Add a new configuration option to control the window switcher traversal order.
`order="focus"` cycling is convenient for quick toggling, but some users - me as well -
prefer a stable taskbar-like order which can now be achieved with `order="age"`.
Background:
I rewrote the config parser in 9462457..2f414a4, but it broke certain
configurations by changing how empty strings are handled: they were mostly
just ignored before my parser rewrite, but after that, they are
interpreted as just empty strings (output="" is considered as 'output named ""').
Though that was unintentional, I believe ignoring empty strings was not a
good idea in the first place, as we already allow empty strings for
certain configurations (e.g. `<desktop prefix="">`), which makes the
parser's behavior inconsistent.
Change:
So let's clarify that we intend to read empty strings as empty strings.
As a preparation, this commit adds warnings for empty strings we are
currently ignoring, so that users can be informed that we intend to just
read empty strings (e.g. `<theme name="">`) as empty strings in the future.
I removed existing empty strings in `rc.xml.all` to avoid warnings when
reading it.
I think `<windowSwitcher><osd output="keyboard">` is a bit unclear and
hard to interpret as "show OSD in the output with keyboard focus". Also,
we use "cursor" instead of "pointer" in other configurations like
`<placement policy="cursor">` and `<action name="ShowMenu" atCursor="">`.
So let's replace `output="all|pointer|keyboard"` with
`output="all|cursor|focused"`. In documentation, I reordered them to
`output="all|focused|cursor"` as "focused" feels like a bit more
sophisticated and general policy.
We were using the word "osd" to describe the window switcher, but it can
be used with on-screen display (OSD) disabled by
`<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid
confusion.
Adds `output` attribute to control which monitor(s) display the window
switcher OSD. Supports three modes:
- "all": display on all monitors (default)
- "pointer": display on monitor with mouse cursor
- "keyboard": display on monitor with keyboard focus
The configuration structure is also refactored to nest OSD-specific
settings (show, style, output, thumbnailLabelFormat) under an <osd>
element within <windowSwitcher>, improving logical organization.
This commit adds `<windowSwitcher thumbnailLabelFormat="%T">` to configure the label text in each item in the thumbnail-style window switcher. Its format follows `<fields><field content="custom" format="">`.
Removing newlines in rc.xml and menu.xml caused parser error with
following content:
<!--
-
- Some comments
-
-->
...though it is a valid XML.
Let's not do that. I moved `grab_file()` to `buf.c` and renamed it to
`buf_from_file()`, because it now directly touches `struct buf` and
I don't like having a source file only for one function.
...to enable configuration of the action prompt command.
Also set some better defaults for labnag.
The new default command is:
labnag \
--message '%m' \
--button-dismiss '%n' \
--button-dismiss '%y' \
--background '%b' \
--text '%t' \
--border '%t' \
--border-bottom '%t' \
--button-background '%b' \
--button-text '%t' \
--border-bottom-size 1 \
--button-border-size 3 \
--timeout 0
...where the conversion specifiers are defined as follows:
%m: the `<prompt>` message option
%n: _("No")
%y: _("Yes")
%b: osd.bg.color
%t: osd.label.text.color
This config options also enables the use of a different dialog client, for
example like this:
<core>
<promptCommand>zenity --question --text="%m"</promptCommand>
</core>
These are just lists of enum lab_node_type, with a bounded size and
no middle-insertions/removals, so linked lists are overkill.
Also, the use of wl_list_for_each[_reverse] just to access the first or
last entry in the list (corner button) was weird.
ssd_part_type contains several node types that are not actually part of
server-side decorations (ROOT, MENU, OSD, etc.)
Rename it accordingly and move it to a common location, along with some
related conversion/comparison functions.
Our codebase for ssd scenes has grown with a lot of technical debts:
- We needed to call `ssd_get_part()` everywhere to get the scene node of a
ssd part. We then needed to cast it to `wlr_scene_rect` and
`wlr_scene_buffer`. This bloated our codebase and even blocked
duplicated button types in `<titlebar><layout>`.
- `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent
and grandgrandparent of a node with each subtree in the ssd to get the
part type of the node.
To resolve this issues, this commit changes how ssd scenes are managed:
- Access scene rects and scene buffers just as a member of `struct ssd`.
- `ssd_part` is now a attachment to a scene node that can be accessed via
node_descriptor->data, with a new node-descriptor type
`LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it.
Now the scene graph under ssd->tree looks like below. The parentheses
indicate the type of ssd_part attached to the node:
ssd->tree (LAB_SSD_NONE)
+--titlebar (LAB_SSD_PART_TITLEBAR)
| +--inactive
| | +--background bar
| | +--left corner
| | +--right corner
| | +--title (LAB_SSD_PART_TITLE)
| | +--iconify button (LAB_SSD_BUTTON_ICONIFY)
| | | +--normal close icon image
| | | +--hovered close icon image
| | | +--...
| | +--window icon (LAB_SSD_BUTTON_WINDOW_ICON)
| | | +--window icon image
| | +--...
| +--active
| +--...
+--border
| +--inactive
| | +--top
| | +--...
| +--active
| +--top
| +--...
+--shadow
| +--inactive
| | +--top
| | +--...
| +--active
| +--top
| +--...
+--extents
+--top
+--...
When hovering on SSD, `get_cursor_context()` traverses this scene node
from the leaf. If it finds a `ssd_part` attached to the node, it returns
`ssd_part_type` that represents the resizing direction, button types or
`Title`/`Titlebar`.
- add LAB_WINDOW_TYPE_INVALID in place of literal -1
- document more clearly that enum lab_view_criteria is a bitset
- other one-off replacements of integer values/types for consistency
Note: variables of type enum lab_view_criteria are already used
extensively throughout the code to contain combinations of the declared
enum values. I am not introducing any new usage here, just changing the
single uint32_t to be consistent with all the other usages.
In addition to <snapping><range>, <snapping><cornerRange> configures the
distance from the screen corner to trigger quater window snapping.
Also, new values "up-left", "up-right", "down-left" and "down-right" are
allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and
<query tiled="[value]">.