mirror of
https://github.com/labwc/labwc.git
synced 2025-10-29 05:40:24 -04:00
ssd: clean up scene management
Our codebase for ssd scenes has grown with a lot of technical debts: - We needed to call `ssd_get_part()` everywhere to get the scene node of a ssd part. We then needed to cast it to `wlr_scene_rect` and `wlr_scene_buffer`. This bloated our codebase and even blocked duplicated button types in `<titlebar><layout>`. - `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent and grandgrandparent of a node with each subtree in the ssd to get the part type of the node. To resolve this issues, this commit changes how ssd scenes are managed: - Access scene rects and scene buffers just as a member of `struct ssd`. - `ssd_part` is now a attachment to a scene node that can be accessed via node_descriptor->data, with a new node-descriptor type `LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it. Now the scene graph under ssd->tree looks like below. The parentheses indicate the type of ssd_part attached to the node: ssd->tree (LAB_SSD_NONE) +--titlebar (LAB_SSD_PART_TITLEBAR) | +--inactive | | +--background bar | | +--left corner | | +--right corner | | +--title (LAB_SSD_PART_TITLE) | | +--iconify button (LAB_SSD_BUTTON_ICONIFY) | | | +--normal close icon image | | | +--hovered close icon image | | | +--... | | +--window icon (LAB_SSD_BUTTON_WINDOW_ICON) | | | +--window icon image | | +--... | +--active | +--... +--border | +--inactive | | +--top | | +--... | +--active | +--top | +--... +--shadow | +--inactive | | +--top | | +--... | +--active | +--top | +--... +--extents +--top +--... When hovering on SSD, `get_cursor_context()` traverses this scene node from the leaf. If it finds a `ssd_part` attached to the node, it returns `ssd_part_type` that represents the resizing direction, button types or `Title`/`Titlebar`.
This commit is contained in:
parent
aa3dbb4f85
commit
f347a818e3
13 changed files with 516 additions and 726 deletions
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@ -7,7 +7,7 @@ struct view;
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struct lab_layer_surface;
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struct lab_layer_popup;
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struct menuitem;
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struct ssd_button;
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struct ssd_part;
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struct scaled_scene_buffer;
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enum node_descriptor_type {
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@ -21,7 +21,7 @@ enum node_descriptor_type {
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LAB_NODE_DESC_MENUITEM,
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LAB_NODE_DESC_TREE,
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LAB_NODE_DESC_SCALED_SCENE_BUFFER,
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LAB_NODE_DESC_SSD_BUTTON,
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LAB_NODE_DESC_SSD_PART,
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};
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struct node_descriptor {
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@ -44,7 +44,7 @@ struct node_descriptor {
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* - LAB_NODE_DESC_LAYER_SURFACE struct lab_layer_surface
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* - LAB_NODE_DESC_LAYER_POPUP struct lab_layer_popup
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* - LAB_NODE_DESC_MENUITEM struct menuitem
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* - LAB_NODE_DESC_SSD_BUTTON struct ssd_button
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* - LAB_NODE_DESC_SSD_PART struct ssd_part
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*/
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void node_descriptor_create(struct wlr_scene_node *scene_node,
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enum node_descriptor_type type, void *data);
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@ -77,10 +77,10 @@ struct menuitem *node_menuitem_from_node(
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struct wlr_scene_node *wlr_scene_node);
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/**
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* node_ssd_button_from_node - return ssd_button struct from node
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* node_ssd_part_from_node - return ssd_part struct from node
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* @wlr_scene_node: wlr_scene_node from which to return data
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*/
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struct ssd_button *node_ssd_button_from_node(
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struct ssd_part *node_ssd_part_from_node(
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struct wlr_scene_node *wlr_scene_node);
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/**
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@ -3,52 +3,53 @@
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#define LABWC_SSD_INTERNAL_H
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#include <wlr/util/box.h>
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#include "common/macros.h"
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#include "ssd.h"
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#include "theme.h"
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#include "view.h"
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#define FOR_EACH(tmp, ...) \
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{ \
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__typeof__(tmp) _x[] = { __VA_ARGS__, NULL }; \
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size_t _i = 0; \
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for ((tmp) = _x[_i]; _i < ARRAY_SIZE(_x) - 1; (tmp) = _x[++_i])
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#define FOR_EACH_END }
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struct ssd_button {
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struct view *view;
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enum ssd_part_type type;
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/*
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* Bitmap of lab_button_state that represents a combination of
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* hover/toggled/rounded states.
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*/
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uint8_t state_set;
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/*
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* Image buffers for each combination of hover/toggled/rounded states.
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* img_buffers[state_set] is displayed. Some of these can be NULL
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* (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
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*
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* When "type" is LAB_SSD_BUTTON_WINDOW_ICON, these are all NULL and
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* window_icon is used instead.
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*/
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struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
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struct scaled_icon_buffer *window_icon;
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struct wl_listener destroy;
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};
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struct ssd_sub_tree {
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struct wlr_scene_tree *tree;
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struct wl_list parts; /* ssd_part.link */
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};
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struct ssd_state_title_width {
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int width;
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bool truncated;
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};
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/*
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* The scene-graph of SSD looks like below. The parentheses indicate the type of
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* ssd_part attached to the node.
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*
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* ssd->tree (LAB_SSD_NONE)
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* +--titlebar (LAB_SSD_PART_TITLEBAR)
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* | +--inactive
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* | | +--background bar
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* | | +--left corner
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* | | +--right corner
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* | | +--title (LAB_SSD_PART_TITLE)
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* | | +--iconify button (LAB_SSD_BUTTON_ICONIFY)
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* | | | +--normal close icon image
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* | | | +--hovered close icon image
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* | | | +--...
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* | | +--window icon (LAB_SSD_BUTTON_WINDOW_ICON)
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* | | | +--window icon image
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* | | +--...
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* | +--active
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* | +--...
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* +--border
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* | +--inactive
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* | | +--top
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* | | +--...
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* | +--active
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* | +--top
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* | +--...
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* +--shadow
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* | +--inactive
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* | | +--top
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* | | +--...
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* | +--active
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* | +--top
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* | +--...
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* +--extents
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* +--top
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* +--...
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*/
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struct ssd {
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struct view *view;
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struct wlr_scene_tree *tree;
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@ -81,33 +82,49 @@ struct ssd {
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struct wlr_box geometry;
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struct ssd_state_title {
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char *text;
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struct ssd_state_title_width active;
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struct ssd_state_title_width inactive;
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/* indexed by enum ssd_active_state */
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struct ssd_state_title_width dstates[2];
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} title;
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} state;
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/* An invisible area around the view which allows resizing */
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struct ssd_sub_tree extents;
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struct ssd_extents_scene {
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *top, *bottom, *left, *right;
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} extents;
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/* The top of the view, containing buttons, title, .. */
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struct {
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struct ssd_titlebar_scene {
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int height;
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struct wlr_scene_tree *tree;
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struct ssd_sub_tree active;
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struct ssd_sub_tree inactive;
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struct ssd_titlebar_subtree {
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struct wlr_scene_tree *tree;
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struct wlr_scene_buffer *corner_left;
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struct wlr_scene_buffer *corner_right;
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struct wlr_scene_buffer *bar;
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struct scaled_font_buffer *title;
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/* List of ssd_parts that represent buttons */
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struct wl_list buttons_left;
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struct wl_list buttons_right;
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} subtrees[2]; /* indexed by enum ssd_active_state */
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} titlebar;
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/* Borders allow resizing as well */
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struct {
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struct ssd_border_scene {
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struct wlr_scene_tree *tree;
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struct ssd_sub_tree active;
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struct ssd_sub_tree inactive;
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struct ssd_border_subtree {
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *top, *bottom, *left, *right;
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} subtrees[2]; /* indexed by enum ssd_active_state */
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} border;
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struct {
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struct ssd_shadow_scene {
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struct wlr_scene_tree *tree;
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struct ssd_sub_tree active;
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struct ssd_sub_tree inactive;
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struct ssd_shadow_subtree {
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struct wlr_scene_tree *tree;
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struct wlr_scene_buffer *top, *bottom, *left, *right,
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*top_left, *top_right, *bottom_left, *bottom_right;
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} subtrees[2]; /* indexed by enum ssd_active_state */
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} shadow;
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/*
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@ -118,46 +135,61 @@ struct ssd {
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struct border margin;
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};
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/*
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* ssd_part wraps a scene-node with ssd-specific information and can be
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* accessed with node_ssd_part_from_node(wlr_scene_node *).
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* This allows get_cursor_context() in desktop.c to see which SSD part is under
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* the cursor.
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*/
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struct ssd_part {
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enum ssd_part_type type;
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/* Buffer pointer. May be NULL */
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struct scaled_font_buffer *buffer;
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struct view *view;
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/* This part represented in scene graph */
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struct wlr_scene_node *node;
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struct wl_list link;
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struct wl_listener node_destroy;
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};
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struct ssd_part_button {
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struct ssd_part base;
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/*
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* Bitmap of lab_button_state that represents a combination of
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* hover/toggled/rounded states.
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*/
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uint8_t state_set;
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/*
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* Image buffers for each combination of hover/toggled/rounded states.
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* img_buffers[state_set] is displayed. Some of these can be NULL
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* (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
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*
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* When the type of ssd_part pointing to ssd_button is
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* LAB_SSD_BUTTON_WINDOW_ICON, these are all NULL and window_icon is
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* used instead.
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*/
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struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
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struct scaled_icon_buffer *window_icon;
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struct wl_list link; /* ssd_titlebar_subtree.buttons_{left,right} */
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};
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/* FIXME: This structure is redundant as ssd_part contains view */
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struct ssd_hover_state {
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struct view *view;
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struct ssd_button *button;
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struct ssd_part_button *button;
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};
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struct wlr_buffer;
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struct wlr_scene_tree;
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/* SSD internal helpers to create various SSD elements */
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/* TODO: Replace some common args with a struct */
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struct ssd_part *add_scene_part(
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struct wl_list *part_list, enum ssd_part_type type);
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struct ssd_part *add_scene_rect(
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struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, int width, int height, int x, int y,
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float color[4]);
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struct ssd_part *add_scene_buffer(
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struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, struct wlr_buffer *buffer, int x, int y);
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struct ssd_part *add_scene_button(struct wl_list *part_list,
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struct ssd_part *attach_ssd_part(enum ssd_part_type type, struct view *view,
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struct wlr_scene_node *node);
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struct ssd_part_button *attach_ssd_part_button(struct wl_list *button_parts,
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enum ssd_part_type type, struct wlr_scene_tree *parent,
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struct lab_img *buffers[LAB_BS_ALL + 1], int x, int y,
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struct lab_img *imgs[LAB_BS_ALL + 1], int x, int y,
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struct view *view);
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/* SSD internal helpers */
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struct ssd_part *ssd_get_part(
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struct wl_list *part_list, enum ssd_part_type type);
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void ssd_destroy_parts(struct wl_list *list);
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struct ssd_part_button *button_try_from_ssd_part(struct ssd_part *part);
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/* SSD internal */
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void ssd_titlebar_create(struct ssd *ssd);
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@ -6,6 +6,13 @@
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#include "common/edge.h"
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#include "config/types.h"
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enum ssd_active_state {
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SSD_INACTIVE = 0,
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SSD_ACTIVE = 1,
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};
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#define FOR_EACH_ACTIVE_STATE(active) for (active = SSD_INACTIVE; active <= SSD_ACTIVE; active++)
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struct wlr_cursor;
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/*
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@ -36,11 +43,8 @@ enum ssd_part_type {
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LAB_SSD_BUTTON,
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LAB_SSD_PART_TITLEBAR,
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LAB_SSD_PART_TITLEBAR_CORNER_RIGHT,
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LAB_SSD_PART_TITLEBAR_CORNER_LEFT,
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LAB_SSD_PART_TITLE,
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/* shared by shadows, borders and extents */
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LAB_SSD_PART_CORNER_TOP_LEFT,
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LAB_SSD_PART_CORNER_TOP_RIGHT,
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LAB_SSD_PART_CORNER_BOTTOM_RIGHT,
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@ -64,8 +68,8 @@ enum ssd_part_type {
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/* Forward declare arguments */
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struct ssd;
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struct ssd_button;
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struct ssd_hover_state;
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struct ssd_part;
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struct view;
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struct wlr_scene;
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struct wlr_scene_node;
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@ -96,12 +100,17 @@ struct ssd_hover_state *ssd_hover_state_new(void);
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void ssd_update_button_hover(struct wlr_scene_node *node,
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struct ssd_hover_state *hover_state);
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enum ssd_part_type ssd_button_get_type(const struct ssd_button *button);
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struct view *ssd_button_get_view(const struct ssd_button *button);
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enum ssd_part_type ssd_part_get_type(const struct ssd_part *part);
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struct view *ssd_part_get_view(const struct ssd_part *part);
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/* Public SSD helpers */
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enum ssd_part_type ssd_get_part_type(const struct ssd *ssd,
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struct wlr_scene_node *node, struct wlr_cursor *cursor);
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/*
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* Returns a part type that represents a mouse context like "Top", "Left" and
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* "TRCorner" when the cursor is on the window border or resizing handle.
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*/
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enum ssd_part_type ssd_get_resizing_type(const struct ssd *ssd,
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struct wlr_cursor *cursor);
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enum lab_edge ssd_resize_edges(enum ssd_part_type type);
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bool ssd_part_contains(enum ssd_part_type whole, enum ssd_part_type candidate);
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enum lab_ssd_mode ssd_mode_parse(const char *mode);
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@ -192,6 +192,7 @@ struct theme {
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int mag_border_width;
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};
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/* TODO: replace with enum ssd_active_state */
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#define THEME_INACTIVE 0
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#define THEME_ACTIVE 1
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@ -155,6 +155,7 @@ fill_section(const char *content, struct wl_list *list, uint32_t *found_buttons)
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assert(type != LAB_SSD_NONE);
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/* We no longer need this check, but let's keep it just in case */
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if (*found_buttons & (1 << type)) {
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wlr_log(WLR_ERROR, "ignoring duplicated button type '%s'",
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identifier);
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@ -302,22 +302,30 @@ get_cursor_context(struct server *server)
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case LAB_NODE_DESC_VIEW:
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case LAB_NODE_DESC_XDG_POPUP:
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ret.view = desc->data;
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ret.type = ssd_get_part_type(
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ret.view->ssd, ret.node, cursor);
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if (ret.type == LAB_SSD_CLIENT) {
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if (ret.node->type == WLR_SCENE_NODE_BUFFER
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&& lab_wlr_surface_from_node(ret.node)) {
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ret.type = LAB_SSD_CLIENT;
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ret.surface = lab_wlr_surface_from_node(ret.node);
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} else {
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/* should never be reached */
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wlr_log(WLR_ERROR, "cursor not on client or ssd");
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}
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return ret;
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case LAB_NODE_DESC_SSD_BUTTON: {
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/*
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* Always return the top scene node for SSD
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* buttons
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*/
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struct ssd_button *button =
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node_ssd_button_from_node(node);
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case LAB_NODE_DESC_SSD_PART: {
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struct ssd_part *part = node_ssd_part_from_node(node);
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ret.node = node;
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ret.type = ssd_button_get_type(button);
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ret.view = ssd_button_get_view(button);
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ret.view = ssd_part_get_view(part);
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/* Detect mouse contexts like Top, Left and TRCorner */
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ret.type = ssd_get_resizing_type(ret.view->ssd, cursor);
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if (ret.type == LAB_SSD_NONE) {
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/*
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* Otherwise, detect mouse contexts like
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* Title, Titlebar and Iconify
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*/
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ret.type = ssd_part_get_type(part);
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}
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return ret;
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}
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case LAB_NODE_DESC_LAYER_SURFACE:
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@ -71,13 +71,13 @@ node_menuitem_from_node(struct wlr_scene_node *wlr_scene_node)
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return (struct menuitem *)node_descriptor->data;
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}
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struct ssd_button *
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node_ssd_button_from_node(struct wlr_scene_node *wlr_scene_node)
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struct ssd_part *
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node_ssd_part_from_node(struct wlr_scene_node *wlr_scene_node)
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{
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||||
assert(wlr_scene_node->data);
|
||||
struct node_descriptor *node_descriptor = wlr_scene_node->data;
|
||||
assert(node_descriptor->type == LAB_NODE_DESC_SSD_BUTTON);
|
||||
return (struct ssd_button *)node_descriptor->data;
|
||||
assert(node_descriptor->type == LAB_NODE_DESC_SSD_PART);
|
||||
return (struct ssd_part *)node_descriptor->data;
|
||||
}
|
||||
|
||||
struct scaled_scene_buffer *
|
||||
|
|
|
|||
|
|
@ -2,16 +2,13 @@
|
|||
|
||||
#include <assert.h>
|
||||
#include <wlr/types/wlr_scene.h>
|
||||
#include "common/macros.h"
|
||||
#include "common/scene-helpers.h"
|
||||
#include "labwc.h"
|
||||
#include "ssd-internal.h"
|
||||
#include "theme.h"
|
||||
#include "view.h"
|
||||
|
||||
#define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \
|
||||
&(ssd)->border.active, \
|
||||
&(ssd)->border.inactive)
|
||||
|
||||
void
|
||||
ssd_border_create(struct ssd *ssd)
|
||||
{
|
||||
|
|
@ -25,35 +22,37 @@ ssd_border_create(struct ssd *ssd)
|
|||
int full_width = width + 2 * theme->border_width;
|
||||
int corner_width = ssd_get_corner_width();
|
||||
|
||||
float *color;
|
||||
struct wlr_scene_tree *parent;
|
||||
struct ssd_sub_tree *subtree;
|
||||
int active;
|
||||
|
||||
ssd->border.tree = wlr_scene_tree_create(ssd->tree);
|
||||
wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
|
||||
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
|
||||
subtree->tree = wlr_scene_tree_create(ssd->border.tree);
|
||||
parent = subtree->tree;
|
||||
active = (subtree == &ssd->border.active) ?
|
||||
THEME_ACTIVE : THEME_INACTIVE;
|
||||
struct wlr_scene_tree *parent = subtree->tree;
|
||||
wlr_scene_node_set_enabled(&parent->node, active);
|
||||
color = theme->window[active].border_color;
|
||||
float *color = theme->window[active].border_color;
|
||||
|
||||
wl_list_init(&subtree->parts);
|
||||
add_scene_rect(&subtree->parts, LAB_SSD_PART_LEFT, parent,
|
||||
theme->border_width, height, 0, 0, color);
|
||||
add_scene_rect(&subtree->parts, LAB_SSD_PART_RIGHT, parent,
|
||||
theme->border_width, height,
|
||||
theme->border_width + width, 0, color);
|
||||
add_scene_rect(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
|
||||
full_width, theme->border_width, 0, height, color);
|
||||
add_scene_rect(&subtree->parts, LAB_SSD_PART_TOP, parent,
|
||||
MAX(width - 2 * corner_width, 0), theme->border_width,
|
||||
subtree->left = wlr_scene_rect_create(parent,
|
||||
theme->border_width, height, color);
|
||||
wlr_scene_node_set_position(&subtree->left->node, 0, 0);
|
||||
|
||||
subtree->right = wlr_scene_rect_create(parent,
|
||||
theme->border_width, height, color);
|
||||
wlr_scene_node_set_position(&subtree->right->node,
|
||||
theme->border_width + width, 0);
|
||||
|
||||
subtree->bottom = wlr_scene_rect_create(parent,
|
||||
full_width, theme->border_width, color);
|
||||
wlr_scene_node_set_position(&subtree->bottom->node,
|
||||
0, height);
|
||||
|
||||
subtree->top = wlr_scene_rect_create(parent,
|
||||
MAX(width - 2 * corner_width, 0), theme->border_width, color);
|
||||
wlr_scene_node_set_position(&subtree->top->node,
|
||||
theme->border_width + corner_width,
|
||||
-(ssd->titlebar.height + theme->border_width), color);
|
||||
} FOR_EACH_END
|
||||
-(ssd->titlebar.height + theme->border_width));
|
||||
}
|
||||
|
||||
if (view->maximized == VIEW_AXIS_BOTH) {
|
||||
wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
|
||||
|
|
@ -129,50 +128,30 @@ ssd_border_update(struct ssd *ssd)
|
|||
? 0
|
||||
: theme->border_width + corner_width;
|
||||
|
||||
struct ssd_part *part;
|
||||
struct wlr_scene_rect *rect;
|
||||
struct ssd_sub_tree *subtree;
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
wl_list_for_each(part, &subtree->parts, link) {
|
||||
rect = wlr_scene_rect_from_node(part->node);
|
||||
switch (part->type) {
|
||||
case LAB_SSD_PART_LEFT:
|
||||
wlr_scene_rect_set_size(rect,
|
||||
theme->border_width,
|
||||
side_height);
|
||||
wlr_scene_node_set_position(part->node,
|
||||
0,
|
||||
side_y);
|
||||
continue;
|
||||
case LAB_SSD_PART_RIGHT:
|
||||
wlr_scene_rect_set_size(rect,
|
||||
theme->border_width,
|
||||
side_height);
|
||||
wlr_scene_node_set_position(part->node,
|
||||
theme->border_width + width,
|
||||
side_y);
|
||||
continue;
|
||||
case LAB_SSD_PART_BOTTOM:
|
||||
wlr_scene_rect_set_size(rect,
|
||||
full_width,
|
||||
theme->border_width);
|
||||
wlr_scene_node_set_position(part->node,
|
||||
0,
|
||||
height);
|
||||
continue;
|
||||
case LAB_SSD_PART_TOP:
|
||||
wlr_scene_rect_set_size(rect,
|
||||
top_width,
|
||||
theme->border_width);
|
||||
wlr_scene_node_set_position(part->node,
|
||||
top_x,
|
||||
-(ssd->titlebar.height + theme->border_width));
|
||||
continue;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} FOR_EACH_END
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
|
||||
|
||||
wlr_scene_rect_set_size(subtree->left,
|
||||
theme->border_width, side_height);
|
||||
wlr_scene_node_set_position(&subtree->left->node,
|
||||
0, side_y);
|
||||
|
||||
wlr_scene_rect_set_size(subtree->right,
|
||||
theme->border_width, side_height);
|
||||
wlr_scene_node_set_position(&subtree->right->node,
|
||||
theme->border_width + width, side_y);
|
||||
|
||||
wlr_scene_rect_set_size(subtree->bottom,
|
||||
full_width, theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->bottom->node,
|
||||
0, height);
|
||||
|
||||
wlr_scene_rect_set_size(subtree->top,
|
||||
top_width, theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->top->node,
|
||||
top_x, -(ssd->titlebar.height + theme->border_width));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
|
@ -181,15 +160,6 @@ ssd_border_destroy(struct ssd *ssd)
|
|||
assert(ssd);
|
||||
assert(ssd->border.tree);
|
||||
|
||||
struct ssd_sub_tree *subtree;
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
ssd_destroy_parts(&subtree->parts);
|
||||
wlr_scene_node_destroy(&subtree->tree->node);
|
||||
subtree->tree = NULL;
|
||||
} FOR_EACH_END
|
||||
|
||||
wlr_scene_node_destroy(&ssd->border.tree->node);
|
||||
ssd->border.tree = NULL;
|
||||
ssd->border = (struct ssd_border_scene){0};
|
||||
}
|
||||
|
||||
#undef FOR_EACH_STATE
|
||||
|
|
|
|||
|
|
@ -11,22 +11,11 @@
|
|||
#include "theme.h"
|
||||
#include "view.h"
|
||||
|
||||
static struct ssd_part *
|
||||
add_extent(struct wl_list *part_list, enum ssd_part_type type,
|
||||
struct wlr_scene_tree *parent)
|
||||
{
|
||||
float invisible[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
struct ssd_part *part = add_scene_part(part_list, type);
|
||||
part->node = &wlr_scene_rect_create(parent, 0, 0, invisible)->node;
|
||||
return part;
|
||||
}
|
||||
|
||||
void
|
||||
ssd_extents_create(struct ssd *ssd)
|
||||
{
|
||||
struct view *view = ssd->view;
|
||||
struct theme *theme = view->server->theme;
|
||||
struct wl_list *part_list = &ssd->extents.parts;
|
||||
|
||||
int border_width = MAX(0, MAX(rc.resize_minimum_area, theme->border_width));
|
||||
|
||||
|
|
@ -35,14 +24,14 @@ ssd_extents_create(struct ssd *ssd)
|
|||
if (view->fullscreen || view->maximized == VIEW_AXIS_BOTH) {
|
||||
wlr_scene_node_set_enabled(&parent->node, false);
|
||||
}
|
||||
wl_list_init(&ssd->extents.parts);
|
||||
wlr_scene_node_set_position(&parent->node,
|
||||
-border_width, -(ssd->titlebar.height + border_width));
|
||||
|
||||
add_extent(part_list, LAB_SSD_PART_TOP, parent);
|
||||
add_extent(part_list, LAB_SSD_PART_LEFT, parent);
|
||||
add_extent(part_list, LAB_SSD_PART_RIGHT, parent);
|
||||
add_extent(part_list, LAB_SSD_PART_BOTTOM, parent);
|
||||
float invisible[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
ssd->extents.top = wlr_scene_rect_create(parent, 0, 0, invisible);
|
||||
ssd->extents.left = wlr_scene_rect_create(parent, 0, 0, invisible);
|
||||
ssd->extents.right = wlr_scene_rect_create(parent, 0, 0, invisible);
|
||||
ssd->extents.bottom = wlr_scene_rect_create(parent, 0, 0, invisible);
|
||||
|
||||
/* Initial manual update to keep X11 applications happy */
|
||||
ssd_extents_update(ssd);
|
||||
|
|
@ -121,10 +110,6 @@ ssd_extents_update(struct ssd *ssd)
|
|||
int border_width = MAX(rc.resize_minimum_area, theme->border_width);
|
||||
int extended_area = MAX(0, rc.resize_minimum_area - theme->border_width);
|
||||
|
||||
struct ssd_part *part;
|
||||
struct wlr_scene_rect *rect;
|
||||
struct wlr_box target;
|
||||
|
||||
/* Make sure we update the y offset based on titlebar shown / hidden */
|
||||
wlr_scene_node_set_position(&ssd->extents.tree->node,
|
||||
-border_width, -(ssd->titlebar.height + border_width));
|
||||
|
|
@ -151,43 +136,19 @@ ssd_extents_update(struct ssd *ssd)
|
|||
wlr_scene_node_coords(&ssd->extents.tree->node, &base_x, &base_y);
|
||||
pixman_region32_translate(&usable, -base_x, -base_y);
|
||||
|
||||
wl_list_for_each(part, &ssd->extents.parts, link) {
|
||||
rect = wlr_scene_rect_from_node(part->node);
|
||||
switch (part->type) {
|
||||
case LAB_SSD_PART_TOP:
|
||||
target.x = 0;
|
||||
target.y = 0;
|
||||
target.width = full_width + extended_area * 2;
|
||||
target.height = extended_area;
|
||||
break;
|
||||
case LAB_SSD_PART_LEFT:
|
||||
target.x = 0;
|
||||
target.y = extended_area;
|
||||
target.width = extended_area;
|
||||
target.height = full_height;
|
||||
break;
|
||||
case LAB_SSD_PART_RIGHT:
|
||||
target.x = extended_area + full_width;
|
||||
target.y = extended_area;
|
||||
target.width = extended_area;
|
||||
target.height = full_height;
|
||||
break;
|
||||
case LAB_SSD_PART_BOTTOM:
|
||||
target.x = 0;
|
||||
target.y = extended_area + full_height;
|
||||
target.width = full_width + extended_area * 2;
|
||||
target.height = extended_area;
|
||||
break;
|
||||
default:
|
||||
/* not reached */
|
||||
assert(false);
|
||||
/* suppress warnings with NDEBUG */
|
||||
target = (struct wlr_box){0};
|
||||
}
|
||||
resize_extent_within_usable(ssd->extents.top, &usable,
|
||||
0, 0,
|
||||
full_width + extended_area * 2, extended_area);
|
||||
resize_extent_within_usable(ssd->extents.left, &usable,
|
||||
0, extended_area,
|
||||
extended_area, full_height);
|
||||
resize_extent_within_usable(ssd->extents.right, &usable,
|
||||
extended_area + full_width, extended_area,
|
||||
extended_area, full_height);
|
||||
resize_extent_within_usable(ssd->extents.bottom, &usable,
|
||||
0, extended_area + full_height,
|
||||
full_width + extended_area * 2, extended_area);
|
||||
|
||||
resize_extent_within_usable(rect, &usable,
|
||||
target.x, target.y, target.width, target.height);
|
||||
}
|
||||
pixman_region32_fini(&usable);
|
||||
}
|
||||
|
||||
|
|
@ -198,7 +159,6 @@ ssd_extents_destroy(struct ssd *ssd)
|
|||
return;
|
||||
}
|
||||
|
||||
ssd_destroy_parts(&ssd->extents.parts);
|
||||
wlr_scene_node_destroy(&ssd->extents.tree->node);
|
||||
ssd->extents.tree = NULL;
|
||||
ssd->extents = (struct ssd_extents_scene){0};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,100 +1,77 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-only
|
||||
|
||||
#include <assert.h>
|
||||
#include "buffer.h"
|
||||
#include "common/box.h"
|
||||
#include "config/rcxml.h"
|
||||
#include "common/list.h"
|
||||
#include "common/mem.h"
|
||||
#include "common/scaled-icon-buffer.h"
|
||||
#include "common/scaled-img-buffer.h"
|
||||
#include "config/rcxml.h"
|
||||
#include "labwc.h"
|
||||
#include "node.h"
|
||||
#include "ssd-internal.h"
|
||||
|
||||
/* Internal helpers */
|
||||
static void
|
||||
handle_button_node_destroy(struct wl_listener *listener, void *data)
|
||||
handle_node_destroy(struct wl_listener *listener, void *data)
|
||||
{
|
||||
struct ssd_button *button = wl_container_of(listener, button, destroy);
|
||||
wl_list_remove(&button->destroy.link);
|
||||
free(button);
|
||||
}
|
||||
struct ssd_part *part = wl_container_of(listener, part, node_destroy);
|
||||
wl_list_remove(&part->node_destroy.link);
|
||||
|
||||
/*
|
||||
* Create a new node_descriptor containing a link to a new ssd_button struct.
|
||||
* Both will be destroyed automatically once the scene_node they are attached
|
||||
* to is destroyed.
|
||||
*/
|
||||
static struct ssd_button *
|
||||
ssd_button_descriptor_create(struct wlr_scene_node *node)
|
||||
{
|
||||
/* Create new ssd_button */
|
||||
struct ssd_button *button = znew(*button);
|
||||
struct ssd_part_button *button = button_try_from_ssd_part(part);
|
||||
if (button) {
|
||||
wl_list_remove(&button->link);
|
||||
}
|
||||
|
||||
/* Let it destroy automatically when the scene node destroys */
|
||||
button->destroy.notify = handle_button_node_destroy;
|
||||
wl_signal_add(&node->events.destroy, &button->destroy);
|
||||
|
||||
/* And finally attach the ssd_button to a node descriptor */
|
||||
node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
|
||||
return button;
|
||||
free(part);
|
||||
}
|
||||
|
||||
/* Internal API */
|
||||
struct ssd_part *
|
||||
add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
|
||||
|
||||
/*
|
||||
* Create a new node_descriptor containing a link to a new ssd_part struct.
|
||||
* Both will be destroyed automatically once the scene_node they are attached
|
||||
* to is destroyed.
|
||||
*/
|
||||
static void
|
||||
init_ssd_part(struct ssd_part *part, enum ssd_part_type type,
|
||||
struct view *view, struct wlr_scene_node *node)
|
||||
{
|
||||
struct ssd_part *part = znew(*part);
|
||||
part->type = type;
|
||||
wl_list_append(part_list, &part->link);
|
||||
return part;
|
||||
part->node = node;
|
||||
part->view = view;
|
||||
|
||||
node_descriptor_create(node, LAB_NODE_DESC_SSD_PART, part);
|
||||
part->node_destroy.notify = handle_node_destroy;
|
||||
wl_signal_add(&node->events.destroy, &part->node_destroy);
|
||||
}
|
||||
|
||||
struct ssd_part *
|
||||
add_scene_rect(struct wl_list *list, enum ssd_part_type type,
|
||||
struct wlr_scene_tree *parent, int width, int height,
|
||||
int x, int y, float color[4])
|
||||
attach_ssd_part(enum ssd_part_type type, struct view *view,
|
||||
struct wlr_scene_node *node)
|
||||
{
|
||||
assert(width >= 0 && height >= 0);
|
||||
struct ssd_part *part = add_scene_part(list, type);
|
||||
part->node = &wlr_scene_rect_create(
|
||||
parent, width, height, color)->node;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
assert(!ssd_part_contains(LAB_SSD_BUTTON, type));
|
||||
struct ssd_part *part = znew(*part);
|
||||
init_ssd_part(part, type, view, node);
|
||||
return part;
|
||||
}
|
||||
|
||||
struct ssd_part *
|
||||
add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
|
||||
struct wlr_scene_tree *parent, struct wlr_buffer *buffer,
|
||||
int x, int y)
|
||||
{
|
||||
struct ssd_part *part = add_scene_part(list, type);
|
||||
part->node = &wlr_scene_buffer_create(parent, buffer)->node;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
return part;
|
||||
}
|
||||
|
||||
struct ssd_part *
|
||||
add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
|
||||
struct ssd_part_button *
|
||||
attach_ssd_part_button(struct wl_list *button_parts, enum ssd_part_type type,
|
||||
struct wlr_scene_tree *parent,
|
||||
struct lab_img *imgs[LAB_BS_ALL + 1],
|
||||
int x, int y, struct view *view)
|
||||
{
|
||||
struct ssd_part *button_root = add_scene_part(part_list, type);
|
||||
parent = wlr_scene_tree_create(parent);
|
||||
button_root->node = &parent->node;
|
||||
wlr_scene_node_set_position(button_root->node, x, y);
|
||||
struct wlr_scene_tree *root = wlr_scene_tree_create(parent);
|
||||
wlr_scene_node_set_position(&root->node, x, y);
|
||||
|
||||
struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
|
||||
button->type = type;
|
||||
button->view = view;
|
||||
assert(ssd_part_contains(LAB_SSD_BUTTON, type));
|
||||
struct ssd_part_button *button = znew(*button);
|
||||
init_ssd_part(&button->base, type, view, &root->node);
|
||||
wl_list_append(button_parts, &button->link);
|
||||
|
||||
/* Hitbox */
|
||||
float invisible[4] = { 0, 0, 0, 0 };
|
||||
add_scene_rect(part_list, type, parent,
|
||||
rc.theme->window_button_width, rc.theme->window_button_height, 0, 0,
|
||||
invisible);
|
||||
wlr_scene_rect_create(root, rc.theme->window_button_width,
|
||||
rc.theme->window_button_height, invisible);
|
||||
|
||||
/* Icons */
|
||||
int button_width = rc.theme->window_button_width;
|
||||
|
|
@ -110,14 +87,13 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
|
|||
int icon_padding = button_width / 10;
|
||||
|
||||
if (type == LAB_SSD_BUTTON_WINDOW_ICON) {
|
||||
struct ssd_part *icon_part = add_scene_part(part_list, type);
|
||||
struct scaled_icon_buffer *icon_buffer =
|
||||
scaled_icon_buffer_create(parent, view->server,
|
||||
scaled_icon_buffer_create(root, view->server,
|
||||
button_width - 2 * icon_padding, button_height);
|
||||
scaled_icon_buffer_set_view(icon_buffer, view);
|
||||
assert(icon_buffer);
|
||||
icon_part->node = &icon_buffer->scene_buffer->node;
|
||||
wlr_scene_node_set_position(icon_part->node, icon_padding, 0);
|
||||
struct wlr_scene_node *icon_node = &icon_buffer->scene_buffer->node;
|
||||
scaled_icon_buffer_set_view(icon_buffer, view);
|
||||
wlr_scene_node_set_position(icon_node, icon_padding, 0);
|
||||
button->window_icon = icon_buffer;
|
||||
} else {
|
||||
for (uint8_t state_set = LAB_BS_DEFAULT;
|
||||
|
|
@ -125,13 +101,12 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
|
|||
if (!imgs[state_set]) {
|
||||
continue;
|
||||
}
|
||||
struct ssd_part *icon_part = add_scene_part(part_list, type);
|
||||
struct scaled_img_buffer *img_buffer = scaled_img_buffer_create(
|
||||
parent, imgs[state_set], rc.theme->window_button_width,
|
||||
root, imgs[state_set], rc.theme->window_button_width,
|
||||
rc.theme->window_button_height);
|
||||
assert(img_buffer);
|
||||
icon_part->node = &img_buffer->scene_buffer->node;
|
||||
wlr_scene_node_set_enabled(icon_part->node, false);
|
||||
struct wlr_scene_node *icon_node = &img_buffer->scene_buffer->node;
|
||||
wlr_scene_node_set_enabled(icon_node, false);
|
||||
button->img_buffers[state_set] = img_buffer;
|
||||
}
|
||||
/* Initially show non-hover, non-toggled, unrounded variant */
|
||||
|
|
@ -139,34 +114,14 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
|
|||
&button->img_buffers[LAB_BS_DEFAULT]->scene_buffer->node, true);
|
||||
}
|
||||
|
||||
return button_root;
|
||||
return button;
|
||||
}
|
||||
|
||||
struct ssd_part *
|
||||
ssd_get_part(struct wl_list *part_list, enum ssd_part_type type)
|
||||
struct ssd_part_button *
|
||||
button_try_from_ssd_part(struct ssd_part *part)
|
||||
{
|
||||
struct ssd_part *part;
|
||||
wl_list_for_each(part, part_list, link) {
|
||||
if (part->type == type) {
|
||||
return part;
|
||||
}
|
||||
if (ssd_part_contains(LAB_SSD_BUTTON, part->type)) {
|
||||
return (struct ssd_part_button *)part;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
ssd_destroy_parts(struct wl_list *list)
|
||||
{
|
||||
struct ssd_part *part, *tmp;
|
||||
wl_list_for_each_reverse_safe(part, tmp, list, link) {
|
||||
if (part->node) {
|
||||
wlr_scene_node_destroy(part->node);
|
||||
part->node = NULL;
|
||||
}
|
||||
/* part->buffer will free itself along the scene_buffer node */
|
||||
part->buffer = NULL;
|
||||
wl_list_remove(&part->link);
|
||||
free(part);
|
||||
}
|
||||
assert(wl_list_empty(list));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,10 +10,6 @@
|
|||
#include "theme.h"
|
||||
#include "view.h"
|
||||
|
||||
#define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \
|
||||
&(ssd)->shadow.active, \
|
||||
&(ssd)->shadow.inactive)
|
||||
|
||||
/*
|
||||
* Implements point_accepts_input for a buffer which never accepts input
|
||||
* because drop-shadows should never catch clicks!
|
||||
|
|
@ -50,12 +46,10 @@ corner_scale_crop(struct wlr_scene_buffer *buffer, int horizontal_overlap,
|
|||
* drop-shadow.
|
||||
*/
|
||||
static void
|
||||
set_shadow_part_geometry(struct ssd_part *part, int width, int height,
|
||||
int titlebar_height, int corner_size, int inset,
|
||||
int visible_shadow_width)
|
||||
set_shadow_parts_geometry(struct ssd_shadow_subtree *subtree,
|
||||
int width, int height, int titlebar_height, int corner_size,
|
||||
int inset, int visible_shadow_width)
|
||||
{
|
||||
struct wlr_scene_buffer *scene_buf =
|
||||
wlr_scene_buffer_from_node(part->node);
|
||||
/*
|
||||
* If the shadow inset is greater than half the overall window height
|
||||
* or width (eg. because the window is shaded or because we have a
|
||||
|
|
@ -81,83 +75,69 @@ set_shadow_part_geometry(struct ssd_part *part, int width, int height,
|
|||
* the top-left and bottom-right corners one pixel wider (if the width
|
||||
* is odd) or taller (if the height is odd).
|
||||
*/
|
||||
if (part->type == LAB_SSD_PART_CORNER_TOP_LEFT
|
||||
|| part->type == LAB_SSD_PART_CORNER_BOTTOM_RIGHT) {
|
||||
if (horizontal_overlap > 0) {
|
||||
horizontal_overlap -= width % 2;
|
||||
}
|
||||
if (vertical_overlap > 0) {
|
||||
vertical_overlap -= height % 2;
|
||||
}
|
||||
int horizontal_overlap_downsized = horizontal_overlap;
|
||||
if (horizontal_overlap > 0) {
|
||||
horizontal_overlap_downsized -= width % 2;
|
||||
}
|
||||
int vertical_overlap_downsized = vertical_overlap;
|
||||
if (vertical_overlap > 0) {
|
||||
vertical_overlap_downsized -= height % 2;
|
||||
}
|
||||
|
||||
int x;
|
||||
int y;
|
||||
|
||||
switch (part->type) {
|
||||
case LAB_SSD_PART_CORNER_BOTTOM_RIGHT:
|
||||
x = width - inset + horizontal_overlap;
|
||||
y = -titlebar_height + height - inset + vertical_overlap;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
corner_scale_crop(scene_buf, horizontal_overlap,
|
||||
vertical_overlap, corner_size);
|
||||
break;
|
||||
case LAB_SSD_PART_CORNER_BOTTOM_LEFT:
|
||||
x = -visible_shadow_width;
|
||||
y = -titlebar_height + height - inset + vertical_overlap;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
corner_scale_crop(scene_buf, horizontal_overlap,
|
||||
vertical_overlap, corner_size);
|
||||
break;
|
||||
case LAB_SSD_PART_CORNER_TOP_LEFT:
|
||||
x = -visible_shadow_width;
|
||||
y = -titlebar_height - visible_shadow_width;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
corner_scale_crop(scene_buf, horizontal_overlap,
|
||||
vertical_overlap, corner_size);
|
||||
break;
|
||||
case LAB_SSD_PART_CORNER_TOP_RIGHT:
|
||||
x = width - inset + horizontal_overlap;
|
||||
y = -titlebar_height - visible_shadow_width;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
corner_scale_crop(scene_buf, horizontal_overlap,
|
||||
vertical_overlap, corner_size);
|
||||
break;
|
||||
case LAB_SSD_PART_RIGHT:
|
||||
x = width;
|
||||
y = -titlebar_height + inset;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
wlr_scene_buffer_set_dest_size(
|
||||
scene_buf, visible_shadow_width, MAX(height - 2 * inset, 0));
|
||||
wlr_scene_node_set_enabled(part->node, show_sides);
|
||||
break;
|
||||
case LAB_SSD_PART_BOTTOM:
|
||||
x = inset;
|
||||
y = -titlebar_height + height;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
wlr_scene_buffer_set_dest_size(
|
||||
scene_buf, MAX(width - 2 * inset, 0), visible_shadow_width);
|
||||
wlr_scene_node_set_enabled(part->node, show_topbottom);
|
||||
break;
|
||||
case LAB_SSD_PART_LEFT:
|
||||
x = -visible_shadow_width;
|
||||
y = -titlebar_height + inset;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
wlr_scene_buffer_set_dest_size(
|
||||
scene_buf, visible_shadow_width, MAX(height - 2 * inset, 0));
|
||||
wlr_scene_node_set_enabled(part->node, show_sides);
|
||||
break;
|
||||
case LAB_SSD_PART_TOP:
|
||||
x = inset;
|
||||
y = -titlebar_height - visible_shadow_width;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
wlr_scene_buffer_set_dest_size(
|
||||
scene_buf, MAX(width - 2 * inset, 0), visible_shadow_width);
|
||||
wlr_scene_node_set_enabled(part->node, show_topbottom);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
x = width - inset + horizontal_overlap_downsized;
|
||||
y = -titlebar_height + height - inset + vertical_overlap_downsized;
|
||||
wlr_scene_node_set_position(&subtree->bottom_right->node, x, y);
|
||||
corner_scale_crop(subtree->bottom_right, horizontal_overlap_downsized,
|
||||
vertical_overlap_downsized, corner_size);
|
||||
|
||||
x = -visible_shadow_width;
|
||||
y = -titlebar_height + height - inset + vertical_overlap;
|
||||
wlr_scene_node_set_position(&subtree->bottom_left->node, x, y);
|
||||
corner_scale_crop(subtree->bottom_left, horizontal_overlap,
|
||||
vertical_overlap, corner_size);
|
||||
|
||||
x = -visible_shadow_width;
|
||||
y = -titlebar_height - visible_shadow_width;
|
||||
wlr_scene_node_set_position(&subtree->top_left->node, x, y);
|
||||
corner_scale_crop(subtree->top_left, horizontal_overlap_downsized,
|
||||
vertical_overlap_downsized, corner_size);
|
||||
|
||||
x = width - inset + horizontal_overlap;
|
||||
y = -titlebar_height - visible_shadow_width;
|
||||
wlr_scene_node_set_position(&subtree->top_right->node, x, y);
|
||||
corner_scale_crop(subtree->top_right, horizontal_overlap,
|
||||
vertical_overlap, corner_size);
|
||||
|
||||
x = width;
|
||||
y = -titlebar_height + inset;
|
||||
wlr_scene_node_set_position(&subtree->right->node, x, y);
|
||||
wlr_scene_buffer_set_dest_size(subtree->right,
|
||||
visible_shadow_width, MAX(height - 2 * inset, 0));
|
||||
wlr_scene_node_set_enabled(&subtree->right->node, show_sides);
|
||||
|
||||
x = inset;
|
||||
y = -titlebar_height + height;
|
||||
wlr_scene_node_set_position(&subtree->bottom->node, x, y);
|
||||
wlr_scene_buffer_set_dest_size(subtree->bottom,
|
||||
MAX(width - 2 * inset, 0), visible_shadow_width);
|
||||
wlr_scene_node_set_enabled(&subtree->bottom->node, show_topbottom);
|
||||
|
||||
x = -visible_shadow_width;
|
||||
y = -titlebar_height + inset;
|
||||
wlr_scene_node_set_position(&subtree->left->node, x, y);
|
||||
wlr_scene_buffer_set_dest_size(subtree->left,
|
||||
visible_shadow_width, MAX(height - 2 * inset, 0));
|
||||
wlr_scene_node_set_enabled(&subtree->left->node, show_sides);
|
||||
|
||||
x = inset;
|
||||
y = -titlebar_height - visible_shadow_width;
|
||||
wlr_scene_node_set_position(&subtree->top->node, x, y);
|
||||
wlr_scene_buffer_set_dest_size(subtree->top,
|
||||
MAX(width - 2 * inset, 0), visible_shadow_width);
|
||||
wlr_scene_node_set_enabled(&subtree->top->node, show_topbottom);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
@ -169,17 +149,14 @@ set_shadow_geometry(struct ssd *ssd)
|
|||
int width = view->current.width;
|
||||
int height = view_effective_height(view, false) + titlebar_height;
|
||||
|
||||
struct ssd_part *part;
|
||||
struct ssd_sub_tree *subtree;
|
||||
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_shadow_subtree *subtree = &ssd->shadow.subtrees[active];
|
||||
if (!subtree->tree) {
|
||||
/* Looks like this type of shadow is disabled */
|
||||
continue;
|
||||
}
|
||||
|
||||
int active = (subtree == &ssd->shadow.active) ?
|
||||
THEME_ACTIVE : THEME_INACTIVE;
|
||||
int visible_shadow_width = theme->window[active].shadow_size;
|
||||
/* inset as a proportion of shadow width */
|
||||
double inset_proportion = SSD_SHADOW_INSET;
|
||||
|
|
@ -194,23 +171,19 @@ set_shadow_geometry(struct ssd *ssd)
|
|||
int corner_size =
|
||||
theme->window[active].shadow_corner_top->logical_height;
|
||||
|
||||
wl_list_for_each(part, &subtree->parts, link) {
|
||||
set_shadow_part_geometry(part, width, height,
|
||||
titlebar_height, corner_size, inset,
|
||||
visible_shadow_width);
|
||||
}
|
||||
} FOR_EACH_END
|
||||
set_shadow_parts_geometry(subtree, width, height,
|
||||
titlebar_height, corner_size, inset,
|
||||
visible_shadow_width);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
make_shadow(struct wl_list *parts, enum ssd_part_type type,
|
||||
static struct wlr_scene_buffer *
|
||||
make_shadow(struct view *view,
|
||||
struct wlr_scene_tree *parent, struct wlr_buffer *buf,
|
||||
enum wl_output_transform tx)
|
||||
{
|
||||
struct ssd_part *part = add_scene_buffer(
|
||||
parts, type, parent, buf, 0, 0);
|
||||
struct wlr_scene_buffer *scene_buf =
|
||||
wlr_scene_buffer_from_node(part->node);
|
||||
wlr_scene_buffer_create(parent, buf);
|
||||
wlr_scene_buffer_set_transform(scene_buf, tx);
|
||||
scene_buf->point_accepts_input = never_accepts_input;
|
||||
/*
|
||||
|
|
@ -218,6 +191,7 @@ make_shadow(struct wl_list *parts, enum ssd_part_type type,
|
|||
* pixel wide/tall. Use nearest-neighbour scaling to workaround.
|
||||
*/
|
||||
scene_buf->filter_mode = WLR_SCALE_FILTER_NEAREST;
|
||||
return scene_buf;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
@ -229,51 +203,47 @@ ssd_shadow_create(struct ssd *ssd)
|
|||
ssd->shadow.tree = wlr_scene_tree_create(ssd->tree);
|
||||
|
||||
struct theme *theme = ssd->view->server->theme;
|
||||
struct wlr_buffer *corner_top_buffer;
|
||||
struct wlr_buffer *corner_bottom_buffer;
|
||||
struct wlr_buffer *edge_buffer;
|
||||
struct ssd_sub_tree *subtree;
|
||||
struct wlr_scene_tree *parent;
|
||||
int active;
|
||||
struct view *view = ssd->view;
|
||||
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
wl_list_init(&subtree->parts);
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_shadow_subtree *subtree = &ssd->shadow.subtrees[active];
|
||||
|
||||
if (!rc.shadows_enabled) {
|
||||
/* Shadows are globally disabled */
|
||||
continue;
|
||||
}
|
||||
active = (subtree == &ssd->shadow.active) ?
|
||||
THEME_ACTIVE : THEME_INACTIVE;
|
||||
if (theme->window[active].shadow_size == 0) {
|
||||
/* Window shadows are disabled */
|
||||
continue;
|
||||
}
|
||||
|
||||
subtree->tree = wlr_scene_tree_create(ssd->shadow.tree);
|
||||
parent = subtree->tree;
|
||||
corner_top_buffer = &theme->window[active].shadow_corner_top->base;
|
||||
corner_bottom_buffer = &theme->window[active].shadow_corner_bottom->base;
|
||||
edge_buffer = &theme->window[active].shadow_edge->base;
|
||||
struct wlr_scene_tree *parent = subtree->tree;
|
||||
struct wlr_buffer *corner_top_buffer =
|
||||
&theme->window[active].shadow_corner_top->base;
|
||||
struct wlr_buffer *corner_bottom_buffer =
|
||||
&theme->window[active].shadow_corner_bottom->base;
|
||||
struct wlr_buffer *edge_buffer =
|
||||
&theme->window[active].shadow_edge->base;
|
||||
|
||||
make_shadow(&subtree->parts, LAB_SSD_PART_CORNER_BOTTOM_RIGHT,
|
||||
parent, corner_bottom_buffer, WL_OUTPUT_TRANSFORM_NORMAL);
|
||||
make_shadow(&subtree->parts, LAB_SSD_PART_CORNER_BOTTOM_LEFT,
|
||||
parent, corner_bottom_buffer, WL_OUTPUT_TRANSFORM_FLIPPED);
|
||||
make_shadow(&subtree->parts, LAB_SSD_PART_CORNER_TOP_LEFT,
|
||||
parent, corner_top_buffer, WL_OUTPUT_TRANSFORM_180);
|
||||
make_shadow(&subtree->parts, LAB_SSD_PART_CORNER_TOP_RIGHT,
|
||||
parent, corner_top_buffer, WL_OUTPUT_TRANSFORM_FLIPPED_180);
|
||||
make_shadow(&subtree->parts, LAB_SSD_PART_RIGHT, parent,
|
||||
subtree->bottom_right = make_shadow(view, parent,
|
||||
corner_bottom_buffer, WL_OUTPUT_TRANSFORM_NORMAL);
|
||||
subtree->bottom_left = make_shadow(view, parent,
|
||||
corner_bottom_buffer, WL_OUTPUT_TRANSFORM_FLIPPED);
|
||||
subtree->top_left = make_shadow(view, parent,
|
||||
corner_top_buffer, WL_OUTPUT_TRANSFORM_180);
|
||||
subtree->top_right = make_shadow(view, parent,
|
||||
corner_top_buffer, WL_OUTPUT_TRANSFORM_FLIPPED_180);
|
||||
subtree->right = make_shadow(view, parent,
|
||||
edge_buffer, WL_OUTPUT_TRANSFORM_NORMAL);
|
||||
make_shadow(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
|
||||
subtree->bottom = make_shadow(view, parent,
|
||||
edge_buffer, WL_OUTPUT_TRANSFORM_90);
|
||||
make_shadow(&subtree->parts, LAB_SSD_PART_LEFT, parent,
|
||||
subtree->left = make_shadow(view, parent,
|
||||
edge_buffer, WL_OUTPUT_TRANSFORM_180);
|
||||
make_shadow(&subtree->parts, LAB_SSD_PART_TOP, parent,
|
||||
subtree->top = make_shadow(view, parent,
|
||||
edge_buffer, WL_OUTPUT_TRANSFORM_270);
|
||||
|
||||
} FOR_EACH_END
|
||||
}
|
||||
|
||||
ssd_shadow_update(ssd);
|
||||
}
|
||||
|
|
@ -310,16 +280,6 @@ ssd_shadow_destroy(struct ssd *ssd)
|
|||
assert(ssd);
|
||||
assert(ssd->shadow.tree);
|
||||
|
||||
struct ssd_sub_tree *subtree;
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
ssd_destroy_parts(&subtree->parts);
|
||||
/*
|
||||
* subtree->tree will be destroyed when its
|
||||
* parent (ssd->shadow.tree) is destroyed.
|
||||
*/
|
||||
subtree->tree = NULL;
|
||||
} FOR_EACH_END
|
||||
|
||||
wlr_scene_node_destroy(&ssd->shadow.tree->node);
|
||||
ssd->shadow.tree = NULL;
|
||||
ssd->shadow = (struct ssd_shadow_scene){0};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,10 +20,6 @@
|
|||
#include "theme.h"
|
||||
#include "view.h"
|
||||
|
||||
#define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \
|
||||
&(ssd)->titlebar.active, \
|
||||
&(ssd)->titlebar.inactive)
|
||||
|
||||
static void set_squared_corners(struct ssd *ssd, bool enable);
|
||||
static void set_alt_button_icon(struct ssd *ssd, enum ssd_part_type type, bool enable);
|
||||
static void update_visible_buttons(struct ssd *ssd);
|
||||
|
|
@ -36,30 +32,26 @@ ssd_titlebar_create(struct ssd *ssd)
|
|||
int width = view->current.width;
|
||||
int corner_width = ssd_get_corner_width();
|
||||
|
||||
struct wlr_scene_tree *parent;
|
||||
struct wlr_buffer *titlebar_fill;
|
||||
struct wlr_buffer *corner_top_left;
|
||||
struct wlr_buffer *corner_top_right;
|
||||
int active;
|
||||
|
||||
ssd->titlebar.tree = wlr_scene_tree_create(ssd->tree);
|
||||
attach_ssd_part(LAB_SSD_PART_TITLEBAR, view, &ssd->tree->node);
|
||||
|
||||
struct ssd_sub_tree *subtree;
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
|
||||
subtree->tree = wlr_scene_tree_create(ssd->titlebar.tree);
|
||||
parent = subtree->tree;
|
||||
active = (subtree == &ssd->titlebar.active) ?
|
||||
THEME_ACTIVE : THEME_INACTIVE;
|
||||
titlebar_fill = &theme->window[active].titlebar_fill->base;
|
||||
corner_top_left = &theme->window[active].corner_top_left_normal->base;
|
||||
corner_top_right = &theme->window[active].corner_top_right_normal->base;
|
||||
struct wlr_scene_tree *parent = subtree->tree;
|
||||
wlr_scene_node_set_enabled(&parent->node, active);
|
||||
wlr_scene_node_set_position(&parent->node, 0, -theme->titlebar_height);
|
||||
wl_list_init(&subtree->parts);
|
||||
|
||||
struct wlr_buffer *titlebar_fill =
|
||||
&theme->window[active].titlebar_fill->base;
|
||||
struct wlr_buffer *corner_top_left =
|
||||
&theme->window[active].corner_top_left_normal->base;
|
||||
struct wlr_buffer *corner_top_right =
|
||||
&theme->window[active].corner_top_right_normal->base;
|
||||
|
||||
/* Background */
|
||||
struct wlr_scene_buffer *bg_scene_buffer =
|
||||
wlr_scene_buffer_create(parent, titlebar_fill);
|
||||
subtree->bar = wlr_scene_buffer_create(parent, titlebar_fill);
|
||||
/*
|
||||
* Work around the wlroots/pixman bug that widened 1px buffer
|
||||
* becomes translucent when bilinear filtering is used.
|
||||
|
|
@ -68,27 +60,25 @@ ssd_titlebar_create(struct ssd *ssd)
|
|||
*/
|
||||
if (wlr_renderer_is_pixman(view->server->renderer)) {
|
||||
wlr_scene_buffer_set_filter_mode(
|
||||
bg_scene_buffer, WLR_SCALE_FILTER_NEAREST);
|
||||
subtree->bar, WLR_SCALE_FILTER_NEAREST);
|
||||
}
|
||||
struct ssd_part *bg_part =
|
||||
add_scene_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
|
||||
bg_part->node = &bg_scene_buffer->node;
|
||||
wlr_scene_node_set_position(bg_part->node, corner_width, 0);
|
||||
wlr_scene_node_set_position(&subtree->bar->node, corner_width, 0);
|
||||
|
||||
add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT, parent,
|
||||
corner_top_left, -rc.theme->border_width, -rc.theme->border_width);
|
||||
add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT, parent,
|
||||
corner_top_right, width - corner_width,
|
||||
-rc.theme->border_width);
|
||||
subtree->corner_left = wlr_scene_buffer_create(parent, corner_top_left);
|
||||
wlr_scene_node_set_position(&subtree->corner_left->node,
|
||||
-rc.theme->border_width, -rc.theme->border_width);
|
||||
|
||||
subtree->corner_right = wlr_scene_buffer_create(parent, corner_top_right);
|
||||
wlr_scene_node_set_position(&subtree->corner_right->node,
|
||||
width - corner_width, -rc.theme->border_width);
|
||||
|
||||
/* Title */
|
||||
struct ssd_part *title_part =
|
||||
add_scene_part(&subtree->parts, LAB_SSD_PART_TITLE);
|
||||
title_part->buffer = scaled_font_buffer_create_for_titlebar(
|
||||
subtree->title = scaled_font_buffer_create_for_titlebar(
|
||||
subtree->tree, theme->titlebar_height,
|
||||
theme->window[active].titlebar_pattern);
|
||||
assert(title_part->buffer);
|
||||
title_part->node = &title_part->buffer->scene_buffer->node;
|
||||
assert(subtree->title);
|
||||
attach_ssd_part(LAB_SSD_PART_TITLE,
|
||||
view, &subtree->title->scene_buffer->node);
|
||||
|
||||
/* Buttons */
|
||||
struct title_button *b;
|
||||
|
|
@ -97,10 +87,13 @@ ssd_titlebar_create(struct ssd *ssd)
|
|||
/* Center vertically within titlebar */
|
||||
int y = (theme->titlebar_height - theme->window_button_height) / 2;
|
||||
|
||||
wl_list_init(&subtree->buttons_left);
|
||||
wl_list_init(&subtree->buttons_right);
|
||||
|
||||
wl_list_for_each(b, &rc.title_buttons_left, link) {
|
||||
struct lab_img **imgs =
|
||||
theme->window[active].button_imgs[b->type];
|
||||
add_scene_button(&subtree->parts, b->type, parent,
|
||||
attach_ssd_part_button(&subtree->buttons_left, b->type, parent,
|
||||
imgs, x, y, view);
|
||||
x += theme->window_button_width + theme->window_button_spacing;
|
||||
}
|
||||
|
|
@ -110,10 +103,10 @@ ssd_titlebar_create(struct ssd *ssd)
|
|||
x -= theme->window_button_width + theme->window_button_spacing;
|
||||
struct lab_img **imgs =
|
||||
theme->window[active].button_imgs[b->type];
|
||||
add_scene_button(&subtree->parts, b->type, parent,
|
||||
attach_ssd_part_button(&subtree->buttons_right, b->type, parent,
|
||||
imgs, x, y, view);
|
||||
}
|
||||
} FOR_EACH_END
|
||||
}
|
||||
|
||||
update_visible_buttons(ssd);
|
||||
|
||||
|
|
@ -140,7 +133,7 @@ ssd_titlebar_create(struct ssd *ssd)
|
|||
}
|
||||
|
||||
static void
|
||||
update_button_state(struct ssd_button *button, enum lab_button_state state,
|
||||
update_button_state(struct ssd_part_button *button, enum lab_button_state state,
|
||||
bool enable)
|
||||
{
|
||||
if (enable) {
|
||||
|
|
@ -168,56 +161,54 @@ set_squared_corners(struct ssd *ssd, bool enable)
|
|||
int corner_width = ssd_get_corner_width();
|
||||
struct theme *theme = view->server->theme;
|
||||
|
||||
struct ssd_part *part;
|
||||
struct ssd_sub_tree *subtree;
|
||||
int x = enable ? 0 : corner_width;
|
||||
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
|
||||
wlr_scene_node_set_position(part->node, x, 0);
|
||||
wlr_scene_buffer_set_dest_size(
|
||||
wlr_scene_buffer_from_node(part->node),
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
|
||||
|
||||
wlr_scene_node_set_position(&subtree->bar->node, x, 0);
|
||||
wlr_scene_buffer_set_dest_size(subtree->bar,
|
||||
MAX(width - 2 * x, 0), theme->titlebar_height);
|
||||
|
||||
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT);
|
||||
wlr_scene_node_set_enabled(part->node, !enable);
|
||||
wlr_scene_node_set_enabled(&subtree->corner_left->node, !enable);
|
||||
|
||||
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT);
|
||||
wlr_scene_node_set_enabled(part->node, !enable);
|
||||
wlr_scene_node_set_enabled(&subtree->corner_right->node, !enable);
|
||||
|
||||
/* (Un)round the corner buttons */
|
||||
struct title_button *title_button;
|
||||
wl_list_for_each(title_button, &rc.title_buttons_left, link) {
|
||||
part = ssd_get_part(&subtree->parts, title_button->type);
|
||||
struct ssd_button *button = node_ssd_button_from_node(part->node);
|
||||
struct ssd_part_button *button;
|
||||
wl_list_for_each(button, &subtree->buttons_left, link) {
|
||||
update_button_state(button, LAB_BS_ROUNDED, !enable);
|
||||
break;
|
||||
}
|
||||
wl_list_for_each_reverse(title_button, &rc.title_buttons_right, link) {
|
||||
part = ssd_get_part(&subtree->parts, title_button->type);
|
||||
struct ssd_button *button = node_ssd_button_from_node(part->node);
|
||||
wl_list_for_each(button, &subtree->buttons_right, link) {
|
||||
update_button_state(button, LAB_BS_ROUNDED, !enable);
|
||||
break;
|
||||
}
|
||||
} FOR_EACH_END
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
set_alt_button_icon(struct ssd *ssd, enum ssd_part_type type, bool enable)
|
||||
{
|
||||
struct ssd_part *part;
|
||||
struct ssd_button *button;
|
||||
struct ssd_sub_tree *subtree;
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
|
||||
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
part = ssd_get_part(&subtree->parts, type);
|
||||
if (!part) {
|
||||
return;
|
||||
struct ssd_part_button *button;
|
||||
wl_list_for_each(button, &subtree->buttons_left, link) {
|
||||
if (button->base.type == type) {
|
||||
update_button_state(button,
|
||||
LAB_BS_TOGGLED, enable);
|
||||
}
|
||||
}
|
||||
|
||||
button = node_ssd_button_from_node(part->node);
|
||||
update_button_state(button, LAB_BS_TOGGLED, enable);
|
||||
} FOR_EACH_END
|
||||
wl_list_for_each(button, &subtree->buttons_right, link) {
|
||||
if (button->base.type == type) {
|
||||
update_button_state(button,
|
||||
LAB_BS_TOGGLED, enable);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -254,27 +245,25 @@ update_visible_buttons(struct ssd *ssd)
|
|||
}
|
||||
}
|
||||
|
||||
int button_count;
|
||||
struct ssd_part *part;
|
||||
struct ssd_sub_tree *subtree;
|
||||
struct title_button *b;
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
button_count = 0;
|
||||
wl_list_for_each(b, &rc.title_buttons_left, link) {
|
||||
part = ssd_get_part(&subtree->parts, b->type);
|
||||
wlr_scene_node_set_enabled(part->node,
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
|
||||
int button_count = 0;
|
||||
|
||||
struct ssd_part_button *button;
|
||||
wl_list_for_each(button, &subtree->buttons_left, link) {
|
||||
wlr_scene_node_set_enabled(button->base.node,
|
||||
button_count < button_count_left);
|
||||
button_count++;
|
||||
}
|
||||
|
||||
button_count = 0;
|
||||
wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
|
||||
part = ssd_get_part(&subtree->parts, b->type);
|
||||
wlr_scene_node_set_enabled(part->node,
|
||||
wl_list_for_each(button, &subtree->buttons_right, link) {
|
||||
wlr_scene_node_set_enabled(button->base.node,
|
||||
button_count < button_count_right);
|
||||
button_count++;
|
||||
}
|
||||
} FOR_EACH_END
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
|
@ -318,34 +307,31 @@ ssd_titlebar_update(struct ssd *ssd)
|
|||
/* Center buttons vertically within titlebar */
|
||||
int y = (theme->titlebar_height - theme->window_button_height) / 2;
|
||||
int x;
|
||||
struct ssd_part *part;
|
||||
struct ssd_sub_tree *subtree;
|
||||
struct title_button *b;
|
||||
int bg_offset = maximized || squared ? 0 : corner_width;
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
|
||||
wlr_scene_buffer_set_dest_size(
|
||||
wlr_scene_buffer_from_node(part->node),
|
||||
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
|
||||
wlr_scene_buffer_set_dest_size(subtree->bar,
|
||||
MAX(width - bg_offset * 2, 0), theme->titlebar_height);
|
||||
|
||||
x = theme->window_titlebar_padding_width;
|
||||
wl_list_for_each(b, &rc.title_buttons_left, link) {
|
||||
part = ssd_get_part(&subtree->parts, b->type);
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
struct ssd_part_button *button;
|
||||
wl_list_for_each(button, &subtree->buttons_left, link) {
|
||||
wlr_scene_node_set_position(button->base.node, x, y);
|
||||
x += theme->window_button_width + theme->window_button_spacing;
|
||||
}
|
||||
|
||||
x = width - corner_width;
|
||||
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT);
|
||||
wlr_scene_node_set_position(part->node, x, -rc.theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->corner_right->node,
|
||||
x, -rc.theme->border_width);
|
||||
|
||||
x = width - theme->window_titlebar_padding_width + theme->window_button_spacing;
|
||||
wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
|
||||
part = ssd_get_part(&subtree->parts, b->type);
|
||||
wl_list_for_each(button, &subtree->buttons_right, link) {
|
||||
x -= theme->window_button_width + theme->window_button_spacing;
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
wlr_scene_node_set_position(button->base.node, x, y);
|
||||
}
|
||||
} FOR_EACH_END
|
||||
}
|
||||
|
||||
ssd_update_title(ssd);
|
||||
}
|
||||
|
|
@ -357,19 +343,9 @@ ssd_titlebar_destroy(struct ssd *ssd)
|
|||
return;
|
||||
}
|
||||
|
||||
struct ssd_sub_tree *subtree;
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
ssd_destroy_parts(&subtree->parts);
|
||||
wlr_scene_node_destroy(&subtree->tree->node);
|
||||
subtree->tree = NULL;
|
||||
} FOR_EACH_END
|
||||
|
||||
if (ssd->state.title.text) {
|
||||
zfree(ssd->state.title.text);
|
||||
}
|
||||
|
||||
zfree(ssd->state.title.text);
|
||||
wlr_scene_node_destroy(&ssd->titlebar.tree->node);
|
||||
ssd->titlebar.tree = NULL;
|
||||
ssd->titlebar = (struct ssd_titlebar_scene){0};
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -392,43 +368,40 @@ ssd_update_title_positions(struct ssd *ssd, int offset_left, int offset_right)
|
|||
int width = view->current.width;
|
||||
int title_bg_width = width - offset_left - offset_right;
|
||||
|
||||
int x, y;
|
||||
int buffer_height, buffer_width;
|
||||
struct ssd_part *part;
|
||||
struct ssd_sub_tree *subtree;
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE);
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
|
||||
struct scaled_font_buffer *title = subtree->title;
|
||||
int x, y;
|
||||
|
||||
buffer_width = part->buffer ? part->buffer->width : 0;
|
||||
buffer_height = part->buffer ? part->buffer->height : 0;
|
||||
x = offset_left;
|
||||
y = (theme->titlebar_height - buffer_height) / 2;
|
||||
y = (theme->titlebar_height - title->height) / 2;
|
||||
|
||||
if (title_bg_width <= 0) {
|
||||
wlr_scene_node_set_enabled(part->node, false);
|
||||
wlr_scene_node_set_enabled(&title->scene_buffer->node, false);
|
||||
continue;
|
||||
}
|
||||
wlr_scene_node_set_enabled(part->node, true);
|
||||
wlr_scene_node_set_enabled(&title->scene_buffer->node, true);
|
||||
|
||||
if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
|
||||
if (buffer_width + MAX(offset_left, offset_right) * 2 <= width) {
|
||||
if (title->width + MAX(offset_left, offset_right) * 2 <= width) {
|
||||
/* Center based on the full width */
|
||||
x = (width - buffer_width) / 2;
|
||||
x = (width - title->width) / 2;
|
||||
} else {
|
||||
/*
|
||||
* Center based on the width between the buttons.
|
||||
* Title jumps around once this is hit but its still
|
||||
* better than to hide behind the buttons on the right.
|
||||
*/
|
||||
x += (title_bg_width - buffer_width) / 2;
|
||||
x += (title_bg_width - title->width) / 2;
|
||||
}
|
||||
} else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) {
|
||||
x += title_bg_width - buffer_width;
|
||||
x += title_bg_width - title->width;
|
||||
} else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) {
|
||||
/* TODO: maybe add some theme x padding here? */
|
||||
}
|
||||
wlr_scene_node_set_position(part->node, x, y);
|
||||
} FOR_EACH_END
|
||||
wlr_scene_node_set_position(&title->scene_buffer->node, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -438,23 +411,21 @@ ssd_update_title_positions(struct ssd *ssd, int offset_left, int offset_right)
|
|||
static void
|
||||
get_title_offsets(struct ssd *ssd, int *offset_left, int *offset_right)
|
||||
{
|
||||
struct ssd_sub_tree *subtree = &ssd->titlebar.active;
|
||||
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[SSD_ACTIVE];
|
||||
int button_width = ssd->view->server->theme->window_button_width;
|
||||
int button_spacing = ssd->view->server->theme->window_button_spacing;
|
||||
int padding_width = ssd->view->server->theme->window_titlebar_padding_width;
|
||||
*offset_left = padding_width;
|
||||
*offset_right = padding_width;
|
||||
|
||||
struct title_button *b;
|
||||
wl_list_for_each(b, &rc.title_buttons_left, link) {
|
||||
struct ssd_part *part = ssd_get_part(&subtree->parts, b->type);
|
||||
if (part->node->enabled) {
|
||||
struct ssd_part_button *button;
|
||||
wl_list_for_each(button, &subtree->buttons_left, link) {
|
||||
if (button->base.node->enabled) {
|
||||
*offset_left += button_width + button_spacing;
|
||||
}
|
||||
}
|
||||
wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
|
||||
struct ssd_part *part = ssd_get_part(&subtree->parts, b->type);
|
||||
if (part->node->enabled) {
|
||||
wl_list_for_each(button, &subtree->buttons_right, link) {
|
||||
if (button->base.node->enabled) {
|
||||
*offset_right += button_width + button_spacing;
|
||||
}
|
||||
}
|
||||
|
|
@ -477,24 +448,17 @@ ssd_update_title(struct ssd *ssd)
|
|||
struct ssd_state_title *state = &ssd->state.title;
|
||||
bool title_unchanged = state->text && !strcmp(title, state->text);
|
||||
|
||||
const float *text_color;
|
||||
const float bg_color[4] = {0, 0, 0, 0}; /* ignored */
|
||||
struct font *font = NULL;
|
||||
struct ssd_part *part;
|
||||
struct ssd_sub_tree *subtree;
|
||||
struct ssd_state_title_width *dstate;
|
||||
int active;
|
||||
|
||||
int offset_left, offset_right;
|
||||
get_title_offsets(ssd, &offset_left, &offset_right);
|
||||
int title_bg_width = view->current.width - offset_left - offset_right;
|
||||
|
||||
FOR_EACH_STATE(ssd, subtree) {
|
||||
active = (subtree == &ssd->titlebar.active) ?
|
||||
THEME_ACTIVE : THEME_INACTIVE;
|
||||
dstate = active ? &state->active : &state->inactive;
|
||||
text_color = theme->window[active].label_text_color;
|
||||
font = active ? &rc.font_activewindow : &rc.font_inactivewindow;
|
||||
enum ssd_active_state active;
|
||||
FOR_EACH_ACTIVE_STATE(active) {
|
||||
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
|
||||
struct ssd_state_title_width *dstate = &state->dstates[active];
|
||||
const float *text_color = theme->window[active].label_text_color;
|
||||
struct font *font = active ?
|
||||
&rc.font_activewindow : &rc.font_inactivewindow;
|
||||
|
||||
if (title_bg_width <= 0) {
|
||||
dstate->truncated = true;
|
||||
|
|
@ -507,15 +471,15 @@ ssd_update_title(struct ssd *ssd)
|
|||
continue;
|
||||
}
|
||||
|
||||
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLE);
|
||||
scaled_font_buffer_update(part->buffer, title, title_bg_width,
|
||||
font, text_color, bg_color);
|
||||
const float bg_color[4] = {0, 0, 0, 0}; /* ignored */
|
||||
scaled_font_buffer_update(subtree->title, title,
|
||||
title_bg_width, font,
|
||||
text_color, bg_color);
|
||||
|
||||
/* And finally update the cache */
|
||||
dstate->width = part->buffer ? part->buffer->width : 0;
|
||||
dstate->width = subtree->title->width;
|
||||
dstate->truncated = title_bg_width <= dstate->width;
|
||||
|
||||
} FOR_EACH_END
|
||||
}
|
||||
|
||||
if (!title_unchanged) {
|
||||
if (state->text) {
|
||||
|
|
@ -530,12 +494,13 @@ void
|
|||
ssd_update_button_hover(struct wlr_scene_node *node,
|
||||
struct ssd_hover_state *hover_state)
|
||||
{
|
||||
struct ssd_button *button = NULL;
|
||||
struct ssd_part_button *button = NULL;
|
||||
|
||||
if (node && node->data) {
|
||||
struct node_descriptor *desc = node->data;
|
||||
if (desc->type == LAB_NODE_DESC_SSD_BUTTON) {
|
||||
button = node_ssd_button_from_node(node);
|
||||
if (desc->type == LAB_NODE_DESC_SSD_PART) {
|
||||
button = button_try_from_ssd_part(
|
||||
node_ssd_part_from_node(node));
|
||||
if (button == hover_state->button) {
|
||||
/* Cursor is still on the same button */
|
||||
return;
|
||||
|
|
@ -551,7 +516,7 @@ ssd_update_button_hover(struct wlr_scene_node *node,
|
|||
}
|
||||
if (button) {
|
||||
update_button_state(button, LAB_BS_HOVERD, true);
|
||||
hover_state->view = button->view;
|
||||
hover_state->view = button->base.view;
|
||||
hover_state->button = button;
|
||||
}
|
||||
}
|
||||
|
|
@ -566,5 +531,3 @@ ssd_should_be_squared(struct ssd *ssd)
|
|||
|| view->current.width < corner_width * 2)
|
||||
&& view->maximized != VIEW_AXIS_BOTH;
|
||||
}
|
||||
|
||||
#undef FOR_EACH_STATE
|
||||
|
|
|
|||
115
src/ssd/ssd.c
115
src/ssd/ssd.c
|
|
@ -85,8 +85,8 @@ ssd_max_extents(struct view *view)
|
|||
* (generally rc.resize_corner_range, but clipped to view size) of the view
|
||||
* bounds, so check the cursor against the view here.
|
||||
*/
|
||||
static enum ssd_part_type
|
||||
get_resizing_type(const struct ssd *ssd, struct wlr_cursor *cursor)
|
||||
enum ssd_part_type
|
||||
ssd_get_resizing_type(const struct ssd *ssd, struct wlr_cursor *cursor)
|
||||
{
|
||||
struct view *view = ssd ? ssd->view : NULL;
|
||||
if (!view || !cursor || !view->ssd_mode || view->fullscreen) {
|
||||
|
|
@ -136,75 +136,6 @@ get_resizing_type(const struct ssd *ssd, struct wlr_cursor *cursor)
|
|||
return LAB_SSD_NONE;
|
||||
}
|
||||
|
||||
enum ssd_part_type
|
||||
ssd_get_part_type(const struct ssd *ssd, struct wlr_scene_node *node,
|
||||
struct wlr_cursor *cursor)
|
||||
{
|
||||
if (!node) {
|
||||
return LAB_SSD_NONE;
|
||||
} else if (node->type == WLR_SCENE_NODE_BUFFER
|
||||
&& lab_wlr_surface_from_node(node)) {
|
||||
return LAB_SSD_CLIENT;
|
||||
} else if (!ssd) {
|
||||
return LAB_SSD_NONE;
|
||||
}
|
||||
|
||||
const struct wl_list *part_list = NULL;
|
||||
struct wlr_scene_tree *grandparent =
|
||||
node->parent ? node->parent->node.parent : NULL;
|
||||
struct wlr_scene_tree *greatgrandparent =
|
||||
grandparent ? grandparent->node.parent : NULL;
|
||||
|
||||
/* active titlebar */
|
||||
if (node->parent == ssd->titlebar.active.tree) {
|
||||
part_list = &ssd->titlebar.active.parts;
|
||||
} else if (grandparent == ssd->titlebar.active.tree) {
|
||||
part_list = &ssd->titlebar.active.parts;
|
||||
} else if (greatgrandparent == ssd->titlebar.active.tree) {
|
||||
part_list = &ssd->titlebar.active.parts;
|
||||
|
||||
/* extents */
|
||||
} else if (node->parent == ssd->extents.tree) {
|
||||
part_list = &ssd->extents.parts;
|
||||
|
||||
/* active border */
|
||||
} else if (node->parent == ssd->border.active.tree) {
|
||||
part_list = &ssd->border.active.parts;
|
||||
|
||||
/* inactive titlebar */
|
||||
} else if (node->parent == ssd->titlebar.inactive.tree) {
|
||||
part_list = &ssd->titlebar.inactive.parts;
|
||||
} else if (grandparent == ssd->titlebar.inactive.tree) {
|
||||
part_list = &ssd->titlebar.inactive.parts;
|
||||
} else if (greatgrandparent == ssd->titlebar.inactive.tree) {
|
||||
part_list = &ssd->titlebar.inactive.parts;
|
||||
|
||||
/* inactive border */
|
||||
} else if (node->parent == ssd->border.inactive.tree) {
|
||||
part_list = &ssd->border.inactive.parts;
|
||||
}
|
||||
|
||||
enum ssd_part_type part_type = LAB_SSD_NONE;
|
||||
|
||||
if (part_list) {
|
||||
struct ssd_part *part;
|
||||
wl_list_for_each(part, part_list, link) {
|
||||
if (node == part->node) {
|
||||
part_type = part->type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (part_type == LAB_SSD_NONE) {
|
||||
return part_type;
|
||||
}
|
||||
|
||||
/* Perform cursor-based context checks */
|
||||
enum ssd_part_type resizing_type = get_resizing_type(ssd, cursor);
|
||||
return resizing_type != LAB_SSD_NONE ? resizing_type : part_type;
|
||||
}
|
||||
|
||||
enum lab_edge
|
||||
ssd_resize_edges(enum ssd_part_type type)
|
||||
{
|
||||
|
|
@ -238,6 +169,7 @@ ssd_create(struct view *view, bool active)
|
|||
|
||||
ssd->view = view;
|
||||
ssd->tree = wlr_scene_tree_create(view->scene_tree);
|
||||
attach_ssd_part(LAB_SSD_NONE, view, &ssd->tree->node);
|
||||
wlr_scene_node_lower_to_bottom(&ssd->tree->node);
|
||||
ssd->titlebar.height = view->server->theme->titlebar_height;
|
||||
ssd_shadow_create(ssd);
|
||||
|
|
@ -438,17 +370,19 @@ ssd_set_active(struct ssd *ssd, bool active)
|
|||
if (!ssd) {
|
||||
return;
|
||||
}
|
||||
wlr_scene_node_set_enabled(&ssd->border.active.tree->node, active);
|
||||
wlr_scene_node_set_enabled(&ssd->titlebar.active.tree->node, active);
|
||||
if (ssd->shadow.active.tree) {
|
||||
enum ssd_active_state active_state;
|
||||
FOR_EACH_ACTIVE_STATE(active_state) {
|
||||
wlr_scene_node_set_enabled(
|
||||
&ssd->shadow.active.tree->node, active);
|
||||
}
|
||||
wlr_scene_node_set_enabled(&ssd->border.inactive.tree->node, !active);
|
||||
wlr_scene_node_set_enabled(&ssd->titlebar.inactive.tree->node, !active);
|
||||
if (ssd->shadow.inactive.tree) {
|
||||
&ssd->border.subtrees[active_state].tree->node,
|
||||
active == active_state);
|
||||
wlr_scene_node_set_enabled(
|
||||
&ssd->shadow.inactive.tree->node, !active);
|
||||
&ssd->titlebar.subtrees[active_state].tree->node,
|
||||
active == active_state);
|
||||
if (ssd->shadow.subtrees[active_state].tree) {
|
||||
wlr_scene_node_set_enabled(
|
||||
&ssd->shadow.subtrees[active_state].tree->node,
|
||||
active == active_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -474,10 +408,7 @@ ssd_enable_keybind_inhibit_indicator(struct ssd *ssd, bool enable)
|
|||
float *color = enable
|
||||
? rc.theme->window_toggled_keybinds_color
|
||||
: rc.theme->window[THEME_ACTIVE].border_color;
|
||||
|
||||
struct ssd_part *part = ssd_get_part(&ssd->border.active.parts, LAB_SSD_PART_TOP);
|
||||
struct wlr_scene_rect *rect = wlr_scene_rect_from_node(part->node);
|
||||
wlr_scene_rect_set_color(rect, color);
|
||||
wlr_scene_rect_set_color(ssd->border.subtrees[SSD_ACTIVE].top, color);
|
||||
}
|
||||
|
||||
struct ssd_hover_state *
|
||||
|
|
@ -487,15 +418,15 @@ ssd_hover_state_new(void)
|
|||
}
|
||||
|
||||
enum ssd_part_type
|
||||
ssd_button_get_type(const struct ssd_button *button)
|
||||
ssd_part_get_type(const struct ssd_part *part)
|
||||
{
|
||||
return button ? button->type : LAB_SSD_NONE;
|
||||
return part ? part->type : LAB_SSD_NONE;
|
||||
}
|
||||
|
||||
struct view *
|
||||
ssd_button_get_view(const struct ssd_button *button)
|
||||
ssd_part_get_view(const struct ssd_part *part)
|
||||
{
|
||||
return button ? button->view : NULL;
|
||||
return part ? part->view : NULL;
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
@ -516,16 +447,16 @@ ssd_debug_get_node_name(const struct ssd *ssd, struct wlr_scene_node *node)
|
|||
if (node == &ssd->tree->node) {
|
||||
return "view->ssd";
|
||||
}
|
||||
if (node == &ssd->titlebar.active.tree->node) {
|
||||
if (node == &ssd->titlebar.subtrees[SSD_ACTIVE].tree->node) {
|
||||
return "titlebar.active";
|
||||
}
|
||||
if (node == &ssd->titlebar.inactive.tree->node) {
|
||||
if (node == &ssd->titlebar.subtrees[SSD_INACTIVE].tree->node) {
|
||||
return "titlebar.inactive";
|
||||
}
|
||||
if (node == &ssd->border.active.tree->node) {
|
||||
if (node == &ssd->border.subtrees[SSD_ACTIVE].tree->node) {
|
||||
return "border.active";
|
||||
}
|
||||
if (node == &ssd->border.inactive.tree->node) {
|
||||
if (node == &ssd->border.subtrees[SSD_INACTIVE].tree->node) {
|
||||
return "border.inactive";
|
||||
}
|
||||
if (node == &ssd->extents.tree->node) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue