIR_FORWARD; iter = forwards ? view_next_no_head_stop : view_prev_no_head_stop; enum lab_view_criteria criteria = rc.window_switcher.criteria; /* * Views are listed in stacking order, topmost first. Usually the * topmost view is already focused, so when iterating in the forward * direction we pre-select the view second from the top: * * View #1 (on top, currently focused) * View #2 (pre-selected) * View #3 * ... */ if (!start_view && forwards) { start_view = iter(&server->views, NULL, criteria); } return iter(&server->views, start_view, criteria); } void osd_on_view_destroy(struct view *view) { assert(view); struct osd_state *osd_state = &view->server->osd_state; if (view->server->input_mode != LAB_INPUT_STATE_WINDOW_SWITCHER) { /* OSD not active, no need for clean up */ return; } if (osd_state->cycle_view == view) { /* * If we are the current OSD selected view, cycle * to the next because we are dying. */ /* Also resets preview node */ osd_state->cycle_view = get_next_cycle_view(view->server, osd_state->cycle_view, LAB_CYCLE_DIR_BACKWARD); /* * If we cycled back to ourselves, then we have no more windows. * Just close the OSD for good. */ if (osd_state->cycle_view == view || !osd_state->cycle_view) { /* osd_finish() additionally resets cycle_view to NULL */ osd_finish(view->server); } } if (osd_state->cycle_view) { /* Recreate the OSD to reflect the view has now gone. */ destroy_osd_scenes(view->server); update_osd(view->server); } if (view->scene_tree) { struct wlr_scene_node *node = &view->scene_tree->node; if (osd_state->preview_anchor == node) { /* * If we are the anchor for the current OSD selected view, * replace the anchor with the node before us. */ osd_state->preview_anchor = lab_wlr_scene_get_prev_node(node); } } } static void restore_preview_node(struct server *server) { struct osd_state *osd_state = &server->osd_state; if (osd_state->preview_node) { wlr_scene_node_reparent(osd_state->preview_node, osd_state->preview_parent); if (osd_state->preview_anchor) { wlr_scene_node_place_above(osd_state->preview_node, osd_state->preview_anchor); } else { /* Selected view was the first node */ wlr_scene_node_lower_to_bottom(osd_state->preview_node); } /* Node was disabled / minimized before, disable again */ if (!osd_state->preview_was_enabled) { wlr_scene_node_set_enabled(osd_state->preview_node, false); } osd_state->preview_node = NULL; osd_state->preview_parent = NULL; osd_state->preview_anchor = NULL; } } void osd_begin(struct server *server, enum lab_cycle_dir direction) { if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) { return; } server->osd_state.cycle_view = get_next_cycle_view(server, server->osd_state.cycle_view, direction); seat_focus_override_begin(&server->seat, LAB_INPUT_STATE_WINDOW_SWITCHER, LAB_CURSOR_DEFAULT); update_osd(server); /* Update cursor, in case it is within the area covered by OSD */ cursor_update_focus(server); } void osd_cycle(struct server *server, enum lab_cycle_dir direction) { assert(server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER); server->osd_state.cycle_view = get_next_cycle_view(server, server->osd_state.cycle_view, direction); update_osd(server); } void osd_finish(struct server *server) { restore_preview_node(server); seat_focus_override_end(&server->seat); server->osd_state.preview_node = NULL; server->osd_state.preview_anchor = NULL; server->osd_state.cycle_view = NULL; destroy_osd_scenes(server); if (server->osd_state.preview_outline) { /* Destroy the whole multi_rect so we can easily react to new themes */ wlr_scene_node_destroy(&server->osd_state.preview_outline->tree->node); server->osd_state.preview_outline = NULL; } /* Hiding OSD may need a cursor change */ cursor_update_focus(server); } static void preview_cycled_view(struct view *view) { assert(view); assert(view->scene_tree); struct osd_state *osd_state = &view->server->osd_state; /* Move previous selected node back to its original place */ restore_preview_node(view->server); /* Store some pointers so we can reset the preview later on */ osd_state->preview_node = &view->scene_tree->node; osd_state->preview_parent = view->scene_tree->node.parent; /* Remember the sibling right before the selected node */ osd_state->preview_anchor = lab_wlr_scene_get_prev_node( osd_state->preview_node); while (osd_state->preview_anchor && !osd_state->preview_anchor->data) { /* Ignore non-view nodes */ osd_state->preview_anchor = lab_wlr_scene_get_prev_node( osd_state->preview_anchor); } /* Store node enabled / minimized state and force-enable if disabled */ osd_state->preview_was_enabled = osd_state->preview_node->enabled; if (!osd_state->preview_was_enabled) { wlr_scene_node_set_enabled(osd_state->preview_node, true); } /* * FIXME: This abuses an implementation detail of the always-on-top tree. * Create a permanent server->osd_preview_tree instead that can * also be used as parent for the preview outlines. */ wlr_scene_node_reparent(osd_state->preview_node, view->server->view_tree_always_on_top); /* Finally raise selected node to the top */ wlr_scene_node_raise_to_top(osd_state->preview_node); } static void create_osd_scene(struct output *output, struct wl_array *views) { struct server *server = output->server; struct theme *theme = server->theme; bool show_workspace = wl_list_length(&rc.workspace_config.workspaces) > 1; const char *workspace_name = server->workspaces.current->name; int w = theme->osd_window_switcher_width; if (theme->osd_window_switcher_width_is_percent) { w = output->wlr_output->width * theme->osd_window_switcher_width / 100; } int h = wl_array_len(views) * rc.theme->osd_window_switcher_item_height + 2 * rc.theme->osd_border_width + 2 * rc.theme->osd_window_switcher_padding; if (show_workspace) { /* workspace indicator */ h += theme->osd_window_switcher_item_height; } output->osd_scene.tree = wlr_scene_tree_create(output->osd_tree); float *text_color = theme->osd_label_text_color; float *bg_color = theme->osd_bg_color; /* Draw background */ scaled_rect_buffer_create(output->osd_scene.tree, w, h, theme->osd_border_width, bg_color, theme->osd_border_color); int y = theme->osd_border_width + theme->osd_window_switcher_padding; /* Draw workspace indicator */ if (show_workspace) { struct font font = rc.font_osd; font.weight = FONT_WEIGHT_BOLD; /* Center workspace indicator on the x axis */ int x = (w - font_width(&font, workspace_name)) / 2; struct scaled_font_buffer *font_buffer = scaled_font_buffer_create(output->osd_scene.tree); wlr_scene_node_set_position(&font_buffer->scene_buffer->node, x, y + (theme->osd_window_switcher_item_height - font_height(&font)) / 2); scaled_font_buffer_update(font_buffer, workspace_name, 0, &font, text_color, bg_color); y += theme->osd_window_switcher_item_height; } struct buf buf = BUF_INIT; /* This is the width of the area available for text fields */ int available_width = w - 2 * theme->osd_border_width - 2 * theme->osd_window_switcher_padding - 2 * theme->osd_window_switcher_item_active_border_width; /* Draw text for each node */ struct view **view; wl_array_for_each(view, views) { struct osd_scene_item *item = wl_array_add(&output->osd_scene.items, sizeof(*item)); item->view = *view; /* * OSD border * +---------------------------------+ * | | * | item border | * |+-------------------------------+| * || || * ||padding between each field || * ||| field-1 | field-2 | field-n ||| * || || * || || * |+-------------------------------+| * | | * | | * +---------------------------------+ */ int x = theme->osd_border_width + theme->osd_window_switcher_padding + theme->osd_window_switcher_item_active_border_width + theme->osd_window_switcher_item_padding_x; struct wlr_scene_tree *item_root = wlr_scene_tree_create(output->osd_scene.tree); int nr_fields = wl_list_length(&rc.window_switcher.fields); struct window_switcher_field *field; wl_list_for_each(field, &rc.window_switcher.fields, link) { int field_width = (available_width - (nr_fields + 1) * theme->osd_window_switcher_item_padding_x) * field->width / 100.0; struct wlr_scene_node *node = NULL; int height = -1; if (field->content == LAB_FIELD_ICON) { int icon_size = MIN(field_width, theme->osd_window_switcher_item_icon_size); struct scaled_icon_buffer *icon_buffer = scaled_icon_buffer_create(item_root, server, icon_size, icon_size); scaled_icon_buffer_set_app_id(icon_buffer, view_get_string_prop(*view, "app_id")); node = &icon_buffer->scene_buffer->node; height = icon_size; } else { buf_clear(&buf); osd_field_get_content(field, &buf, *view); struct scaled_font_buffer *font_buffer = scaled_font_buffer_create(item_root); scaled_font_buffer_update(font_buffer, buf.data, field_width, &rc.font_osd, text_color, bg_color); node = &font_buffer->scene_buffer->node; height = font_height(&rc.font_osd); } wlr_scene_node_set_position(node, x, y + (theme->osd_window_switcher_item_height - height) / 2); x += field_width + theme->osd_window_switcher_item_padding_x; } /* Highlight around selected window's item */ int highlight_w = w - 2 * theme->osd_border_width - 2 * theme->osd_window_switcher_padding; int highlight_h = theme->osd_window_switcher_item_height; int highlight_x = theme->osd_border_width + theme->osd_window_switcher_padding; int border_width = theme->osd_window_switcher_item_active_border_width; float transparent[4] = {0}; struct scaled_rect_buffer *highlight_buffer = scaled_rect_buffer_create( output->osd_scene.tree, highlight_w, highlight_h, border_width, transparent, text_color); assert(highlight_buffer); item->highlight_outline = &highlight_buffer->scene_buffer->node; wlr_scene_node_set_position(item->highlight_outline, highlight_x, y); wlr_scene_node_set_enabled(item->highlight_outline, false); y += theme->osd_window_switcher_item_height; } buf_reset(&buf); /* Center OSD */ struct wlr_box usable = output_usable_area_in_layout_coords(output); wlr_scene_node_set_position(&output->osd_scene.tree->node, usable.x + usable.width / 2 - w / 2, usable.y + usable.height / 2 - h / 2); } static void update_item_highlight(struct output *output) { struct osd_scene_item *item; wl_array_for_each(item, &output->osd_scene.items) { wlr_scene_node_set_enabled(item->highlight_outline, item->view == output->server->osd_state.cycle_view); } } static void update_osd(struct server *server) { struct wl_array views; wl_array_init(&views); view_array_append(server, &views, rc.window_switcher.criteria); if (!wl_array_len(&views) || !server->osd_state.cycle_view) { osd_finish(server); goto out; } if (rc.window_switcher.show && rc.theme->osd_window_switcher_width > 0) { /* Display the actual OSD */ struct output *output; wl_list_for_each(output, &server->outputs, link) { if (!output_is_usable(output)) { continue; } if (!output->osd_scene.tree) { create_osd_scene(output, &views); assert(output->osd_scene.tree); } update_item_highlight(output); } } /* Outline current window */ if (rc.window_switcher.outlines) { if (view_is_focusable(server->osd_state.cycle_view)) { osd_update_preview_outlines(server->osd_state.cycle_view); } } if (rc.window_switcher.preview) { preview_cycled_view(server->osd_state.cycle_view); } out: wl_array_release(&views); }