Before this commit, `top` layers were hidden whenever there is a
fullscreen window in the corresponding output.
With this commit, `top` layers are hidden only when there is a fullscreen
window without other windows above it in the corresponding output.
A caveat is that `bottom` layer is still always hidden by a fullscreen
window.
Add custom field with subset of printf style formatting
to replace the original field formats.
Example:
<windowSwitcher preview="no" outlines="no" allWorkspaces="yes">
<fields>
<field content="custom" format="foobar %b %3s %-10o %-20W %-10i%t" width="100%" />
</fields>
</windowSwitcher>
Mono space font recommended. May need OSD width adjusted
Co-authored-by: @Consolatis (based on work done by them)
When growing or shrinking a view by snapping to an edge, a client may
ignore the requested size and instead keep its original size or
substitute a different (possibly constrained) size. In this case, the
view may not actually contact the snapped edge, and a subsequent snap
attempt will just keep re-trying (and failing) to contact the same ege.
To mitigate this, remember the last-snapped view, snapping direction and
offset of the snapping edge in snap.c; when re-attempting a snap for the
same view in the same direction, ignore the edge that was last "hit", to
allow snapping to progress beyond the problematic edge.
...and unify region overlay and snap-to-edge overlay into overlay.c.
Snap-to-edge overlay is delayed for 500ms to prevent flickering when
the view is dragged from an output to another (demo in discussion labwc#1613).
This also fixes a bug that region overlay is not shown when a modifier
key is re-pressed.
This is undesired when a focusable popup (e.g. applications menu) of an
unfocusable view (e.g. XWayland panel) is closed.
This reverts commit f6e3527767.
Support `wrap` in view_get_adjacent_output(). This means that when seeking
an adjacent output in a particular direction from an output that is
already furthest in that direction within the layout, rather than
returning NULL, wrap around from the leftmost to the rightmost, or topmost
to the bottommost and vice versa.
Example usage:
<action name="MoveToOutput" direction="right" wrap="yes" />
Wrap is disabled by default to keep the user interface consistent.
...to edges actually encountered by motion during interactive moves and
resizes.
In addition, ignore edge resistance and attraction for minimized views.
...in view_move_to_edge. If a view is fully within the usable area of
its original output, it should be fully within the usable area (if
possible) on its new output.
...on view destruction because focus_change_notify() in seat.c changes
server->active_view so the logic introduced by 6c6e406 (which checks if
view =! active_view) is no longer right.
The glitches described in the commit below have not come back.
6c6e406507Fixes#1393
This builds on the work of @Consolatis in #1018.
Co-authored-by: Consolatis <35009135+Consolatis@users.noreply.github.com>
Co-authored-by: Andrew J. Hesford <ajh@sideband.org>
Whenever the output layout changes, each view's original geometry will
be captured as last_layout_geometry (if it has not already been captured
by a previous layout change), which will remain valid unless the user
modifies the view's geometry (i.e., by tiling, maximizing, moving,
resizing or full-screening). On subsequent output layout changes, views
with valid last_layout_geometry will be back to their original position
if possible, or else to the closest possible output.
The view_adjust_floating_geometry function is called when un-maximizing
a window or changing the output layout to ensure that views are well
placed. Rather than always centering these views should they fall
offscren, use the automatic placement strategy if so configured.
Need to handle new unified mapping, where mapping is attached to the
wlr_surface objects instead of their parents. Also, most of them require
a new associate event for xsurface objects, their surface member will be
NULL before this event is received.
Refactored by jlindgren:
- add struct mappable
- unify map/unmap logic
...to address regression introduced by 57075ce and enables panel/desktop
clients which rely on window rules to remain in the same position when
the usable-area changes (normally because an exclusive layer-shell
clients is started/finished).
Also disallows interactive move/resize, for example by alt +
mouse-press.
Fixes: #1235
1. Prevent window snapping triggered by mouse from moving the window
into the adjacent output.
2. Make the coordinates used to check whether window snapping is
triggered relative to the output the cursor is at, not the output the
view is belonging to. This allows users to grab a tiled window and move
it into another output or tile it again in another output in a single
drag.
The top_left_edge_boundary_check() function in xwayland.c ensures that
views trying to position themselves at 0,0 don't end up with a titlebar
offscreen. However, it doesn't take into account the usable area and
thus these views can still end up overlapping a top panel.
Also, there is no good reason for top_left_edge_boundary_check() to be
xwayland-specific. This logic should really be part of
view_adjust_for_layout_change().
To fix all this, add a new view_adjust_floating_geometry() function,
which replaces the existing similar (and duplicated) logic in
view_apply_natural_geometry() and view_adjust_for_layout_change().
view_adjust_for_layout_change() is already being called from xwayland's
set_initial_position(), so top_left_edge_boundary_check() is now
redundant and can just be deleted.
Lightly tested with waybar and feh --geometry 640x480+0+0. The feh
window is now correctly positioned below waybar, even if started before
waybar (in that case, the feh window is moved when waybar starts).