Commit graph

33 commits

Author SHA1 Message Date
John Lindgren
b00873a988 src: remove unused #includes (via include-what-you-use) 2025-09-07 19:34:30 +09:00
John Lindgren
ef766d16f0 common: flesh out enum lab_edge and prefer over wlr_edges/wlr_direction
I like the new common/edge.h. I don't like how inconsistently we use it.

Current situation:

 - enum wlr_edges and wlr_direction are designed to be used as bitset,
   and are defined compatibly

 - enum lab_edge is *also* designed to be used as bitset, but
   incompatible with the others (LEFT/RIGHT come before UP/DOWN)

 - we use an inconsistent mix of all three *AND* uint32_t (usually with
   the WLR_EDGE constants rather than the LAB_EDGE constants), and
   convert between them on an ad-hoc basis, sometimes implicitly

Let's clean this up:

 - reorder enum lab_edge to be compatible with the two wlr enums
   (check this by static_assert)

 - use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges)

 - add constants for the remaining possible combinations of the 4 edges

 - use lab_edge for all internal edge/direction fields, consistently

 - add lab_edge_is_cardinal() as a sanity check before casting to
   enum wlr_direction, and then eliminate all of direction.c/h

Instead of "enum wlr_edges direction", we now have
"enum lab_edge direction" which is not that much better. At least we
are now clear that we're overloading one enum with two meanings.
2025-08-26 20:36:43 -04:00
John Lindgren
31d42b50e2 src: include primary header first
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
2025-07-29 21:51:56 +01:00
Andrew J. Hesford
d2175b3a8b src/snap-constraints.c: ignore view origin during constraint updates 2025-07-06 18:45:21 +01:00
Andrew J. Hesford
476fd5f25e resistance: refactor snap constraints, use in interactive resistance 2025-07-06 18:45:21 +01:00
tokyo4j
1f1bdad087 interactive: allow moving horizontally/vertically maximized window
Applies drag resistance unidirectionally for horizontally/vertically
maximized windows, allowing them to be dragged without being untiled
immediately. When the distance of cursor movement orthogonal to the
maximized direction exceeds <resistance><unMaximizeThreshold>.

While dragging a horizontally/vertically maximized window, edge/region
snapping is disabled to prevent unintentional snapping and overlays.

This commit also includes some refactoring to simplify the logic.
2024-08-26 20:30:22 +02:00
Andrew J. Hesford
2bf285a2c6 snap: cache and ignore last-snapped edge when growing or shrinking
When growing or shrinking a view by snapping to an edge, a client may
ignore the requested size and instead keep its original size or
substitute a different (possibly constrained) size. In this case, the
view may not actually contact the snapped edge, and a subsequent snap
attempt will just keep re-trying (and failing) to contact the same ege.

To mitigate this, remember the last-snapped view, snapping direction and
offset of the snapping edge in snap.c; when re-attempting a snap for the
same view in the same direction, ignore the edge that was last "hit", to
allow snapping to progress beyond the problematic edge.
2024-04-10 23:30:28 +01:00
Consolatis
29a26d5ff7 edges: do not apply resistance to invisible edges 2024-02-14 21:20:45 +00:00
Andrew J. Hesford
8a0f1f9355 resistance: only resist "entry" into another window space 2024-02-06 11:26:42 -05:00
Andrew J. Hesford
c01bf3f319 resistance: prevent "snapping" when windows change direction near edges 2024-02-06 10:00:52 -05:00
Andrew J. Hesford
cf34e60240 edges: limit edge attraction and resistance...
...to edges actually encountered by motion during interactive moves and
resizes.

In addition, ignore edge resistance and attraction for minimized views.
2024-02-05 22:05:22 +00:00
Andrew J. Hesford
e7e6d29237 edges, resistance, snap: unified resistance and snapping engine 2024-01-30 15:02:17 -05:00
Andrew J. Hesford
11cfbca7c7 resistance: properly handled shaded windows 2024-01-23 06:13:57 +00:00
Andrew J. Hesford
4181bb5335 resistance: support negative strengths to indicate attractive snapping 2024-01-21 16:10:50 -05:00
Andrew J. Hesford
57ea197e6c resistance: add window-edge resistance for interactive moves/resizes 2024-01-21 16:10:50 -05:00
Consolatis
e05bedb140 feat: add Shade/Unshade/ToggleShade actions
This builds on the work of @Consolatis in #1018.

Co-authored-by: Consolatis <35009135+Consolatis@users.noreply.github.com>
Co-authored-by: Andrew J. Hesford <ajh@sideband.org>
2024-01-15 21:37:36 +00:00
John Lindgren
6efc6a9db4 output: Add output_is_usable() helper 2023-02-17 06:59:39 -05:00
John Lindgren
b75dbd5b38 view: Use wlr_box for current/pending geometry 2023-02-09 10:44:15 -05:00
Consolatis
82e9e866ec Enable more compiler warnings 2023-02-01 10:42:22 +01:00
John Lindgren
1e8b0414fe ssd: Allocate struct ssd and struct ssd_hover_state separately
- Store a pointer to the `struct view` in `struct ssd`
- Pass `struct ssd *` instead of `struct view *` to ssd functions
- Add `ssd_get_margin()` convenience function
2022-11-27 06:48:41 +00:00
John Lindgren
c536ee9d96 view/ssd: Move view->margin to view->ssd.margin 2022-11-22 09:17:33 +01:00
John Lindgren
f08e931a29 include: Break out view.h from labwc.h
IMHO it encourages better design (by making dependencies more obvious)
to have source file/header file pairs like view.c/view.h, rather than a
monolithic header like labwc.h with everything in it.

I don't think we need to break up all of labwc.h at once, but maybe we
can start pulling it apart bit by bit as it's convenient.

Also:

- Move "struct border" to ssd.h so that view.h can use it without pulling
  in all of labwc.h.
- Add a missing required #include within scaled_font_buffer.h (forward
  declaration of "struct font" is not enough).
2022-11-21 21:42:37 +00:00
John Lindgren
a0a5cf706e resistance: Do not consider edges of disabled outputs 2022-07-18 22:06:12 +01:00
Johan Malm
9df491c544 resistance.c: init flags in resistance_resize_apply() too 2022-05-18 20:53:46 +01:00
Johan Malm
87a64b64fa resistance.c: initialize 'flags' to zero
Failure to initialize this variable sometimes causes windows to stick to
edges during move/resize.

Issues #331 and #309 may be related to this
2022-05-18 16:52:49 +01:00
Johan Malm
b27955050f xdg-shell: remove view->padding
With the wlroots scene-graph API, the padding variable is no longer
needed for windows with Client Side Decoration (CSD).
2022-04-21 20:21:36 +01:00
Johan Malm
5b34c81768 Fix trivial coding style breaches 2022-04-04 20:53:36 +01:00
Johan Malm
e227de1346 Add SPDX identifiers 2021-11-13 21:56:53 +00:00
ARDiDo
c107ea7e38 resistance: check to see if the view is on the output before resisting 2021-11-13 13:47:12 -05:00
ARDiDo
7730ece837 resistance: don't use gap value 2021-10-26 21:15:13 +01:00
ARDiDo
91a9f1dec9 resistance: remove bool, add resistance.h + license 2021-10-26 21:15:13 +01:00
ARDiDo
4d5b4be608 resistance: improve readability 2021-10-26 21:15:13 +01:00
ARDiDo
ef78d40cb7 resistance: move strength.c to resistance.c 2021-10-26 21:15:13 +01:00
Renamed from src/strength.c (Browse further)