ssd: clean up scene management

Our codebase for ssd scenes has grown with a lot of technical debts:
- We needed to call `ssd_get_part()` everywhere to get the scene node of a
  ssd part. We then needed to cast it to `wlr_scene_rect` and
  `wlr_scene_buffer`. This bloated our codebase and even blocked
  duplicated button types in `<titlebar><layout>`.
- `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent
  and grandgrandparent of a node with each subtree in the ssd to get the
  part type of the node.

To resolve this issues, this commit changes how ssd scenes are managed:
- Access scene rects and scene buffers just as a member of `struct ssd`.
- `ssd_part` is now a attachment to a scene node that can be accessed via
  node_descriptor->data, with a new node-descriptor type
  `LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it.

Now the scene graph under ssd->tree looks like below. The parentheses
indicate the type of ssd_part attached to the node:

ssd->tree (LAB_SSD_NONE)
+--titlebar (LAB_SSD_PART_TITLEBAR)
|  +--inactive
|  |  +--background bar
|  |  +--left corner
|  |  +--right corner
|  |  +--title (LAB_SSD_PART_TITLE)
|  |  +--iconify button (LAB_SSD_BUTTON_ICONIFY)
|  |  |  +--normal close icon image
|  |  |  +--hovered close icon image
|  |  |  +--...
|  |  +--window icon (LAB_SSD_BUTTON_WINDOW_ICON)
|  |  |  +--window icon image
|  |  +--...
|  +--active
|     +--...
+--border
|  +--inactive
|  |  +--top
|  |  +--...
|  +--active
|     +--top
|     +--...
+--shadow
|  +--inactive
|  |  +--top
|  |  +--...
|  +--active
|     +--top
|     +--...
+--extents
   +--top
   +--...

When hovering on SSD, `get_cursor_context()` traverses this scene node
from the leaf. If it finds a `ssd_part` attached to the node, it returns
`ssd_part_type` that represents the resizing direction, button types or
`Title`/`Titlebar`.
This commit is contained in:
tokyo4j 2025-08-13 21:00:11 +09:00 committed by Johan Malm
parent aa3dbb4f85
commit f347a818e3
13 changed files with 516 additions and 726 deletions

View file

@ -302,22 +302,30 @@ get_cursor_context(struct server *server)
case LAB_NODE_DESC_VIEW:
case LAB_NODE_DESC_XDG_POPUP:
ret.view = desc->data;
ret.type = ssd_get_part_type(
ret.view->ssd, ret.node, cursor);
if (ret.type == LAB_SSD_CLIENT) {
if (ret.node->type == WLR_SCENE_NODE_BUFFER
&& lab_wlr_surface_from_node(ret.node)) {
ret.type = LAB_SSD_CLIENT;
ret.surface = lab_wlr_surface_from_node(ret.node);
} else {
/* should never be reached */
wlr_log(WLR_ERROR, "cursor not on client or ssd");
}
return ret;
case LAB_NODE_DESC_SSD_BUTTON: {
/*
* Always return the top scene node for SSD
* buttons
*/
struct ssd_button *button =
node_ssd_button_from_node(node);
case LAB_NODE_DESC_SSD_PART: {
struct ssd_part *part = node_ssd_part_from_node(node);
ret.node = node;
ret.type = ssd_button_get_type(button);
ret.view = ssd_button_get_view(button);
ret.view = ssd_part_get_view(part);
/* Detect mouse contexts like Top, Left and TRCorner */
ret.type = ssd_get_resizing_type(ret.view->ssd, cursor);
if (ret.type == LAB_SSD_NONE) {
/*
* Otherwise, detect mouse contexts like
* Title, Titlebar and Iconify
*/
ret.type = ssd_part_get_type(part);
}
return ret;
}
case LAB_NODE_DESC_LAYER_SURFACE: