- fix that icons for normal/hovered/rounded buttons are not placed
exactly the same position
- fix blurry window button icons in scaled outputs
This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
Adapted from gdk-pixbuf, see the original at:
https://gitlab.gnome.org/GNOME/gdk-pixbuf/-/blob/master/gdk-pixbuf/io-xpm.c
rgb.txt is from X.org, see:
https://gitlab.freedesktop.org/xorg/app/rgb/-/blob/master/rgb.txt
Differences from the gdk-pixbuf version:
- GdkPixbuf replaced with struct lab_data_buffer
- Progressive and in-memory loading code removed
- Two functions that had separate BSD copyright rewritten
- Stores colors as ARGB32 earlier in the decoding process for efficiency
- Limited to 1024x1024 px and 1024 colors to prevent abuse
- Uses struct buf to build strings, in place of manual g_new/g_realloc
- Uses xzalloc/xznew_n for other memory allocations
- Uses g_strlcpy in place of banned strcpy/strncpy/strncat
- Uses standard C types (int, bool, etc.) in place of the GLib ones
- Follows labwc coding style (whitespace, braces, letter case, etc.)
- Et cetera ...
v2: add Perl fixes from @domo141