The default `titleLayout` is updated to `icon:iconify,max,close` which
replaces the window menu button with the window icon.
When the icon file is not found or could not be loaded, the window menu
icon as before is shown.
The icon theme can be selected with `<theme><icon>`.
This commit adds libsfdo as an optional dependency. `-Dicon=disabled` can
be passsed to `meson setup` command in order to disable window icon, in
which case the window icon is always replaced with a window menu button.
This fixes the ugly look of SSD for tiny windows (e.g. "xterm -geometry
1x1") due to the early return in `ssd_update_geometry()`. Now SSDs are
rendered correctly for those windows by hiding some buttons when the
window width is smaller than the total width of buttons. Additionally for
windows smaller than (button width)*2, the corners are un-rounded so a
small titlebar can be rendered with a scene-rect.
Add optional drop-shadows to windows using server-side decoration.
Shadows can be enabled/disabled rc.xml and their appearance configured
in themerc. The default is no shadows to preserve current behaviour.
The shadows are drawn in fixed corner and edge buffers shared between
all windows, the edges are scaled to size depending on the size of each
window. Two sets of buffers are used to give the different appearances
for active and inactive windows. I use separate corner/edge buffers for
a few reasons:
- It avoids needing to store a separate large shadow buffer per window
- It avoids needing to redraw the shadows when the window is being
resized
- Compositing the shadows onto the desktop should be faster as there are
overall fewer pixels to blend, and scaling up the edge buffers only
requires reading a tiny buffer which is then replicated.
This fixes an issue detected by the static analyzer.
It currently is not a real bug but it could become
one in the future if `add_toggled_icon()` is called
before `add_scene_button()`.
Rather than having `add_toggled_icon()` go through
the list, find the root button and then fetch its
node descriptor just supply the button as argument.
With the new keepBorder option enabled, the
ToggleDecorations action now has 3 states:
- the first time only disables the titlebar
- the second time disables the whole SSD
- the third time enables the whole SSD again
When the keepBorder action is disabled, the old 2-state
behavior is restored, e.g. the ToggleDecorations action
only toggles between on and off.
Fixes#813
Made all header files to have LABWC_ prefix in include guard identifers.
Converted from __LABWC_ in 35 include/ files.
Converted from __LAB_ in 5 include/ files.
Added LABWC prefix to 3 include/ files.
Added include guards to 3 include/ files.
The double underscores were removed since according to C standard
those "are always reserved for any use".