// SPDX-License-Identifier: GPL-2.0-only #include #include #include "buffer.h" #include "common/macros.h" #include "common/mem.h" #include "common/scene-helpers.h" #include "config/rcxml.h" #include "ssd.h" #include "ssd-internal.h" #include "theme.h" #include "view.h" void ssd_border_create(struct ssd *ssd) { assert(ssd); assert(!ssd->border.tree); struct view *view = ssd->view; struct theme *theme = rc.theme; int bw = theme->border_width; int width = view->current.width; int height = view_effective_height(view, /* use_pending */ false); int full_width = width + 2 * theme->border_width; int corner_width = ssd_get_corner_width(); ssd->border.tree = lab_wlr_scene_tree_create(ssd->tree); wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0); enum ssd_active_state active; FOR_EACH_ACTIVE_STATE(active) { struct ssd_border_subtree *subtree = &ssd->border.subtrees[active]; subtree->tree = lab_wlr_scene_tree_create(ssd->border.tree); struct wlr_scene_tree *parent = subtree->tree; wlr_scene_node_set_enabled(&parent->node, active); float *color = theme->window[active].border_color; if (theme->beveled_border) { // These will otherwise get left under the window when we reload subtree->left = lab_wlr_scene_rect_create(parent, 1, 1, color); subtree->right = lab_wlr_scene_rect_create(parent, 1, 1, color); subtree->bottom = lab_wlr_scene_rect_create(parent, 1, 1, color); subtree->top = lab_wlr_scene_rect_create(parent, 1, 1, color); int bevelSize = theme->border_bevel_width; // TODO: configurable /* From Pull request 3382 */ uint8_t r = color[0] * 255; uint8_t g = color[1] * 255; uint8_t b = color[2] * 255; uint8_t a = color[3] * 255; /* highlight */ uint8_t r1 = MIN(r * 5 / 4, a); uint8_t g1 = MIN(g * 5 / 4, a); uint8_t b1 = MIN(b * 5 / 4, a); /* darker outline */ uint8_t r0 = r / 2; uint8_t g0 = g / 2; uint8_t b0 = b / 2; uint32_t col = ((uint32_t)a << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b; uint32_t col0 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16) | ((uint32_t)g0 << 8) | b0; uint32_t col1 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16) | ((uint32_t)g1 << 8) | b1; uint32_t *left_data = znew_n(uint32_t, bw); uint32_t *top_data = znew_n(uint32_t, bw); uint32_t *right_data = znew_n(uint32_t, theme->border_width); uint32_t *bottom_data = znew_n(uint32_t, theme->border_width); for (int i = 0; i < bw; i++) { if (i (bw-bevelSize-1)) { left_data[i] = col0; top_data[i] = col0; right_data[i] = col0; bottom_data[i] = col0; } else { left_data[i] = col; top_data[i] = col; right_data[i] = col; bottom_data[i] = col; } } uint32_t *tl_data = znew_n(uint32_t, bw*bw); uint32_t *tr_data = znew_n(uint32_t, bw*bw); uint32_t *bl_data = znew_n(uint32_t, bw*bw); uint32_t *br_data = znew_n(uint32_t, bw*bw); // Fill with solid for (int i=0; i= i) ? col1 : col0; // Top Right corner: // Last "bevel size" columns are lowlight, except for the top left tr_data[PIXEL((bw-1-i), j)] = (j > i) ? col0 : col1; // Inner Corners // Top left corner: Bottom right is all dark tl_data[PIXEL((bw-1-i), (bw - 1 - j))] = col0; // Bottom Right corner: Top left is all light br_data[PIXEL(i, j)] = col1; // Top Right corner: // Interior bottom left is dark on top, light on bottom tr_data[PIXEL(i, (bw-1-j))] = (i > j) ? col1 : col0; // Bottom Left corner: // Interior top right is dark on top, light on bottom bl_data[PIXEL((bw-1-i), j)] = (i > j) ? col0 : col1; } } struct lab_data_buffer *ttexture_buffer = buffer_create_from_data(top_data, 1,theme->border_width, 4); subtree->ttexture = wlr_scene_buffer_create(parent, &ttexture_buffer->base); wlr_buffer_drop(&ttexture_buffer->base); struct lab_data_buffer *btexture_buffer = buffer_create_from_data(bottom_data, 1,theme->border_width, 4); subtree->btexture = wlr_scene_buffer_create(parent, &btexture_buffer->base); wlr_buffer_drop(&btexture_buffer->base); struct lab_data_buffer *ltexture_buffer = buffer_create_from_data(left_data, theme->border_width, 1, 4*theme->border_width); subtree->ltexture = wlr_scene_buffer_create(parent, <exture_buffer->base); wlr_buffer_drop(<exture_buffer->base); struct lab_data_buffer *rtexture_buffer = buffer_create_from_data(right_data, theme->border_width, 1, 4*theme->border_width); subtree->rtexture = wlr_scene_buffer_create(parent, &rtexture_buffer->base); wlr_buffer_drop(&rtexture_buffer->base); struct lab_data_buffer *tltexture_buffer = buffer_create_from_data(tl_data, theme->border_width, theme->border_width, 4*theme->border_width); subtree->tlcorner = wlr_scene_buffer_create(parent, &tltexture_buffer->base); wlr_buffer_drop(&tltexture_buffer->base); struct lab_data_buffer *trtexture_buffer = buffer_create_from_data(tr_data, theme->border_width, theme->border_width, 4*theme->border_width); subtree->trcorner = wlr_scene_buffer_create(parent, &trtexture_buffer->base); wlr_buffer_drop(&trtexture_buffer->base); struct lab_data_buffer *bltexture_buffer = buffer_create_from_data(bl_data, theme->border_width, theme->border_width, 4*theme->border_width); subtree->blcorner = wlr_scene_buffer_create(parent, &bltexture_buffer->base); wlr_buffer_drop(&bltexture_buffer->base); struct lab_data_buffer *brtexture_buffer = buffer_create_from_data(br_data, theme->border_width, theme->border_width, 4*theme->border_width); subtree->brcorner = wlr_scene_buffer_create(parent, &brtexture_buffer->base); wlr_buffer_drop(&brtexture_buffer->base); } else { subtree->left = lab_wlr_scene_rect_create(parent, theme->border_width, height, color); subtree->right = lab_wlr_scene_rect_create(parent, theme->border_width, height, color); subtree->bottom = lab_wlr_scene_rect_create(parent, full_width, theme->border_width, color); subtree->top = lab_wlr_scene_rect_create(parent, MAX(width - 2 * corner_width, 0), theme->border_width, color); wlr_scene_node_set_position(&subtree->left->node, 0, 0); wlr_scene_node_set_position(&subtree->right->node, theme->border_width + width, 0); wlr_scene_node_set_position(&subtree->bottom->node, 0, height); wlr_scene_node_set_position(&subtree->top->node, theme->border_width + corner_width, -(ssd->titlebar.height + theme->border_width)); } } if (view->maximized == VIEW_AXIS_BOTH) { wlr_scene_node_set_enabled(&ssd->border.tree->node, false); } if (view->current.width > 0 && view->current.height > 0) { /* * The SSD is recreated by a Reconfigure request * thus we may need to handle squared corners. */ ssd_border_update(ssd); } } void ssd_border_update(struct ssd *ssd) { assert(ssd); assert(ssd->border.tree); struct view *view = ssd->view; if (view->maximized == VIEW_AXIS_BOTH && ssd->border.tree->node.enabled) { /* Disable borders on maximize */ wlr_scene_node_set_enabled(&ssd->border.tree->node, false); ssd->margin = ssd_thickness(ssd->view); } if (view->maximized == VIEW_AXIS_BOTH) { return; } else if (!ssd->border.tree->node.enabled) { /* And re-enabled them when unmaximized */ wlr_scene_node_set_enabled(&ssd->border.tree->node, true); ssd->margin = ssd_thickness(ssd->view); } struct theme *theme = rc.theme; int width = view->current.width; int height = view_effective_height(view, /* use_pending */ false); int full_width = width + 2 * theme->border_width; int corner_width = ssd_get_corner_width(); /* * From here on we have to cover the following border scenarios: * Non-tiled (partial border, rounded corners): * _____________ * o oox * |---------------| * |_______________| * * Tiled (full border, squared corners): * _______________ * |o oox| * |---------------| * |_______________| * * Tiled or non-tiled with zero title height (full boarder, no title): * _______________ * |_______________| */ int side_height = ssd->state.was_squared ? height + ssd->titlebar.height : height; int side_y = ssd->state.was_squared ? -ssd->titlebar.height : 0; int top_width = ssd->titlebar.height <= 0 || ssd->state.was_squared ? full_width : MAX(width - 2 * corner_width, 0); int top_x = ssd->titlebar.height <= 0 || ssd->state.was_squared ? 0 : theme->border_width + corner_width; enum ssd_active_state active; FOR_EACH_ACTIVE_STATE(active) { struct ssd_border_subtree *subtree = &ssd->border.subtrees[active]; if (theme->beveled_border) { wlr_scene_buffer_set_dest_size(subtree->ttexture, full_width, theme->border_width); wlr_scene_node_set_position(&subtree->ttexture->node, 0, -(ssd->titlebar.height + theme->border_width)); wlr_scene_buffer_set_dest_size(subtree->rtexture, theme->border_width, side_height+(ssd->titlebar.height + theme->border_width)); wlr_scene_node_set_position(&subtree->rtexture->node, theme->border_width + width, -(ssd->titlebar.height + theme->border_width)); wlr_scene_buffer_set_dest_size(subtree->btexture, full_width, theme->border_width); wlr_scene_node_set_position(&subtree->btexture->node, 0, height); wlr_scene_buffer_set_dest_size(subtree->ltexture, theme->border_width, side_height+(ssd->titlebar.height + theme->border_width)); wlr_scene_node_set_position(&subtree->ltexture->node, 0, -(ssd->titlebar.height + theme->border_width)); wlr_scene_buffer_set_dest_size(subtree->tlcorner, theme->border_width, theme->border_width); wlr_scene_node_set_position(&subtree->tlcorner->node, 0, -(ssd->titlebar.height + theme->border_width)); wlr_scene_buffer_set_dest_size(subtree->trcorner, theme->border_width, theme->border_width); wlr_scene_node_set_position(&subtree->trcorner->node, theme->border_width + width, -(ssd->titlebar.height + theme->border_width)); wlr_scene_buffer_set_dest_size(subtree->brcorner, theme->border_width, theme->border_width); wlr_scene_node_set_position(&subtree->brcorner->node, theme->border_width + width, height); wlr_scene_buffer_set_dest_size(subtree->blcorner, theme->border_width, theme->border_width); wlr_scene_node_set_position(&subtree->blcorner->node, 0, height); } else { wlr_scene_rect_set_size(subtree->left, theme->border_width, side_height); wlr_scene_node_set_position(&subtree->left->node, 0, side_y); wlr_scene_rect_set_size(subtree->right, theme->border_width, side_height); wlr_scene_node_set_position(&subtree->right->node, theme->border_width + width, side_y); wlr_scene_rect_set_size(subtree->bottom, full_width, theme->border_width); wlr_scene_node_set_position(&subtree->bottom->node, 0, height); wlr_scene_rect_set_size(subtree->top, top_width, theme->border_width); wlr_scene_node_set_position(&subtree->top->node, top_x, -(ssd->titlebar.height + theme->border_width)); } } } void ssd_border_destroy(struct ssd *ssd) { assert(ssd); assert(ssd->border.tree); wlr_scene_node_destroy(&ssd->border.tree->node); ssd->border = (struct ssd_border_scene){0}; }