update_keycodes_iter() currently has 4(!) levels of nested loops, which
makes the logic (especially the break/continue statements) difficult to
understand. The logic also appears to continue looping uselessly after
a given keycode has already been added to a keybind.
Refactor by adding some small utility functions:
- keybind_contains_keycode()
- keybind_contains_keysym()
- keybind_contains_any_keysym()
No functional change intended.
Before this patch `keybind->keysyms` wasn't free'd when
- deduplicating keybinds
- removing keybinds due to empty action list
This patch creates a shared `keybind_destroy()` helper
which gets used in all cases where a keybind is destroyed.
...to make keybind actions fire on the release event rather then when the
key is first pressed. This is useful for binding actions to modifier keys
only. The most likely use-case for this is the binding of a Super key to a
menu, for example:
<keybind key="Super_L" onRelease="yes">
<action name="Execute" command="rofi -show drun"/>
</keybind>
If another keybind is issued between the press and release, the on-release
keybind is cancelled.
Co-authored-by: @johanmalm
This allows to define keybinds as layout dependent. E.g. keybinds
only trigger if the configured key exists in the currently active
keyboard layout. The keybind will also only trigger on the physical
key that is mapped to the configured key in the active layout.
By default the new argument is false which means all keybinds by
default are layout agnostic. This optional argument can be used
to restore the earlier default behavior of having keys layout
dependent.
Made all header files to have LABWC_ prefix in include guard identifers.
Converted from __LABWC_ in 35 include/ files.
Converted from __LAB_ in 5 include/ files.
Added LABWC prefix to 3 include/ files.
Added include guards to 3 include/ files.
The double underscores were removed since according to C standard
those "are always reserved for any use".