#include #include "labwc.h" static void move_to_front(struct view *view) { wl_list_remove(&view->link); wl_list_insert(&view->server->views, &view->link); } static struct wlr_xwayland_surface * top_parent_of(struct view *view) { struct wlr_xwayland_surface *s = view->xwayland_surface; while (s->parent) { s = s->parent; } return s; } static void move_xwayland_sub_views_to_front(struct view *parent) { if (!parent || parent->type != LAB_XWAYLAND_VIEW) { return; } struct view *view, *next; wl_list_for_each_reverse_safe(view, next, &parent->server->views, link) { /* need to stop here, otherwise loops keeps going forever */ if (view == parent) { break; } if (view->type != LAB_XWAYLAND_VIEW) { continue; } if (!view->mapped && !view->minimized) { continue; } if (top_parent_of(view) != parent->xwayland_surface) { continue; } move_to_front(view); /* TODO: we should probably focus on these too here */ } } /* Activate/deactivate toplevel surface */ static void set_activated(struct wlr_surface *surface, bool activated) { if (!surface) { return; } if (wlr_surface_is_xdg_surface(surface)) { struct wlr_xdg_surface *s; s = wlr_xdg_surface_from_wlr_surface(surface); wlr_xdg_toplevel_set_activated(s, activated); } else if (wlr_surface_is_xwayland_surface(surface)) { struct wlr_xwayland_surface *s; s = wlr_xwayland_surface_from_wlr_surface(surface); wlr_xwayland_surface_activate(s, activated); } } void desktop_focus_view(struct seat *seat, struct view *view) { if (!view) { seat_focus_surface(seat, NULL); return; } if (view->minimized) { /* this will unmap and then focus */ view_unminimize(view); return; } else if (view->mapped) { struct wlr_surface *prev_surface; prev_surface = seat->seat->keyboard_state.focused_surface; if (prev_surface == view->surface) { /* Don't re-focus an already focused surface. */ return; } if (prev_surface) { set_activated(prev_surface, false); } move_to_front(view); set_activated(view->surface, true); seat_focus_surface(seat, view->surface); move_xwayland_sub_views_to_front(view); } } /* * Some xwayland apps produce unmapped surfaces on startup and also leave * some unmapped surfaces kicking around on 'close' (for example * leafpad's * "about" dialogue). Whilst this is not normally a problem, we have to be * careful when cycling between views. The only views we should focus are * those that are already mapped and those that have been minimized. */ static bool isfocusable(struct view *view) { /* filter out those xwayland surfaces that have never been mapped */ if (!view->surface) { return false; } return (view->mapped || view->minimized); } static bool has_focusable_view(struct wl_list *wl_list) { struct view *view; wl_list_for_each (view, wl_list, link) { if (isfocusable(view)) { return true; } } return false; } static struct view * first_view(struct server *server) { struct view *view; view = wl_container_of(server->views.next, view, link); return view; } struct view * desktop_next_view(struct server *server, struct view *current) { if (!has_focusable_view(&server->views)) return NULL; struct view *view = current ? current : first_view(server); /* Replacement for wl_list_for_each_from() */ do { view = wl_container_of(view->link.next, view, link); } while (&view->link == &server->views || !isfocusable(view)); return view; } static bool has_mapped_view(struct wl_list *wl_list) { struct view *view; wl_list_for_each (view, wl_list, link) { if (view->mapped) { return true; } } return false; } struct view * desktop_next_mapped_view(struct view *current) { assert(current); struct server *server = current->server; if (!has_mapped_view(&server->views)) { return NULL; } struct view *view = first_view(server); do { view = wl_container_of(view->link.next, view, link); } while (&view->link == &server->views || !view->mapped); return view; } void desktop_focus_next_mapped_view(struct view *current) { assert(current); struct view *view = desktop_next_mapped_view(current); desktop_focus_view(¤t->server->seat, view); } static bool _view_at(struct view *view, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy) { /* * XDG toplevels may have nested surfaces, such as popup windows for * context menus or tooltips. This function tests if any of those are * underneath the coordinates lx and ly (in output Layout Coordinates). * If so, it sets the surface pointer to that wlr_surface and the sx and * sy coordinates to the coordinates relative to that surface's top-left * corner. */ double view_sx = lx - view->x; double view_sy = ly - view->y; double _sx, _sy; struct wlr_surface *_surface = NULL; switch (view->type) { case LAB_XDG_SHELL_VIEW: _surface = wlr_xdg_surface_surface_at( view->xdg_surface, view_sx, view_sy, &_sx, &_sy); break; case LAB_XWAYLAND_VIEW: _surface = wlr_surface_surface_at(view->surface, view_sx, view_sy, &_sx, &_sy); break; } if (_surface) { *sx = _sx; *sy = _sy; *surface = _surface; return true; } return false; } struct view * desktop_view_at(struct server *server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy, int *view_area) { /* * This iterates over all of our surfaces and attempts to find one under * the cursor. It relies on server->views being ordered from * top-to-bottom. */ struct view *view; wl_list_for_each (view, &server->views, link) { if (!view->mapped) { continue; } if (_view_at(view, lx, ly, surface, sx, sy)) { return view; } if (!view->server_side_deco) { continue; } *view_area = deco_at(view, lx, ly); if (*view_area != LAB_DECO_NONE) { return view; } } return NULL; }