Commit graph

6 commits

Author SHA1 Message Date
Johan Malm
389cef9c3b include/common/box.h: fix declaration/definition arg name difference 2025-10-01 21:18:44 +01:00
tokyo4j
7969aa267e common/box: drop box_contains() 2025-05-21 13:55:59 +02:00
tokyo4j
cfbe54e67a box: add box_to_fbox() 2025-02-22 20:38:03 +09:00
tokyo4j
16dbdc64e5 ssd: rework titlebar button rendering
- fix that icons for normal/hovered/rounded buttons are not placed
  exactly the same position
- fix blurry window button icons in scaled outputs

This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
2024-12-23 18:11:32 +09:00
John Lindgren
22e50aa4e2 common/box: add box_fit_within()
Factor out common math from ssd's get_scale_box() for use elsewhere.
2024-10-06 21:30:33 -04:00
tokyo4j
46ec513630 view: implement cascade placement policy
Adds following settings:
<placement>
  <policy>cascade</policy>
  <cascadeOffset x="40" y="30" />
</placement>

"Cascade" policy places a new window at the center of the screen like
"center" policy, but possibly shifts its position to bottom-right so the
new window doesn't cover existing windows.

The algorithm is copied from KWin's implementation:
df9f8f8346/src/placement.cpp (L589)

Also added some helper functions to manipulate `wlr_box`.
2024-07-20 08:59:46 +01:00