struct ssd_part and struct node_descriptor seem to have essentially the
same purpose: tag a wlr_scene_node with some extra data indicating what
we're using it for.
Also, as with enum ssd_part_type (now lab_node_type), ssd_part is used
for several types of nodes that are not part of SSD.
So instead of the current chaining (node_descriptor -> ssd_part), let's
flatten/unify the two structs.
In detail:
- First, merge node_descriptor_type into lab_node_type.
- Add a separate view pointer in node_descriptor, since in the case of
SSD buttons we need separate view and button data pointers.
- Rename ssd_part_button to simply ssd_button. It no longer contains
an ssd_part as base.
- Add node_try_ssd_button_from_node() which replaces
node_ssd_part_from_node() + button_try_from_ssd_part().
- Factor out ssd_button_free() to be called in node descriptor destroy.
- Finally, get_cursor_context() needs a little reorganization to handle
the unified structs.
Overall, this simplifies the code a bit, and in my opinion makes it
easier to understand. No functional change intended.
wlr_popup->current.geometry.{x,y} are usually zero on initial commit, so
xdg-popups were always unconstrained against the output which contains
the top-left of the parent toplevel.
This commit changes xdg-popups to be unconstrained against the output
which contains the top-left of preliminary popup geometry designated by
xdg-positioner given as an argument of "get_popup" or "reposition"
requests.
See https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3514
which added support on the wlroots side.
We now re-run popup positioning (for both xdg-shell and layer-shell
popups) when the "reposition" event is received. This allows popups that
change size (such as qmpanel's applications menu) to be positioned
correctly.
xdg-shell v3 also gives the compositor some additional "hints" for popup
positioning (reactive, parent_size, and parent_configure_serial) which
are available but we don't make use of currently.
IMHO it encourages better design (by making dependencies more obvious)
to have source file/header file pairs like view.c/view.h, rather than a
monolithic header like labwc.h with everything in it.
I don't think we need to break up all of labwc.h at once, but maybe we
can start pulling it apart bit by bit as it's convenient.
Also:
- Move "struct border" to ssd.h so that view.h can use it without pulling
in all of labwc.h.
- Add a missing required #include within scaled_font_buffer.h (forward
declaration of "struct font" is not enough).
Support identification of wlr_scene_node role to enable simplification
of codebase including the avoidance of iterating over lists of
layer-surface, menuitems, and so on.
Use node-descriptors for xdg toplevels and popups