// SPDX-License-Identifier: GPL-2.0-only #include "input/keyboard.h" #include "labwc.h" #include "regions.h" #include "resize_indicator.h" #include "view.h" #include "window-rules.h" static int max_move_scale(double pos_cursor, double pos_current, double size_current, double size_orig) { double anchor_frac = (pos_cursor - pos_current) / size_current; int pos_new = pos_cursor - (size_orig * anchor_frac); if (pos_new < pos_current) { /* Clamp by using the old offsets of the maximized window */ pos_new = pos_current; } return pos_new; } void interactive_begin(struct view *view, enum input_mode mode, uint32_t edges) { /* * This function sets up an interactive move or resize operation, where * the compositor stops propagating pointer events to clients and * instead consumes them itself, to move or resize windows. */ struct server *server = view->server; struct seat *seat = &server->seat; struct wlr_box geometry = view->current; if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) { return; } /* Prevent moving/resizing fixed-position and panel-like views */ if (window_rules_get_property(view, "fixedPosition") == LAB_PROP_TRUE || view_has_strut_partial(view)) { return; } switch (mode) { case LAB_INPUT_STATE_MOVE: if (view->fullscreen) { /** * We don't allow moving fullscreen windows. * * If you think there is a good reason to allow * it, feel free to open an issue explaining * your use-case. */ return; } if (!view_is_floating(view)) { /* * Un-maximize, unshade and restore natural * width/height. * Don't reset tiled state yet since we may want * to keep it (in the snap-to-maximize case). */ geometry = view->natural_geometry; geometry.x = max_move_scale(seat->cursor->x, view->current.x, view->current.width, geometry.width); geometry.y = max_move_scale(seat->cursor->y, view->current.y, view->current.height, geometry.height); view_set_shade(view, false); view_set_untiled(view); view_restore_to(view, geometry); } else { /* Store natural geometry at start of move */ view_store_natural_geometry(view); view_invalidate_last_layout_geometry(view); } /* Prevent region snapping when just moving via A-Left mousebind */ struct wlr_keyboard *keyboard = &seat->keyboard_group->keyboard; seat->region_prevent_snap = keyboard_any_modifiers_pressed(keyboard); cursor_set(seat, LAB_CURSOR_GRAB); break; case LAB_INPUT_STATE_RESIZE: if (view->shaded || view->fullscreen || view->maximized == VIEW_AXIS_BOTH) { /* * We don't allow resizing while shaded, * fullscreen or maximized in both directions. */ return; } /* * Resizing overrides any attempt to restore window * geometries altered by layout changes. */ view_invalidate_last_layout_geometry(view); /* * If tiled or maximized in only one direction, reset * tiled/maximized state but keep the same geometry as * the starting point for the resize. */ view_set_untiled(view); view_restore_to(view, view->pending); cursor_set(seat, cursor_get_from_edge(edges)); break; default: /* Should not be reached */ return; } server->input_mode = mode; server->grabbed_view = view; /* Remember view and cursor positions at start of move/resize */ server->grab_x = seat->cursor->x; server->grab_y = seat->cursor->y; server->grab_box = geometry; server->resize_edges = edges; if (rc.resize_indicator) { resize_indicator_show(view); } } /* Returns true if view was snapped to any edge */ static bool snap_to_edge(struct view *view) { int snap_range = rc.snap_edge_range; if (!snap_range) { return false; } struct output *output = output_nearest_to_cursor(view->server); if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "output at cursor is unusable"); return false; } /* Translate into output local coordinates */ double cursor_x = view->server->seat.cursor->x; double cursor_y = view->server->seat.cursor->y; wlr_output_layout_output_coords(view->server->output_layout, output->wlr_output, &cursor_x, &cursor_y); struct wlr_box *area = &output->usable_area; enum view_edge edge; if (cursor_x <= area->x + snap_range) { edge = VIEW_EDGE_LEFT; } else if (cursor_x >= area->x + area->width - snap_range) { edge = VIEW_EDGE_RIGHT; } else if (cursor_y <= area->y + snap_range) { edge = VIEW_EDGE_UP; } else if (cursor_y >= area->y + area->height - snap_range) { edge = VIEW_EDGE_DOWN; } else { /* Not close to any edge */ return false; } view_set_output(view, output); /* * Don't store natural geometry here (it was * stored already in interactive_begin()) */ if (edge == VIEW_EDGE_UP && rc.snap_top_maximize) { view_maximize(view, VIEW_AXIS_BOTH, /*store_natural_geometry*/ false); } else { view_snap_to_edge(view, edge, /*across_outputs*/ false, /*store_natural_geometry*/ false); } return true; } static bool snap_to_region(struct view *view) { if (!regions_should_snap(view->server)) { return false; } struct region *region = regions_from_cursor(view->server); if (region) { view_snap_to_region(view, region, /*store_natural_geometry*/ false); return true; } return false; } void interactive_finish(struct view *view) { if (view->server->grabbed_view != view) { return; } if (view->server->input_mode == LAB_INPUT_STATE_MOVE) { if (!snap_to_region(view)) { snap_to_edge(view); } } interactive_cancel(view); } /* * Cancels interative move/resize without changing the state of the of * the view in any way. This may leave the tiled state inconsistent with * the actual geometry of the view. */ void interactive_cancel(struct view *view) { if (view->server->grabbed_view != view) { return; } regions_hide_overlay(&view->server->seat); resize_indicator_hide(view); view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH; view->server->grabbed_view = NULL; /* Update focus/cursor image */ cursor_update_focus(view->server); }