// SPDX-License-Identifier: GPL-2.0-only #include #include #include #include "common/macros.h" #include "common/match.h" #include "common/mem.h" #include "common/scene-helpers.h" #include "input/keyboard.h" #include "labwc.h" #include "menu/menu.h" #include "placement.h" #include "regions.h" #include "resize_indicator.h" #include "snap.h" #include "ssd.h" #include "view.h" #include "window-rules.h" #include "workspaces.h" #include "xwayland.h" #if HAVE_XWAYLAND #include #endif #define LAB_FALLBACK_WIDTH 640 #define LAB_FALLBACK_HEIGHT 480 struct view * view_from_wlr_surface(struct wlr_surface *surface) { assert(surface); /* * TODO: * - find a way to get rid of xdg/xwayland-specific stuff * - look up root/toplevel surface if passed a subsurface? */ struct wlr_xdg_surface *xdg_surface = wlr_xdg_surface_try_from_wlr_surface(surface); if (xdg_surface) { return xdg_surface->data; } #if HAVE_XWAYLAND struct wlr_xwayland_surface *xsurface = wlr_xwayland_surface_try_from_wlr_surface(surface); if (xsurface) { return xsurface->data; } #endif return NULL; } void view_query_free(struct view_query *query) { wl_list_remove(&query->link); free(query->identifier); free(query->title); free(query); } bool view_matches_query(struct view *view, struct view_query *query) { bool match = true; bool empty = true; const char *identifier = view_get_string_prop(view, "app_id"); if (match && query->identifier) { empty = false; match &= match_glob(query->identifier, identifier); } const char *title = view_get_string_prop(view, "title"); if (match && query->title) { empty = false; match &= match_glob(query->title, title); } return !empty && match; } static bool matches_criteria(struct view *view, enum lab_view_criteria criteria) { if (!view_is_focusable(view)) { return false; } if (criteria & LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) { /* * Always-on-top views are always on the current desktop and are * special in that they live in a different tree. */ struct server *server = view->server; if (view->scene_tree->node.parent != server->workspace_current->tree && !view_is_always_on_top(view)) { return false; } } if (criteria & LAB_VIEW_CRITERIA_FULLSCREEN) { if (!view->fullscreen) { return false; } } if (criteria & LAB_VIEW_CRITERIA_ALWAYS_ON_TOP) { if (!view_is_always_on_top(view)) { return false; } } if (criteria & LAB_VIEW_CRITERIA_NO_ALWAYS_ON_TOP) { if (view_is_always_on_top(view)) { return false; } } if (criteria & LAB_VIEW_CRITERIA_NO_SKIP_WINDOW_SWITCHER) { if (window_rules_get_property(view, "skipWindowSwitcher") == LAB_PROP_TRUE) { return false; } } return true; } struct view * view_next(struct wl_list *head, struct view *view, enum lab_view_criteria criteria) { assert(head); struct wl_list *elm = view ? &view->link : head; for (elm = elm->next; elm != head; elm = elm->next) { view = wl_container_of(elm, view, link); if (matches_criteria(view, criteria)) { return view; } } return NULL; } void view_array_append(struct server *server, struct wl_array *views, enum lab_view_criteria criteria) { struct view *view; for_each_view(view, &server->views, criteria) { struct view **entry = wl_array_add(views, sizeof(*entry)); if (!entry) { wlr_log(WLR_ERROR, "wl_array_add(): out of memory"); continue; } *entry = view; } } enum view_wants_focus view_wants_focus(struct view *view) { assert(view); if (view->impl->wants_focus) { return view->impl->wants_focus(view); } return VIEW_WANTS_FOCUS_ALWAYS; } bool view_is_focusable_from(struct view *view, struct wlr_surface *prev) { assert(view); if (!view->surface) { return false; } if (!view->mapped && !view->minimized) { return false; } enum view_wants_focus wants_focus = view_wants_focus(view); /* * Consider "offer focus" (Globally Active) views as focusable * only if another surface from the same application already had * focus. The goal is to allow focusing a parent window when a * dialog/popup is closed, but still avoid focusing standalone * panels/toolbars/notifications. Note that we are basically * guessing whether Globally Active views want focus, and will * probably be wrong some of the time. */ return (wants_focus == VIEW_WANTS_FOCUS_ALWAYS || (wants_focus == VIEW_WANTS_FOCUS_OFFER && prev && view_is_related(view, prev))); } /** * All view_apply_xxx_geometry() functions must *not* modify * any state besides repositioning or resizing the view. * * They may be called repeatably during output layout changes. */ static enum view_edge view_edge_invert(enum view_edge edge) { switch (edge) { case VIEW_EDGE_LEFT: return VIEW_EDGE_RIGHT; case VIEW_EDGE_RIGHT: return VIEW_EDGE_LEFT; case VIEW_EDGE_UP: return VIEW_EDGE_DOWN; case VIEW_EDGE_DOWN: return VIEW_EDGE_UP; case VIEW_EDGE_CENTER: case VIEW_EDGE_INVALID: default: return VIEW_EDGE_INVALID; } } static struct wlr_box view_get_edge_snap_box(struct view *view, struct output *output, enum view_edge edge) { struct wlr_box usable = output_usable_area_scaled(output); int x_offset = edge == VIEW_EDGE_RIGHT ? (usable.width + rc.gap) / 2 : rc.gap; int y_offset = edge == VIEW_EDGE_DOWN ? (usable.height + rc.gap) / 2 : rc.gap; int base_width, base_height; switch (edge) { case VIEW_EDGE_LEFT: case VIEW_EDGE_RIGHT: base_width = (usable.width - 3 * rc.gap) / 2; base_height = usable.height - 2 * rc.gap; break; case VIEW_EDGE_UP: case VIEW_EDGE_DOWN: base_width = usable.width - 2 * rc.gap; base_height = (usable.height - 3 * rc.gap) / 2; break; default: case VIEW_EDGE_CENTER: base_width = usable.width - 2 * rc.gap; base_height = usable.height - 2 * rc.gap; break; } struct border margin = ssd_get_margin(view->ssd); struct wlr_box dst = { .x = x_offset + usable.x + margin.left, .y = y_offset + usable.y + margin.top, .width = base_width - margin.left - margin.right, .height = base_height - margin.top - margin.bottom, }; return dst; } static bool view_discover_output(struct view *view, struct wlr_box *geometry) { assert(view); assert(!view->fullscreen); if (!geometry) { geometry = &view->current; } struct output *output = output_nearest_to(view->server, geometry->x + geometry->width / 2, geometry->y + geometry->height / 2); if (output && output != view->output) { view->output = output; return true; } return false; } static void set_adaptive_sync_fullscreen(struct view *view) { if (rc.adaptive_sync != LAB_ADAPTIVE_SYNC_FULLSCREEN) { return; } /* Enable adaptive sync if view is fullscreen */ output_enable_adaptive_sync(view->output->wlr_output, view->fullscreen); wlr_output_commit(view->output->wlr_output); } void view_set_activated(struct view *view, bool activated) { assert(view); ssd_set_active(view->ssd, activated); if (view->impl->set_activated) { view->impl->set_activated(view, activated); } if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_set_activated( view->toplevel.handle, activated); } if (rc.kb_layout_per_window) { if (!activated) { /* Store configured keyboard layout per view */ view->keyboard_layout = view->server->seat.keyboard_group->keyboard.modifiers.group; } else { /* Switch to previously stored keyboard layout */ keyboard_update_layout(&view->server->seat, view->keyboard_layout); } } set_adaptive_sync_fullscreen(view); } void view_set_output(struct view *view, struct output *output) { assert(view); assert(!view->fullscreen); if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "invalid output set for view"); return; } view->output = output; } void view_close(struct view *view) { assert(view); if (view->impl->close) { view->impl->close(view); } } void view_move(struct view *view, int x, int y) { assert(view); view_move_resize(view, (struct wlr_box){ .x = x, .y = y, .width = view->pending.width, .height = view->pending.height }); } void view_moved(struct view *view) { assert(view); wlr_scene_node_set_position(&view->scene_tree->node, view->current.x, view->current.y); /* * Only floating views change output when moved. Non-floating * views (maximized/tiled/fullscreen) are tied to a particular * output when they enter that state. */ if (view_is_floating(view)) { view_discover_output(view, NULL); } ssd_update_geometry(view->ssd); cursor_update_focus(view->server); if (view->toplevel.handle) { foreign_toplevel_update_outputs(view); } if (rc.resize_indicator && view->server->grabbed_view == view) { resize_indicator_update(view); } } void view_move_resize(struct view *view, struct wlr_box geo) { assert(view); if (view->impl->configure) { view->impl->configure(view, geo); } } void view_resize_relative(struct view *view, int left, int right, int top, int bottom) { assert(view); if (view->fullscreen || view->maximized != VIEW_AXIS_NONE) { return; } view_set_shade(view, false); struct wlr_box newgeo = view->pending; newgeo.x -= left; newgeo.width += left + right; newgeo.y -= top; newgeo.height += top + bottom; view_move_resize(view, newgeo); view_set_untiled(view); } void view_move_relative(struct view *view, int x, int y) { assert(view); if (view->fullscreen) { return; } view_maximize(view, VIEW_AXIS_NONE, /*store_natural_geometry*/ false); if (view_is_tiled(view)) { view_set_untiled(view); view_restore_to(view, view->natural_geometry); } view_move(view, view->pending.x + x, view->pending.y + y); } void view_move_to_cursor(struct view *view) { assert(view); struct output *pending_output = output_nearest_to_cursor(view->server); if (!output_is_usable(pending_output)) { return; } view_set_fullscreen(view, false); view_maximize(view, VIEW_AXIS_NONE, /*store_natural_geometry*/ false); if (view_is_tiled(view)) { view_set_untiled(view); view_restore_to(view, view->natural_geometry); } struct border margin = ssd_thickness(view); struct wlr_box geo = view->pending; geo.width += margin.left + margin.right; geo.height += margin.top + margin.bottom; int x = view->server->seat.cursor->x - (geo.width / 2); int y = view->server->seat.cursor->y - (geo.height / 2); struct wlr_box usable = output_usable_area_in_layout_coords(pending_output); /* Limit usable region to account for gap */ usable.x += rc.gap; usable.y += rc.gap; usable.width -= 2 * rc.gap; usable.height -= 2 * rc.gap; if (x + geo.width > usable.x + usable.width) { x = usable.x + usable.width - geo.width; } x = MAX(x, usable.x) + margin.left; if (y + geo.height > usable.y + usable.height) { y = usable.y + usable.height - geo.height; } y = MAX(y, usable.y) + margin.top; view_move(view, x, y); } struct view_size_hints view_get_size_hints(struct view *view) { assert(view); if (view->impl->get_size_hints) { return view->impl->get_size_hints(view); } return (struct view_size_hints){0}; } static void substitute_nonzero(int *a, int *b) { if (!(*a)) { *a = *b; } else if (!(*b)) { *b = *a; } } static int round_to_increment(int val, int base, int inc) { if (base < 0 || inc <= 0) { return val; } return base + (val - base + inc / 2) / inc * inc; } void view_adjust_size(struct view *view, int *w, int *h) { assert(view); struct view_size_hints hints = view_get_size_hints(view); /* * "If a base size is not provided, the minimum size is to be * used in its place and vice versa." (ICCCM 4.1.2.3) */ substitute_nonzero(&hints.min_width, &hints.base_width); substitute_nonzero(&hints.min_height, &hints.base_height); /* * Snap width/height to requested size increments (if any). * Typically, terminal emulators use these to make sure that the * terminal is resized to a width/height evenly divisible by the * cell (character) size. */ *w = round_to_increment(*w, hints.base_width, hints.width_inc); *h = round_to_increment(*h, hints.base_height, hints.height_inc); /* * If a minimum width/height was not set, then use default. * This is currently always the case for xdg-shell views. */ if (hints.min_width < 1) { hints.min_width = LAB_MIN_VIEW_WIDTH; } if (hints.min_height < 1) { hints.min_height = LAB_MIN_VIEW_HEIGHT; } *w = MAX(*w, hints.min_width); *h = MAX(*h, hints.min_height); } static void _minimize(struct view *view, bool minimized) { assert(view); if (view->minimized == minimized) { return; } if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_set_minimized( view->toplevel.handle, minimized); } if (view->impl->minimize) { view->impl->minimize(view, minimized); } view->minimized = minimized; if (minimized) { view->impl->unmap(view, /* client_request */ false); } else { view->impl->map(view); } } static void minimize_sub_views(struct view *view, bool minimized) { struct view **child; struct wl_array children; wl_array_init(&children); view_append_children(view, &children); wl_array_for_each(child, &children) { _minimize(*child, minimized); minimize_sub_views(*child, minimized); } wl_array_release(&children); } /* * Minimize the whole view-hierarchy from top to bottom regardless of which one * in the hierarchy requested the minimize. For example, if an 'About' or * 'Open File' dialog is minimized, its toplevel is minimized also. And vice * versa. */ void view_minimize(struct view *view, bool minimized) { assert(view); /* * Minimize the root window first because some xwayland clients send a * request-unmap to sub-windows at this point (for example gimp and its * 'open file' dialog), so it saves trying to unmap them twice */ struct view *root = view_get_root(view); _minimize(root, minimized); minimize_sub_views(root, minimized); } bool view_compute_centered_position(struct view *view, const struct wlr_box *ref, int w, int h, int *x, int *y) { assert(view); if (w <= 0 || h <= 0) { wlr_log(WLR_ERROR, "view has empty geometry, not centering"); return false; } if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not centering"); return false; } struct border margin = ssd_get_margin(view->ssd); struct wlr_box usable = output_usable_area_in_layout_coords(view->output); int width = w + margin.left + margin.right; int height = h + margin.top + margin.bottom; /* If reference box is NULL then center to usable area */ if (!ref) { ref = &usable; } *x = ref->x + (ref->width - width) / 2; *y = ref->y + (ref->height - height) / 2; /* If view is bigger than usable area, just top/left align it */ if (*x < usable.x) { *x = usable.x; } if (*y < usable.y) { *y = usable.y; } *x += margin.left; *y += margin.top; return true; } static bool adjust_floating_geometry(struct view *view, struct wlr_box *geometry, bool midpoint_visibility) { assert(view); if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not positioning"); return false; } /* Avoid moving panels out of their own reserved area ("strut") */ if (window_rules_get_property(view, "fixedPosition") == LAB_PROP_TRUE || view_has_strut_partial(view)) { return false; } bool adjusted = false; bool onscreen = false; if (wlr_output_layout_intersects(view->server->output_layout, view->output->wlr_output, geometry)) { /* Always make sure the titlebar starts within the usable area */ struct border margin = ssd_get_margin(view->ssd); struct wlr_box usable = output_usable_area_in_layout_coords(view->output); if (geometry->x < usable.x + margin.left) { geometry->x = usable.x + margin.left; adjusted = true; } if (geometry->y < usable.y + margin.top) { geometry->y = usable.y + margin.top; adjusted = true; } if (!midpoint_visibility) { /* * If midpoint visibility is not required, the view is * on screen if at least one pixel is visible. */ onscreen = true; } else { /* Otherwise, make sure the midpoint is on screen */ int mx = geometry->x + geometry->width / 2; int my = geometry->y + geometry->height / 2; onscreen = mx <= usable.x + usable.width && my <= usable.y + usable.height; } } if (onscreen) { return adjusted; } /* Reposition offscreen automatically if configured to do so */ if (rc.placement_policy == LAB_PLACE_AUTOMATIC) { if (placement_find_best(view, geometry)) { return true; } } /* If automatic placement failed or was not enabled, just center */ return view_compute_centered_position(view, NULL, geometry->width, geometry->height, &geometry->x, &geometry->y); } static void set_fallback_geometry(struct view *view) { view->natural_geometry.width = LAB_FALLBACK_WIDTH; view->natural_geometry.height = LAB_FALLBACK_HEIGHT; view_compute_centered_position(view, NULL, view->natural_geometry.width, view->natural_geometry.height, &view->natural_geometry.x, &view->natural_geometry.y); } #undef LAB_FALLBACK_WIDTH #undef LAB_FALLBACK_HEIGHT void view_store_natural_geometry(struct view *view) { assert(view); if (!view_is_floating(view)) { /* Do not overwrite the stored geometry with special cases */ return; } /** * If an application was started maximized or fullscreened, its * natural_geometry width/height may still be zero in which case we set * some fallback values. This is the case with foot and Qt applications. */ if (wlr_box_empty(&view->pending)) { set_fallback_geometry(view); } else { view->natural_geometry = view->pending; } } int view_effective_height(struct view *view, bool use_pending) { assert(view); if (view->shaded) { return 0; } return use_pending ? view->pending.height : view->current.height; } void view_center(struct view *view, const struct wlr_box *ref) { assert(view); int x, y; if (view_compute_centered_position(view, ref, view->pending.width, view->pending.height, &x, &y)) { view_move(view, x, y); } } void view_place_initial(struct view *view, bool allow_cursor) { if (allow_cursor && rc.placement_policy == LAB_PLACE_CURSOR) { view_move_to_cursor(view); return; } else if (rc.placement_policy == LAB_PLACE_AUTOMATIC) { struct wlr_box geometry = view->pending; if (placement_find_best(view, &geometry)) { view_move(view, geometry.x, geometry.y); return; } } view_center(view, NULL); } void view_constrain_size_to_that_of_usable_area(struct view *view) { if (!view || !view->output || view->fullscreen) { return; } struct wlr_box usable_area = output_usable_area_in_layout_coords(view->output); struct border margin = ssd_get_margin(view->ssd); int available_width = usable_area.width - margin.left - margin.right; int available_height = usable_area.height - margin.top - margin.bottom; if (available_width <= 0 || available_height <= 0) { return; } if (available_height >= view->pending.height && available_width >= view->pending.width) { return; } int width = MIN(view->pending.width, available_width); int height = MIN(view->pending.height, available_height); int right_edge = usable_area.x + usable_area.width; int bottom_edge = usable_area.y + usable_area.height; int x = MAX(usable_area.x + margin.left, MIN(view->pending.x, right_edge - width - margin.right)); int y = MAX(usable_area.y + margin.top, MIN(view->pending.y, bottom_edge - height - margin.bottom)); struct wlr_box box = { .x = x, .y = y, .width = width, .height = height, }; view_move_resize(view, box); } static void view_apply_natural_geometry(struct view *view) { assert(view); assert(view_is_floating(view)); struct wlr_box geometry = view->natural_geometry; adjust_floating_geometry(view, &geometry, /* midpoint_visibility */ false); view_move_resize(view, geometry); } static void view_apply_region_geometry(struct view *view) { assert(view); assert(view->tiled_region || view->tiled_region_evacuate); struct output *output = view->output; assert(output_is_usable(output)); if (view->tiled_region_evacuate) { /* View was evacuated from a destroying output */ /* Get new output local region, may be NULL */ view->tiled_region = regions_from_name( view->tiled_region_evacuate, output); /* Get rid of the evacuate instruction */ zfree(view->tiled_region_evacuate); if (!view->tiled_region) { /* Existing region name doesn't exist in rc.xml anymore */ view_set_untiled(view); view_apply_natural_geometry(view); return; } } /* Create a copy of the original region geometry */ struct wlr_box geo = view->tiled_region->geo; /* Adjust for rc.gap */ if (rc.gap) { double half_gap = rc.gap / 2.0; struct wlr_fbox offset = { .x = half_gap, .y = half_gap, .width = -rc.gap, .height = -rc.gap }; struct wlr_box usable = output_usable_area_in_layout_coords(output); if (geo.x == usable.x) { offset.x += half_gap; offset.width -= half_gap; } if (geo.y == usable.y) { offset.y += half_gap; offset.height -= half_gap; } if (geo.x + geo.width == usable.x + usable.width) { offset.width -= half_gap; } if (geo.y + geo.height == usable.y + usable.height) { offset.height -= half_gap; } geo.x += offset.x; geo.y += offset.y; geo.width += offset.width; geo.height += offset.height; } /* And adjust for current view */ struct border margin = ssd_get_margin(view->ssd); geo.x += margin.left; geo.y += margin.top; geo.width -= margin.left + margin.right; geo.height -= margin.top + margin.bottom; view_move_resize(view, geo); } static void view_apply_tiled_geometry(struct view *view) { assert(view); assert(view->tiled); assert(output_is_usable(view->output)); view_move_resize(view, view_get_edge_snap_box(view, view->output, view->tiled)); } static void view_apply_fullscreen_geometry(struct view *view) { assert(view); assert(view->fullscreen); assert(output_is_usable(view->output)); struct wlr_box box = { 0 }; wlr_output_effective_resolution(view->output->wlr_output, &box.width, &box.height); double ox = 0, oy = 0; wlr_output_layout_output_coords(view->server->output_layout, view->output->wlr_output, &ox, &oy); box.x -= ox; box.y -= oy; view_move_resize(view, box); } static void view_apply_maximized_geometry(struct view *view) { assert(view); assert(view->maximized != VIEW_AXIS_NONE); struct output *output = view->output; assert(output_is_usable(output)); struct wlr_box box = output_usable_area_in_layout_coords(output); if (box.height == output->wlr_output->height && output->wlr_output->scale != 1) { box.height /= output->wlr_output->scale; } if (box.width == output->wlr_output->width && output->wlr_output->scale != 1) { box.width /= output->wlr_output->scale; } /* * If one axis (horizontal or vertical) is unmaximized, it * should use the natural geometry. But if that geometry is not * on-screen on the output where the view is maximized, then * center the unmaximized axis. */ struct wlr_box natural = view->natural_geometry; if (view->maximized != VIEW_AXIS_BOTH) { struct wlr_box intersect; wlr_box_intersection(&intersect, &box, &natural); if (wlr_box_empty(&intersect)) { view_compute_centered_position(view, NULL, natural.width, natural.height, &natural.x, &natural.y); } } if (view->ssd_enabled) { struct border border = ssd_thickness(view); box.x += border.left; box.y += border.top; box.width -= border.right + border.left; box.height -= border.top + border.bottom; } if (view->maximized == VIEW_AXIS_VERTICAL) { box.x = natural.x; box.width = natural.width; } else if (view->maximized == VIEW_AXIS_HORIZONTAL) { box.y = natural.y; box.height = natural.height; } view_move_resize(view, box); } static void view_apply_special_geometry(struct view *view) { assert(view); assert(!view_is_floating(view)); if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not updating geometry"); return; } if (view->fullscreen) { view_apply_fullscreen_geometry(view); } else if (view->maximized != VIEW_AXIS_NONE) { view_apply_maximized_geometry(view); } else if (view->tiled) { view_apply_tiled_geometry(view); } else if (view->tiled_region || view->tiled_region_evacuate) { view_apply_region_geometry(view); } else { assert(false); // not reached } } /* For internal use only. Does not update geometry. */ static void set_maximized(struct view *view, enum view_axis maximized) { if (view->impl->maximize) { view->impl->maximize(view, (maximized == VIEW_AXIS_BOTH)); } if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_set_maximized( view->toplevel.handle, (maximized == VIEW_AXIS_BOTH)); } view->maximized = maximized; /* * Ensure that follow-up actions like SnapToEdge / SnapToRegion * use up-to-date SSD margin information. Otherwise we will end * up using an outdated ssd->margin to calculate offsets. */ ssd_update_margin(view->ssd); } /* * Un-maximize view and move it to specific geometry. Does not reset * tiled state (use view_set_untiled() if you want that). */ void view_restore_to(struct view *view, struct wlr_box geometry) { assert(view); if (view->fullscreen) { return; } if (view->maximized != VIEW_AXIS_NONE) { set_maximized(view, VIEW_AXIS_NONE); } view_move_resize(view, geometry); } bool view_is_tiled(struct view *view) { assert(view); return (view->tiled || view->tiled_region || view->tiled_region_evacuate); } bool view_is_floating(struct view *view) { assert(view); return !(view->fullscreen || (view->maximized != VIEW_AXIS_NONE) || view_is_tiled(view)); } static void view_notify_tiled(struct view *view) { assert(view); if (view->impl->notify_tiled) { view->impl->notify_tiled(view); } } /* Reset tiled state of view without changing geometry */ void view_set_untiled(struct view *view) { assert(view); view->tiled = VIEW_EDGE_INVALID; view->tiled_region = NULL; zfree(view->tiled_region_evacuate); view_notify_tiled(view); } void view_maximize(struct view *view, enum view_axis axis, bool store_natural_geometry) { assert(view); if (view->maximized == axis) { return; } if (view->fullscreen) { return; } view_set_shade(view, false); if (axis != VIEW_AXIS_NONE) { /* * Maximize via keybind or client request cancels * interactive move/resize since we can't move/resize * a maximized view. */ interactive_cancel(view); if (store_natural_geometry && view_is_floating(view)) { view_store_natural_geometry(view); view_invalidate_last_layout_geometry(view); } } set_maximized(view, axis); if (view_is_floating(view)) { view_apply_natural_geometry(view); } else { view_apply_special_geometry(view); } } void view_toggle_maximize(struct view *view, enum view_axis axis) { assert(view); switch (axis) { case VIEW_AXIS_HORIZONTAL: case VIEW_AXIS_VERTICAL: /* Toggle one axis (XOR) */ view_maximize(view, view->maximized ^ axis, /*store_natural_geometry*/ true); break; case VIEW_AXIS_BOTH: /* * Maximize in both directions if unmaximized or partially * maximized, otherwise unmaximize. */ view_maximize(view, (view->maximized == VIEW_AXIS_BOTH) ? VIEW_AXIS_NONE : VIEW_AXIS_BOTH, /*store_natural_geometry*/ true); break; default: break; } } void view_toggle_decorations(struct view *view) { assert(view); /* Reject decoration toggles when shaded */ if (view->shaded) { return; } if (rc.ssd_keep_border && view->ssd_enabled && view->ssd && !view->ssd_titlebar_hidden) { /* * ssd_titlebar_hidden has to be set before calling * ssd_titlebar_hide() to make ssd_thickness() happy. */ view->ssd_titlebar_hidden = true; ssd_titlebar_hide(view->ssd); if (!view_is_floating(view)) { view_apply_special_geometry(view); } return; } view_set_decorations(view, !view->ssd_enabled); } bool view_is_always_on_top(struct view *view) { assert(view); return view->scene_tree->node.parent == view->server->view_tree_always_on_top; } void view_toggle_always_on_top(struct view *view) { assert(view); if (view_is_always_on_top(view)) { view->workspace = view->server->workspace_current; wlr_scene_node_reparent(&view->scene_tree->node, view->workspace->tree); } else { wlr_scene_node_reparent(&view->scene_tree->node, view->server->view_tree_always_on_top); } } bool view_is_always_on_bottom(struct view *view) { assert(view); return view->scene_tree->node.parent == view->server->view_tree_always_on_bottom; } void view_toggle_always_on_bottom(struct view *view) { assert(view); if (view_is_always_on_bottom(view)) { view->workspace = view->server->workspace_current; wlr_scene_node_reparent(&view->scene_tree->node, view->workspace->tree); } else { wlr_scene_node_reparent(&view->scene_tree->node, view->server->view_tree_always_on_bottom); } } void view_toggle_visible_on_all_workspaces(struct view *view) { assert(view); view->visible_on_all_workspaces = !view->visible_on_all_workspaces; } void view_move_to_workspace(struct view *view, struct workspace *workspace) { assert(view); assert(workspace); if (view->workspace != workspace) { view->workspace = workspace; wlr_scene_node_reparent(&view->scene_tree->node, workspace->tree); } } static void decorate(struct view *view) { if (!view->ssd) { view->ssd = ssd_create(view, view == view->server->active_view); } } static void undecorate(struct view *view) { ssd_destroy(view->ssd); view->ssd = NULL; } void view_set_decorations(struct view *view, bool decorations) { assert(view); if (view->ssd_enabled != decorations && !view->fullscreen) { /* * Set view->ssd_enabled first since it is referenced * within the call tree of ssd_create() */ view->ssd_enabled = decorations; if (decorations) { decorate(view); } else { undecorate(view); view->ssd_titlebar_hidden = false; } if (!view_is_floating(view)) { view_apply_special_geometry(view); } } } void view_toggle_fullscreen(struct view *view) { assert(view); view_set_fullscreen(view, !view->fullscreen); } /* For internal use only. Does not update geometry. */ static void set_fullscreen(struct view *view, bool fullscreen) { /* When going fullscreen, unshade the window */ if (fullscreen) { view_set_shade(view, false); } /* Hide decorations when going fullscreen */ if (fullscreen && view->ssd_enabled) { undecorate(view); } if (view->impl->set_fullscreen) { view->impl->set_fullscreen(view, fullscreen); } if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_set_fullscreen( view->toplevel.handle, fullscreen); } view->fullscreen = fullscreen; /* Re-show decorations when no longer fullscreen */ if (!fullscreen && view->ssd_enabled) { decorate(view); } /* Show fullscreen views above top-layer */ if (view->output) { desktop_update_top_layer_visiblity(view->server); } } void view_set_fullscreen(struct view *view, bool fullscreen) { assert(view); if (fullscreen == view->fullscreen) { return; } if (fullscreen) { if (!output_is_usable(view->output)) { /* Prevent fullscreen with no available outputs */ return; } /* * Fullscreen via keybind or client request cancels * interactive move/resize since we can't move/resize * a fullscreen view. */ interactive_cancel(view); view_store_natural_geometry(view); view_invalidate_last_layout_geometry(view); } set_fullscreen(view, fullscreen); if (view_is_floating(view)) { view_apply_natural_geometry(view); } else { view_apply_special_geometry(view); } set_adaptive_sync_fullscreen(view); } static bool last_layout_geometry_is_valid(struct view *view) { return view->last_layout_geometry.width > 0 && view->last_layout_geometry.height > 0; } static void update_last_layout_geometry(struct view *view) { /* * Only update an invalid last-layout geometry to prevent a series of * successive layout changes from continually replacing the "preferred" * location with whatever location the view currently holds. The * "preferred" location should be whatever state was set by user * interaction, not automatic responses to layout changes. */ if (last_layout_geometry_is_valid(view)) { return; } if (view_is_floating(view)) { view->last_layout_geometry = view->pending; } else { view->last_layout_geometry = view->natural_geometry; } } static bool apply_last_layout_geometry(struct view *view, bool force_update) { /* Only apply a valid last-layout geometry */ if (!last_layout_geometry_is_valid(view)) { return false; } /* * Unless forced, the last-layout geometry is only applied * when the relevant view geometry is distinct. */ if (!force_update) { struct wlr_box *relevant = view_is_floating(view) ? &view->pending : &view->natural_geometry; if (wlr_box_equal(relevant, &view->last_layout_geometry)) { return false; } } view->natural_geometry = view->last_layout_geometry; adjust_floating_geometry(view, &view->natural_geometry, /* midpoint_visibility */ true); return true; } void view_invalidate_last_layout_geometry(struct view *view) { assert(view); view->last_layout_geometry.width = 0; view->last_layout_geometry.height = 0; } void view_adjust_for_layout_change(struct view *view) { assert(view); bool was_fullscreen = view->fullscreen; bool is_floating = view_is_floating(view); if (!output_is_usable(view->output)) { /* A view losing an output should have a last-layout geometry */ update_last_layout_geometry(view); /* Exit fullscreen and re-assess floating status */ if (was_fullscreen) { set_fullscreen(view, false); is_floating = view_is_floating(view); } } /* Restore any full-screen window to natural geometry */ bool use_natural = was_fullscreen; /* Capture a pointer to the last-layout geometry (only if valid) */ struct wlr_box *last_geometry = NULL; if (last_layout_geometry_is_valid(view)) { last_geometry = &view->last_layout_geometry; } /* * Check if an output change is required: * - Floating views are always mapped to the nearest output * - Any view without a usable output needs to be repositioned * - Any view with a valid last-layout geometry might be better * positioned on another output */ if (is_floating || last_geometry || !output_is_usable(view->output)) { /* Move the view to an appropriate output, if needed */ bool output_changed = view_discover_output(view, last_geometry); /* * Try to apply the last-layout to the natural geometry * (adjusting to ensure that it fits on the screen). This is * forced if the output has changed, but will be done * opportunistically even on the same output if the last-layout * geometry is different from the view's governing geometry. */ if (apply_last_layout_geometry(view, output_changed)) { use_natural = true; } /* * Whether or not the view has moved, the layout has changed. * Ensure that the view now has a valid last-layout geometry. */ update_last_layout_geometry(view); } if (!is_floating) { view_apply_special_geometry(view); } else if (use_natural) { /* * Move the window to its natural location, either because it * was fullscreen or we are trying to restore a prior layout. */ view_apply_natural_geometry(view); } else { /* Otherwise, just ensure the view is on screen. */ struct wlr_box geometry = view->pending; if (adjust_floating_geometry(view, &geometry, /* midpoint_visibility */ true)) { view_move_resize(view, geometry); } } if (view->toplevel.handle) { foreign_toplevel_update_outputs(view); } } void view_evacuate_region(struct view *view) { assert(view); assert(view->tiled_region); if (!view->tiled_region_evacuate) { view->tiled_region_evacuate = xstrdup(view->tiled_region->name); } view->tiled_region = NULL; } void view_on_output_destroy(struct view *view) { assert(view); /* * This is the only time we modify view->output for a fullscreen * view. We expect view_adjust_for_layout_change() to be called * shortly afterward, which will exit fullscreen. */ view->output = NULL; } struct output * view_get_adjacent_output(struct view *view, enum view_edge edge) { assert(view); struct output *output = view->output; if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "view has no output, cannot find adjacent output"); return NULL; } /* Determine any adjacent output in the appropriate direction */ struct wlr_output *new_output = NULL; struct wlr_output *current_output = output->wlr_output; struct wlr_output_layout *layout = view->server->output_layout; switch (edge) { case VIEW_EDGE_LEFT: new_output = wlr_output_layout_adjacent_output( layout, WLR_DIRECTION_LEFT, current_output, 1, 0); break; case VIEW_EDGE_RIGHT: new_output = wlr_output_layout_adjacent_output( layout, WLR_DIRECTION_RIGHT, current_output, 1, 0); break; case VIEW_EDGE_UP: new_output = wlr_output_layout_adjacent_output( layout, WLR_DIRECTION_UP, current_output, 0, 1); break; case VIEW_EDGE_DOWN: new_output = wlr_output_layout_adjacent_output( layout, WLR_DIRECTION_DOWN, current_output, 0, 1); break; default: break; } /* When "adjacent" output is the same as the original, there is no adjacent */ if (!new_output || new_output == current_output) { return NULL; } output = output_from_wlr_output(view->server, new_output); if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "invalid output in layout"); return NULL; } return output; } static int shift_view_to_usable_1d(int size, int cur_pos, int cur_lo, int cur_extent, int next_pos, int next_lo, int next_extent, int margin_lo, int margin_hi) { int cur_min = cur_lo + rc.gap + margin_lo; int cur_max = cur_lo + cur_extent - rc.gap - margin_hi; int next_min = next_lo + rc.gap + margin_lo; int next_max = next_lo + next_extent - rc.gap - margin_hi; /* * If the view is fully within the usable area of its original display, * ensure that it is also fully within the usable area of the target. */ if (cur_pos >= cur_min && cur_pos + size <= cur_max) { if (next_pos >= next_min && next_pos + size > next_max) { next_pos = next_max - size; } return MAX(next_pos, next_min); } /* * If the view was not fully within the usable area of its original * display, kick it onscreen if its midpoint will be off the target. */ int midpoint = next_pos + size / 2; if (next_pos >= next_min && midpoint > next_lo + next_extent) { next_pos = next_max - size; } return MAX(next_pos, next_min); } void view_move_to_edge(struct view *view, enum view_edge direction, bool snap_to_windows) { assert(view); if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not moving to edge"); return; } int dx = 0, dy = 0; snap_move_to_edge(view, direction, snap_to_windows, &dx, &dy); if (dx != 0 || dy != 0) { /* Move the window if a change was discovered */ view_move(view, view->pending.x + dx, view->pending.y + dy); return; } /* If the view is maximized, do not attempt to jump displays */ if (view->maximized != VIEW_AXIS_NONE) { return; } /* Otherwise, move to edge of next adjacent display, if possible */ struct output *output = view_get_adjacent_output(view, direction); if (!output) { return; } /* When jumping to next output, attach to edge nearest the motion */ struct wlr_box usable = output_usable_area_in_layout_coords(output); struct border margin = ssd_get_margin(view->ssd); /* Bounds of the possible placement zone in this output */ int left = usable.x + rc.gap + margin.left; int right = usable.x + usable.width - rc.gap - margin.right; int top = usable.y + rc.gap + margin.top; int bottom = usable.y + usable.height - rc.gap - margin.bottom; /* Default target position on new output is current target position */ int destination_x = view->pending.x; int destination_y = view->pending.y; /* Compute the new position in the direction of motion */ direction = view_edge_invert(direction); switch (direction) { case VIEW_EDGE_LEFT: destination_x = left; break; case VIEW_EDGE_RIGHT: destination_x = right - view->pending.width; break; case VIEW_EDGE_UP: destination_y = top; break; case VIEW_EDGE_DOWN: destination_y = bottom - view_effective_height(view, /* use_pending */ true); break; default: return; } struct wlr_box original_usable = output_usable_area_in_layout_coords(view->output); /* Make sure the window is appropriately in view along the x direction */ destination_x = shift_view_to_usable_1d(view->pending.width, view->pending.x, original_usable.x, original_usable.width, destination_x, usable.x, usable.width, margin.left, margin.right); /* Make sure the window is appropriately in view along the y direction */ int eff_height = view_effective_height(view, /* use_pending */ true); destination_y = shift_view_to_usable_1d(eff_height, view->pending.y, original_usable.y, original_usable.height, destination_y, usable.y, usable.height, margin.top, margin.bottom); view_set_untiled(view); view_set_output(view, output); view_move(view, destination_x, destination_y); } void view_grow_to_edge(struct view *view, enum view_edge direction) { assert(view); /* TODO: allow grow to edge if maximized along the other axis */ if (view->fullscreen || view->maximized != VIEW_AXIS_NONE) { return; } if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not growing view"); return; } view_set_shade(view, false); struct wlr_box geo; snap_grow_to_next_edge(view, direction, &geo); view_move_resize(view, geo); } void view_shrink_to_edge(struct view *view, enum view_edge direction) { assert(view); /* TODO: allow shrink to edge if maximized along the other axis */ if (view->fullscreen || view->maximized != VIEW_AXIS_NONE) { return; } if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not shrinking view"); return; } view_set_shade(view, false); struct wlr_box geo = view->pending; snap_shrink_to_next_edge(view, direction, &geo); view_move_resize(view, geo); } enum view_axis view_axis_parse(const char *direction) { if (!direction) { return VIEW_AXIS_NONE; } if (!strcasecmp(direction, "horizontal")) { return VIEW_AXIS_HORIZONTAL; } else if (!strcasecmp(direction, "vertical")) { return VIEW_AXIS_VERTICAL; } else if (!strcasecmp(direction, "both")) { return VIEW_AXIS_BOTH; } else { return VIEW_AXIS_NONE; } } enum view_edge view_edge_parse(const char *direction) { if (!direction) { return VIEW_EDGE_INVALID; } if (!strcasecmp(direction, "left")) { return VIEW_EDGE_LEFT; } else if (!strcasecmp(direction, "up")) { return VIEW_EDGE_UP; } else if (!strcasecmp(direction, "right")) { return VIEW_EDGE_RIGHT; } else if (!strcasecmp(direction, "down")) { return VIEW_EDGE_DOWN; } else if (!strcasecmp(direction, "center")) { return VIEW_EDGE_CENTER; } else { return VIEW_EDGE_INVALID; } } void view_snap_to_edge(struct view *view, enum view_edge edge, bool across_outputs, bool store_natural_geometry) { assert(view); if (view->fullscreen) { return; } struct output *output = view->output; if (!output_is_usable(output)) { wlr_log(WLR_ERROR, "view has no output, not snapping to edge"); return; } view_set_shade(view, false); if (across_outputs && view->tiled == edge && view->maximized == VIEW_AXIS_NONE) { /* We are already tiled for this edge; try to switch outputs */ output = view_get_adjacent_output(view, edge); if (!output) { /* * No more output to move to * * We re-apply the tiled geometry without changing any * state because the window might have been moved away * (and thus got untiled) and then snapped back to the * original edge. */ view_apply_tiled_geometry(view); return; } /* When switching outputs, jump to the opposite edge */ edge = view_edge_invert(edge); } if (view->maximized != VIEW_AXIS_NONE) { /* Unmaximize + keep using existing natural_geometry */ view_maximize(view, VIEW_AXIS_NONE, /*store_natural_geometry*/ false); } else if (store_natural_geometry) { /* store current geometry as new natural_geometry */ view_store_natural_geometry(view); view_invalidate_last_layout_geometry(view); } view_set_untiled(view); view_set_output(view, output); view->tiled = edge; view_notify_tiled(view); view_apply_tiled_geometry(view); } void view_snap_to_region(struct view *view, struct region *region, bool store_natural_geometry) { assert(view); assert(region); if (view->fullscreen) { return; } /* view_apply_region_geometry() needs a usable output */ if (!output_is_usable(view->output)) { wlr_log(WLR_ERROR, "view has no output, not snapping to region"); return; } view_set_shade(view, false); if (view->maximized != VIEW_AXIS_NONE) { /* Unmaximize + keep using existing natural_geometry */ view_maximize(view, VIEW_AXIS_NONE, /*store_natural_geometry*/ false); } else if (store_natural_geometry) { /* store current geometry as new natural_geometry */ view_store_natural_geometry(view); view_invalidate_last_layout_geometry(view); } view_set_untiled(view); view->tiled_region = region; view_notify_tiled(view); view_apply_region_geometry(view); } void view_move_to_output(struct view *view, struct output *output) { assert(view); if (view->fullscreen) { return; } view_invalidate_last_layout_geometry(view); view_set_output(view, output); if (view_is_floating(view)) { struct wlr_box output_area = output_usable_area_in_layout_coords(output); view->pending.x = output_area.x; view->pending.y = output_area.y; view_place_initial(view, /* allow_cursor */ false); } else if (view->maximized != VIEW_AXIS_NONE) { view_apply_maximized_geometry(view); } else if (view->tiled) { view_apply_tiled_geometry(view); } else if (view->tiled_region) { struct region *region = regions_from_name(view->tiled_region->name, output); view_snap_to_region(view, region, /*store_natural_geometry*/ false); } } static void for_each_subview(struct view *view, void (*action)(struct view *)) { struct wl_array subviews; struct view **subview; wl_array_init(&subviews); view_append_children(view, &subviews); wl_array_for_each(subview, &subviews) { action(*subview); } wl_array_release(&subviews); } static void move_to_front(struct view *view) { if (view->impl->move_to_front) { view->impl->move_to_front(view); } view->server->last_raised_view = view; } static void move_to_back(struct view *view) { if (view->impl->move_to_back) { view->impl->move_to_back(view); } if (view == view->server->last_raised_view) { view->server->last_raised_view = NULL; } } /* * In the view_move_to_{front,back} functions, a modal dialog is always * shown above its parent window, and the two always move together, so * other windows cannot come between them. * This is consistent with GTK3/Qt5 applications on mutter and openbox. */ void view_move_to_front(struct view *view) { assert(view); /* * This function is called often, generally on every mouse * button press (more often for focus-follows-mouse). Avoid * unnecessarily raising the same view over and over, or * attempting to raise a root view above its own sub-view. */ struct view *last = view->server->last_raised_view; if (view == last || (last && view == view_get_root(last))) { return; } struct view *root = view_get_root(view); assert(root); move_to_front(root); for_each_subview(root, move_to_front); /* make sure view is in front of other sub-views */ if (view != root) { move_to_front(view); } cursor_update_focus(view->server); } void view_move_to_back(struct view *view) { assert(view); struct view *root = view_get_root(view); assert(root); for_each_subview(root, move_to_back); move_to_back(root); cursor_update_focus(view->server); } struct view * view_get_root(struct view *view) { assert(view); if (view->impl->get_root) { return view->impl->get_root(view); } return view; } void view_append_children(struct view *view, struct wl_array *children) { assert(view); if (view->impl->append_children) { view->impl->append_children(view, children); } } bool view_is_related(struct view *view, struct wlr_surface *surface) { assert(view); assert(surface); if (view->impl->is_related) { return view->impl->is_related(view, surface); } return false; } bool view_has_strut_partial(struct view *view) { assert(view); return view->impl->has_strut_partial && view->impl->has_strut_partial(view); } const char * view_get_string_prop(struct view *view, const char *prop) { assert(view); assert(prop); if (view->impl->get_string_prop) { return view->impl->get_string_prop(view, prop); } return ""; } void view_update_title(struct view *view) { assert(view); const char *title = view_get_string_prop(view, "title"); if (!view->toplevel.handle || !title) { return; } ssd_update_title(view->ssd); wlr_foreign_toplevel_handle_v1_set_title(view->toplevel.handle, title); } void view_update_app_id(struct view *view) { assert(view); const char *app_id = view_get_string_prop(view, "app_id"); if (!view->toplevel.handle || !app_id) { return; } wlr_foreign_toplevel_handle_v1_set_app_id( view->toplevel.handle, app_id); } void view_reload_ssd(struct view *view) { assert(view); if (view->ssd_enabled && !view->fullscreen) { undecorate(view); decorate(view); } } void view_toggle_keybinds(struct view *view) { assert(view); view->inhibits_keybinds = !view->inhibits_keybinds; if (view->inhibits_keybinds) { view->server->seat.nr_inhibited_keybind_views++; } else { view->server->seat.nr_inhibited_keybind_views--; } if (view->ssd_enabled) { ssd_enable_keybind_inhibit_indicator(view->ssd, view->inhibits_keybinds); } } void mappable_connect(struct mappable *mappable, struct wlr_surface *surface, wl_notify_func_t notify_map, wl_notify_func_t notify_unmap) { assert(mappable); assert(!mappable->connected); mappable->map.notify = notify_map; wl_signal_add(&surface->events.map, &mappable->map); mappable->unmap.notify = notify_unmap; wl_signal_add(&surface->events.unmap, &mappable->unmap); mappable->connected = true; } void mappable_disconnect(struct mappable *mappable) { assert(mappable); assert(mappable->connected); wl_list_remove(&mappable->map.link); wl_list_remove(&mappable->unmap.link); mappable->connected = false; } static void handle_map(struct wl_listener *listener, void *data) { struct view *view = wl_container_of(listener, view, mappable.map); view->impl->map(view); } static void handle_unmap(struct wl_listener *listener, void *data) { struct view *view = wl_container_of(listener, view, mappable.unmap); view->impl->unmap(view, /* client_request */ true); } /* * TODO: after the release of wlroots 0.17, consider incorporating this * function into a more general view_set_surface() function, which could * connect other surface event handlers (like commit) as well. */ void view_connect_map(struct view *view, struct wlr_surface *surface) { assert(view); mappable_connect(&view->mappable, surface, handle_map, handle_unmap); } void view_set_shade(struct view *view, bool shaded) { assert(view); if (view->shaded == shaded) { return; } /* Views without a title-bar or SSD cannot be shaded */ if (shaded && (!view->ssd || view->ssd_titlebar_hidden)) { return; } view->shaded = shaded; ssd_enable_shade(view->ssd, view->shaded); wlr_scene_node_set_enabled(view->scene_node, !view->shaded); } void view_destroy(struct view *view) { assert(view); struct server *server = view->server; if (view->mappable.connected) { mappable_disconnect(&view->mappable); } wl_list_remove(&view->request_move.link); wl_list_remove(&view->request_resize.link); wl_list_remove(&view->request_minimize.link); wl_list_remove(&view->request_maximize.link); wl_list_remove(&view->request_fullscreen.link); wl_list_remove(&view->set_title.link); wl_list_remove(&view->destroy.link); if (view->toplevel.handle) { wlr_foreign_toplevel_handle_v1_destroy(view->toplevel.handle); } if (server->grabbed_view == view) { /* Application got killed while moving around */ server->input_mode = LAB_INPUT_STATE_PASSTHROUGH; server->grabbed_view = NULL; regions_hide_overlay(&server->seat); } if (server->active_view == view) { server->active_view = NULL; } if (server->last_raised_view == view) { server->last_raised_view = NULL; } if (server->seat.pressed.view == view) { seat_reset_pressed(&server->seat); } if (view->tiled_region_evacuate) { zfree(view->tiled_region_evacuate); } if (view->inhibits_keybinds) { view->inhibits_keybinds = false; server->seat.nr_inhibited_keybind_views--; } osd_on_view_destroy(view); undecorate(view); /* * The layer-shell top-layer is disabled when an application is running * in fullscreen mode, so if that's the case, we may have to re-enable * it here. */ if (view->fullscreen && view->output) { view->fullscreen = false; desktop_update_top_layer_visiblity(server); if (rc.adaptive_sync == LAB_ADAPTIVE_SYNC_FULLSCREEN) { set_adaptive_sync_fullscreen(view); } } /* If we spawned a window menu, close it */ if (server->menu_current && server->menu_current->triggered_by_view == view) { menu_close_root(server); } /* * Destroy the view's scene tree. View methods assume this is non-NULL, * so we should avoid any calls to those between this and freeing the * view. */ if (view->scene_tree) { wlr_scene_node_destroy(&view->scene_tree->node); view->scene_tree = NULL; } /* Remove view from server->views */ wl_list_remove(&view->link); free(view); cursor_update_focus(server); }