Render close, iconify and maximize buttons

This commit is contained in:
Johan Malm 2020-07-06 21:58:51 +01:00
parent e1b86555f4
commit f7fa28ab42
10 changed files with 140 additions and 53 deletions

View file

@ -10,8 +10,38 @@
#include "theme/xbm/xbm.h"
#include "theme/xbm/parse.h"
/* built-in 6x6 buttons */
char close_button_normal[] = { 0x33, 0x3f, 0x1e, 0x1e, 0x3f, 0x33 };
char iconify_button_normal[] = { 0x00, 0x00, 0x00, 0x00, 0x3f, 0x3f };
char max_button_normal[] = { 0x3f, 0x3f, 0x21, 0x21, 0x21, 0x3f };
char max_button_toggled[] = { 0x3e, 0x22, 0x2f, 0x29, 0x39, 0x0f };
/*
* TODO: parse rc.xml theme name and look for icons properly.
* Just using random icon to prove the point.
*/
static char filename[] = "/usr/share/themes/Bear2/openbox-3/close.xbm";
static struct wlr_texture *texture_from_pixmap(struct wlr_renderer *renderer,
struct pixmap *pixmap)
{
if (!pixmap)
return NULL;
return wlr_texture_from_pixels(renderer, WL_SHM_FORMAT_ARGB8888,
pixmap->width * 4, pixmap->width,
pixmap->height, pixmap->data);
}
static struct wlr_texture *builtin(struct wlr_renderer *renderer,
const char *button)
{
struct pixmap pixmap = xbm_create_pixmap_builtin(button);
struct wlr_texture *texture = texture_from_pixmap(renderer, &pixmap);
if (pixmap.data)
free(pixmap.data);
return texture;
}
void xbm_load(struct wlr_renderer *renderer)
{
struct token *tokens;
@ -19,16 +49,20 @@ void xbm_load(struct wlr_renderer *renderer)
char *buffer = xbm_read_file(filename);
if (!buffer) {
fprintf(stderr, "no buffer\n");
return;
goto out;
}
tokens = xbm_tokenize(buffer);
free(buffer);
struct pixmap pixmap = xbm_create_pixmap(tokens);
free(tokens);
theme.xbm_close = wlr_texture_from_pixels(
renderer, WL_SHM_FORMAT_ARGB8888, pixmap.width * 4,
pixmap.width, pixmap.height, pixmap.data);
theme.xbm_close = texture_from_pixmap(renderer, &pixmap);
if (tokens)
free(tokens);
if (pixmap.data)
free(pixmap.data);
out:
if (!theme.xbm_close)
theme.xbm_close = builtin(renderer, close_button_normal);
theme.xbm_maximize = builtin(renderer, max_button_normal);
theme.xbm_iconify = builtin(renderer, iconify_button_normal);
}