// SPDX-License-Identifier: GPL-2.0-only #include #include #include "labwc.h" #include "overlay.h" #include "view.h" static void create_overlay_rect(struct seat *seat, struct overlay_rect *rect, int fill, float bg_color[4], int border_width, float border_colors[3][4]) { struct server *server = seat->server; rect->fill = fill; /* For pixman renderer, always render outlines to save CPU resource */ if (wlr_renderer_is_pixman(server->renderer)) { rect->fill = false; } if (rect->fill) { /* Create a filled rectangle */ rect->scene_rect = wlr_scene_rect_create(&server->scene->tree, 0, 0, bg_color); rect->node = &rect->scene_rect->node; } else { /* Create outlines */ float *colors[3] = { border_colors[0], border_colors[1], border_colors[2], }; rect->pixman_rect = multi_rect_create(&server->scene->tree, colors, border_width); rect->node = &rect->pixman_rect->tree->node; } wlr_scene_node_set_enabled(rect->node, false); } void overlay_reconfigure(struct seat *seat) { if (seat->overlay.region_rect.node) { wlr_scene_node_destroy(seat->overlay.region_rect.node); } if (seat->overlay.edge_rect.node) { wlr_scene_node_destroy(seat->overlay.edge_rect.node); } struct theme *theme = seat->server->theme; create_overlay_rect(seat, &seat->overlay.region_rect, theme->snapping_overlay_region_fill, theme->snapping_overlay_region_bg_color, theme->snapping_overlay_region_border_width, theme->snapping_overlay_region_border_color); create_overlay_rect(seat, &seat->overlay.edge_rect, theme->snapping_overlay_edge_fill, theme->snapping_overlay_edge_bg_color, theme->snapping_overlay_edge_border_width, theme->snapping_overlay_edge_border_color); } static void show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box) { struct server *server = seat->server; struct view *view = server->grabbed_view; assert(view); struct wlr_scene_node *node = rect->node; if (!node) { overlay_reconfigure(seat); node = rect->node; assert(node); } if (rect->fill) { wlr_scene_rect_set_size(rect->scene_rect, box->width, box->height); } else { multi_rect_set_size(rect->pixman_rect, box->width, box->height); } wlr_scene_node_reparent(node, view->scene_tree->node.parent); wlr_scene_node_place_below(node, &view->scene_tree->node); wlr_scene_node_set_position(node, box->x, box->y); wlr_scene_node_set_enabled(node, true); } static void inactivate_overlay(struct overlay *overlay) { if (overlay->region_rect.node) { wlr_scene_node_set_enabled( overlay->region_rect.node, false); } if (overlay->edge_rect.node) { wlr_scene_node_set_enabled( overlay->edge_rect.node, false); } overlay->active.region = NULL; overlay->active.edge = VIEW_EDGE_INVALID; overlay->active.output = NULL; if (overlay->timer) { wl_event_source_timer_update(overlay->timer, 0); } } static void show_region_overlay(struct seat *seat, struct region *region) { if (region == seat->overlay.active.region) { return; } inactivate_overlay(&seat->overlay); seat->overlay.active.region = region; show_overlay(seat, &seat->overlay.region_rect, ®ion->geo); } /* TODO: share logic with view_get_edge_snap_box() */ static struct wlr_box get_edge_snap_box(enum view_edge edge, struct output *output) { struct wlr_box box = output_usable_area_in_layout_coords(output); switch (edge) { case VIEW_EDGE_RIGHT: box.x += box.width / 2; /* fallthrough */ case VIEW_EDGE_LEFT: box.width /= 2; break; case VIEW_EDGE_DOWN: box.y += box.height / 2; /* fallthrough */ case VIEW_EDGE_UP: box.height /= 2; break; case VIEW_EDGE_CENTER: /* */ break; default: /* not reached */ assert(false); } return box; } static int handle_edge_overlay_timeout(void *data) { struct seat *seat = data; assert(seat->overlay.active.edge != VIEW_EDGE_INVALID && seat->overlay.active.output); struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge, seat->overlay.active.output); show_overlay(seat, &seat->overlay.edge_rect, &box); return 0; } static enum wlr_direction get_wlr_direction(enum view_edge edge) { switch (edge) { case VIEW_EDGE_LEFT: return WLR_DIRECTION_LEFT; case VIEW_EDGE_RIGHT: return WLR_DIRECTION_RIGHT; case VIEW_EDGE_UP: case VIEW_EDGE_CENTER: return WLR_DIRECTION_UP; case VIEW_EDGE_DOWN: return WLR_DIRECTION_DOWN; default: /* not reached */ assert(false); return 0; } } static bool edge_has_adjacent_output_from_cursor(struct seat *seat, struct output *output, enum view_edge edge) { return wlr_output_layout_adjacent_output( seat->server->output_layout, get_wlr_direction(edge), output->wlr_output, seat->cursor->x, seat->cursor->y); } static void show_edge_overlay(struct seat *seat, enum view_edge edge, struct output *output) { if (!rc.snap_overlay_enabled) { return; } if (seat->overlay.active.edge == edge && seat->overlay.active.output == output) { return; } inactivate_overlay(&seat->overlay); seat->overlay.active.edge = edge; seat->overlay.active.output = output; int delay; if (edge_has_adjacent_output_from_cursor(seat, output, edge)) { delay = rc.snap_overlay_delay_inner; } else { delay = rc.snap_overlay_delay_outer; } if (delay > 0) { if (!seat->overlay.timer) { seat->overlay.timer = wl_event_loop_add_timer( seat->server->wl_event_loop, handle_edge_overlay_timeout, seat); } /* Show overlay ms later */ wl_event_source_timer_update(seat->overlay.timer, delay); } else { /* Show overlay now */ struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge, seat->overlay.active.output); show_overlay(seat, &seat->overlay.edge_rect, &box); } } void overlay_update(struct seat *seat) { struct server *server = seat->server; /* Region-snapping overlay */ if (regions_should_snap(server)) { struct region *region = regions_from_cursor(server); if (region) { show_region_overlay(seat, region); return; } } /* Edge-snapping overlay */ struct output *output; enum view_edge edge = edge_from_cursor(seat, &output); if (edge != VIEW_EDGE_INVALID) { show_edge_overlay(seat, edge, output); return; } overlay_hide(seat); } void overlay_hide(struct seat *seat) { struct overlay *overlay = &seat->overlay; struct server *server = seat->server; inactivate_overlay(overlay); /* * Reparent the rectangle nodes to server's scene-tree so they don't * get destroyed on view destruction */ if (overlay->region_rect.node) { wlr_scene_node_reparent(overlay->region_rect.node, &server->scene->tree); } if (overlay->edge_rect.node) { wlr_scene_node_reparent(overlay->edge_rect.node, &server->scene->tree); } }