ssd_part_type contains several node types that are not actually part of
server-side decorations (ROOT, MENU, OSD, etc.)
Rename it accordingly and move it to a common location, along with some
related conversion/comparison functions.
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
It doesn't matter much since those are about the combination
of tablet and tablet tool. That said, this feels slightly more
natural.
As a consequence we always create a tablet tool and decide
indirectly via `tablet_get_coords()` and the returning surface
if mouse emulation should be used or not. Now we can also
add a `motion_mode` to the tablet tool which is slightly cleaner.
Using mouse emulation for a tablet tool mouse is just a practical
decision to let such a tool work more smootly, e.g. it avoids weird
menu issues in GTK applications. Since such a tool doesn't have
pen specifix axis like pressure or distance, no functionality is lost.
A solution fully in line with the protocol, which would pass the tool
mouse buttons to the client, would leave us with e.g. non-working
buttons in current GTK4 since they don't handle the buttons
reported from the tool mouse.
May be this changes in future. But for now, let's just be practical.
For `Drag` mousebinds, `pressed_in_context` is set by
`cursor_process_button_press()` and cleared by `cursor_process_motion()`
which runs actions bound to them. However, when `cursor_process_motion()`
is called while interactive move/resize, it doesn't clear
`pressed_in_context` due to the early-return and the `Drag` mousebinds are
unexpectedly executed on another call to `cursor_process_motion()` after
the interactive move/resize is finished by button release, even when the
button is not pressed.
So this commit fixes it by always clearing `pressed_in_context` on button
releases.
Before this commit, we assumed `ShowMenu` action is not bound to any
buttons other than window menu button and always place the client-menu
under the window-menu button when atCursor="no". Also, it was going to be
difficult to distinguish whether the action is executed from the window
menu button or the window icon, which will be added soon.
This commit fixes it to open the menu under the actually-clicked button by
passing `cursor_context` to `actions_run()`, with some refactoring:
- `seat->pressed.resize_edges` is removed and it's calculated from the
cursor position and `seat->pressed.type` just before running Resize
action. This slightly changes the existing logic to determine the
resizing edges with Alt-Right + Drag mousebinding, but
`seat->pressed.type` is still stored on button press so it doesn't bring
back the issue #543.
- `seat->pressed.toplevel` is removed and `get_toplevel()` in
`update_pressed_surface()` may be called more often, but its overhead
will be negligible.
Contrary to the raw tablet events, the cursor events transform
the coordinates based on a mapped output orientation.
Otherwise those events are the same.
We should not switch to tablet notifications when an
out-of-surface-move had been started on a non-tablet
capabale surface.
Also postpone proximity-in when moving to a new surface
with the tip down.
Similar like touch, this is guarded by checking if
a surface accepts the tablet protocol. Also reuse
common cursor logic.
Intialize tablet tools on proximity.
Notify idle manager about activity on events.
We currently only support cursor emulation
for absolute motion, thus ignore tools/pens
that use relative motion.
Add a log statement on proximity-in to give
some feedback.