Thonny (Python IDE made with Tk) may set the window geometry to 1x1 and
maximizes the window before mapping. This set `view->natural_geometry`
to 1x1, so labwc tried to restore the window geometry to it on
unmaximize, causing validation errors in `ssd_update_geometry()` as its
width and height are smaller than `LAB_MIN_VIEW_{WIDTH,HEIGHT}`.
This commit fixes it by not allowing geometries smaller than
`LAB_MIN_VIEW_{WIDTH,HEIGHT}` in `view->natural_geometry`.
Before this commit, `top` layers were hidden whenever there is a
fullscreen window in the corresponding output.
With this commit, `top` layers are hidden only when there is a fullscreen
window without other windows above it in the corresponding output.
A caveat is that `bottom` layer is still always hidden by a fullscreen
window.
Add custom field with subset of printf style formatting
to replace the original field formats.
Example:
<windowSwitcher preview="no" outlines="no" allWorkspaces="yes">
<fields>
<field content="custom" format="foobar %b %3s %-10o %-20W %-10i%t" width="100%" />
</fields>
</windowSwitcher>
Mono space font recommended. May need OSD width adjusted
Co-authored-by: @Consolatis (based on work done by them)
When growing or shrinking a view by snapping to an edge, a client may
ignore the requested size and instead keep its original size or
substitute a different (possibly constrained) size. In this case, the
view may not actually contact the snapped edge, and a subsequent snap
attempt will just keep re-trying (and failing) to contact the same ege.
To mitigate this, remember the last-snapped view, snapping direction and
offset of the snapping edge in snap.c; when re-attempting a snap for the
same view in the same direction, ignore the edge that was last "hit", to
allow snapping to progress beyond the problematic edge.
...and unify region overlay and snap-to-edge overlay into overlay.c.
Snap-to-edge overlay is delayed for 500ms to prevent flickering when
the view is dragged from an output to another (demo in discussion labwc#1613).
This also fixes a bug that region overlay is not shown when a modifier
key is re-pressed.
This is undesired when a focusable popup (e.g. applications menu) of an
unfocusable view (e.g. XWayland panel) is closed.
This reverts commit f6e3527767.
Support `wrap` in view_get_adjacent_output(). This means that when seeking
an adjacent output in a particular direction from an output that is
already furthest in that direction within the layout, rather than
returning NULL, wrap around from the leftmost to the rightmost, or topmost
to the bottommost and vice versa.
Example usage:
<action name="MoveToOutput" direction="right" wrap="yes" />
Wrap is disabled by default to keep the user interface consistent.
...to edges actually encountered by motion during interactive moves and
resizes.
In addition, ignore edge resistance and attraction for minimized views.
...in view_move_to_edge. If a view is fully within the usable area of
its original output, it should be fully within the usable area (if
possible) on its new output.
...on view destruction because focus_change_notify() in seat.c changes
server->active_view so the logic introduced by 6c6e406 (which checks if
view =! active_view) is no longer right.
The glitches described in the commit below have not come back.
6c6e406507Fixes#1393
This builds on the work of @Consolatis in #1018.
Co-authored-by: Consolatis <35009135+Consolatis@users.noreply.github.com>
Co-authored-by: Andrew J. Hesford <ajh@sideband.org>
Whenever the output layout changes, each view's original geometry will
be captured as last_layout_geometry (if it has not already been captured
by a previous layout change), which will remain valid unless the user
modifies the view's geometry (i.e., by tiling, maximizing, moving,
resizing or full-screening). On subsequent output layout changes, views
with valid last_layout_geometry will be back to their original position
if possible, or else to the closest possible output.
The view_adjust_floating_geometry function is called when un-maximizing
a window or changing the output layout to ensure that views are well
placed. Rather than always centering these views should they fall
offscren, use the automatic placement strategy if so configured.