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https://github.com/labwc/labwc.git
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Scene Menu
This commit is contained in:
parent
f26b61137d
commit
f2d40a8d69
8 changed files with 347 additions and 166 deletions
354
src/menu/menu.c
354
src/menu/menu.c
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@ -19,6 +19,7 @@
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#include "menu/menu.h"
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#include "theme.h"
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#include "action.h"
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#include "buffer.h"
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#define MENUWIDTH (110)
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#define MENU_ITEM_PADDING_Y (4)
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@ -51,12 +52,19 @@ menu_create(struct server *server, const char *id, const char *label)
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menu->label = strdup(label);
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menu->parent = current_menu;
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menu->server = server;
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menu->size.width = MENUWIDTH;
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/* menu->size.height will be kept up to date by adding items */
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menu->scene_tree = wlr_scene_tree_create(&server->menu_tree->node);
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wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
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return menu;
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}
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static struct menu *
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get_menu_by_id(const char *id)
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struct menu *
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menu_get_by_id(const char *id)
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{
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if (!id) {
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return NULL;
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}
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struct menu *menu;
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for (int i = 0; i < nr_menus; ++i) {
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menu = menus + i;
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@ -74,32 +82,58 @@ item_create(struct menu *menu, const char *text)
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if (!menuitem) {
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return NULL;
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}
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/* FIXME */
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#if 0
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struct server *server = menu->server;
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struct theme *theme = server->theme;
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#endif
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struct font font = {
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.name = rc.font_name_menuitem,
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.size = rc.font_size_menuitem,
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};
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menuitem->box.width = MENUWIDTH;
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menuitem->box.height = font_height(&font) + 2 * MENU_ITEM_PADDING_Y;
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if (!menu->item_height) {
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menu->item_height = font_height(&font) + 2 * MENU_ITEM_PADDING_Y;
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}
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/* FIXME */
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#if 0
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int x, y;
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int item_max_width = MENUWIDTH - 2 * MENU_ITEM_PADDING_X;
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font_texture_create(server, &menuitem->texture.active, item_max_width,
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text, &font, theme->menu_items_active_text_color);
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font_texture_create(server, &menuitem->texture.inactive, item_max_width,
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text, &font, theme->menu_items_text_color);
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struct wlr_scene_node *parent = &menu->scene_tree->node;
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/* center align vertically */
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menuitem->texture.offset_y =
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(menuitem->box.height - menuitem->texture.active->height) / 2;
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menuitem->texture.offset_x = MENU_ITEM_PADDING_X;
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#endif
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/* Font buffer */
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font_buffer_create(&menuitem->normal.buffer, item_max_width,
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text, &font, theme->menu_items_text_color);
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font_buffer_create(&menuitem->selected.buffer, item_max_width,
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text, &font, theme->menu_items_active_text_color);
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/* Item background nodes */
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menuitem->normal.background = &wlr_scene_rect_create(parent,
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MENUWIDTH, menu->item_height,
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theme->menu_items_bg_color)->node;
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menuitem->selected.background = &wlr_scene_rect_create(parent,
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MENUWIDTH, menu->item_height,
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theme->menu_items_active_bg_color)->node;
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/* Font nodes */
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menuitem->normal.text = &wlr_scene_buffer_create(
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menuitem->normal.background, &menuitem->normal.buffer->base)->node;
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menuitem->selected.text = &wlr_scene_buffer_create(
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menuitem->selected.background, &menuitem->selected.buffer->base)->node;
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/* Center font nodes */
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y = (menu->item_height - menuitem->normal.buffer->base.height) / 2;
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x = MENU_ITEM_PADDING_X;
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wlr_scene_node_set_position(menuitem->normal.text, x, y);
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wlr_scene_node_set_position(menuitem->selected.text, x, y);
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/* Position the item in relation to its menu */
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int item_count = wl_list_length(&menu->menuitems);
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y = item_count * menu->item_height;
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wlr_scene_node_set_position(menuitem->normal.background, 0, y);
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wlr_scene_node_set_position(menuitem->selected.background, 0, y);
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/* Hide selected state */
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wlr_scene_node_set_enabled(menuitem->selected.background, false);
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/* Update menu extends */
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menu->size.height = (item_count + 1) * menu->item_height;
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wl_list_insert(&menu->menuitems, &menuitem->link);
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wl_list_init(&menuitem->actions);
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@ -210,7 +244,7 @@ handle_menu_element(xmlNode *n, struct server *server)
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current_menu = current_menu->parent;
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--menu_level;
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} else if (id) {
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struct menu *menu = get_menu_by_id(id);
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struct menu *menu = menu_get_by_id(id);
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if (menu) {
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current_item = item_create(current_menu, menu->label);
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current_item->submenu = menu;
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@ -286,78 +320,127 @@ err:
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free(b.buf);
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}
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static int
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menu_get_full_width(struct menu *menu)
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{
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int width = menu->size.width - menu->server->theme->menu_overlap_x;
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int child_width;
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int max_child_width = 0;
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struct menuitem *item;
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wl_list_for_each_reverse(item, &menu->menuitems, link) {
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if (!item->submenu) {
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continue;
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}
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child_width = menu_get_full_width(item->submenu);
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if (child_width > max_child_width) {
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max_child_width = child_width;
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}
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}
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return width + max_child_width;
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}
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static void
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menu_configure(struct menu *menu, int x, int y)
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menu_configure(struct menu *menu, int lx, int ly, enum menu_align align)
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{
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struct theme *theme = menu->server->theme;
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menu->box.x = x;
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menu->box.y = y;
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/* Get output local coordinates + output usable area */
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double ox = lx;
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double oy = ly;
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struct wlr_output *wlr_output = wlr_output_layout_output_at(
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menu->server->output_layout, lx, ly);
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wlr_output_layout_output_coords(menu->server->output_layout,
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wlr_output, &ox, &oy);
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struct wlr_box usable = output_usable_area_from_cursor_coords(menu->server);
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int offset = 0;
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struct menuitem *menuitem;
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wl_list_for_each_reverse (menuitem, &menu->menuitems, link) {
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menuitem->box.x = menu->box.x;
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menuitem->box.y = menu->box.y + offset;
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offset += menuitem->box.height;
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if (menuitem->submenu) {
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menu_configure(menuitem->submenu, menuitem->box.x
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+ MENUWIDTH - theme->menu_overlap_x,
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menuitem->box.y + theme->menu_overlap_y);
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if (align == LAB_MENU_OPEN_AUTO) {
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int full_width = menu_get_full_width(menu);
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if (ox + full_width > usable.width) {
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align = LAB_MENU_OPEN_LEFT;
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} else {
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align = LAB_MENU_OPEN_RIGHT;
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}
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}
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menu->box.width = MENUWIDTH;
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menu->box.height = offset;
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if (oy + menu->size.height > usable.height) {
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align &= ~LAB_MENU_OPEN_BOTTOM;
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align |= LAB_MENU_OPEN_TOP;
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} else {
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align &= ~LAB_MENU_OPEN_TOP;
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align |= LAB_MENU_OPEN_BOTTOM;
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}
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if (align & LAB_MENU_OPEN_LEFT) {
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lx -= MENUWIDTH - theme->menu_overlap_x;
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}
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if (align & LAB_MENU_OPEN_TOP) {
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ly -= menu->size.height;
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if (menu->parent) {
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/* For submenus adjust y to bottom left corner */
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ly += menu->item_height;
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}
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}
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wlr_scene_node_set_position(&menu->scene_tree->node, lx, ly);
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int rel_y;
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int new_lx, new_ly;
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struct menuitem *item;
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wl_list_for_each_reverse(item, &menu->menuitems, link) {
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if (!item->submenu) {
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continue;
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}
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if (align & LAB_MENU_OPEN_RIGHT) {
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new_lx = lx + MENUWIDTH - theme->menu_overlap_x;
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} else {
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new_lx = lx;
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}
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rel_y = item->normal.background->state.y;
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new_ly = ly + rel_y - theme->menu_overlap_y;
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menu_configure(item->submenu, new_lx, new_ly, align);
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}
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}
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void
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menu_init_rootmenu(struct server *server)
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{
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parse_xml("menu.xml", server);
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server->rootmenu = get_menu_by_id("root-menu");
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struct menu *menu = menu_get_by_id("root-menu");
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/* Default menu if no menu.xml found */
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if (!server->rootmenu) {
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if (!menu) {
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current_menu = NULL;
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server->rootmenu = menu_create(server, "root-menu", "");
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menu = menu_create(server, "root-menu", "");
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}
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if (wl_list_empty(&server->rootmenu->menuitems)) {
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current_item = item_create(server->rootmenu, "Reconfigure");
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if (wl_list_empty(&menu->menuitems)) {
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current_item = item_create(menu, "Reconfigure");
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fill_item("name.action", "Reconfigure");
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current_item = item_create(server->rootmenu, "Exit");
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current_item = item_create(menu, "Exit");
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fill_item("name.action", "Exit");
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}
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server->rootmenu->visible = true;
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menu_configure(server->rootmenu, 100, 100);
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}
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void
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menu_init_windowmenu(struct server *server)
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{
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server->windowmenu = get_menu_by_id("client-menu");
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struct menu *menu = menu_get_by_id("client-menu");
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/* Default menu if no menu.xml found */
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if (!server->windowmenu) {
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if (!menu) {
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current_menu = NULL;
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server->windowmenu = menu_create(server, "client-menu", "");
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menu = menu_create(server, "client-menu", "");
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}
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if (wl_list_empty(&server->windowmenu->menuitems)) {
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current_item = item_create(server->windowmenu, "Minimize");
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if (wl_list_empty(&menu->menuitems)) {
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current_item = item_create(menu, "Minimize");
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fill_item("name.action", "Iconify");
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current_item = item_create(server->windowmenu, "Maximize");
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current_item = item_create(menu, "Maximize");
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fill_item("name.action", "ToggleMaximize");
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current_item = item_create(server->windowmenu, "Fullscreen");
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current_item = item_create(menu, "Fullscreen");
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fill_item("name.action", "ToggleFullscreen");
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current_item = item_create(server->windowmenu, "Decorations");
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current_item = item_create(menu, "Decorations");
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fill_item("name.action", "ToggleDecorations");
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current_item = item_create(server->windowmenu, "Close");
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current_item = item_create(menu, "Close");
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fill_item("name.action", "Close");
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}
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server->windowmenu->visible = true;
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menu_configure(server->windowmenu, 100, 100);
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}
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void
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@ -370,104 +453,157 @@ menu_finish(void)
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wl_list_for_each_safe(item, next, &menu->menuitems, link) {
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wl_list_remove(&item->link);
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action_list_free(&item->actions);
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wlr_scene_node_destroy(item->normal.text);
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wlr_scene_node_destroy(item->selected.text);
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wlr_scene_node_destroy(item->normal.background);
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wlr_scene_node_destroy(item->selected.background);
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wlr_buffer_drop(&item->normal.buffer->base);
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wlr_buffer_drop(&item->selected.buffer->base);
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free(item);
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}
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wlr_scene_node_destroy(&menu->scene_tree->node);
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}
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zfree(menus);
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alloc_menus = 0;
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nr_menus = 0;
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}
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/* Sets selection (or clears selection if passing NULL) */
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static void
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menu_set_selection(struct menu *menu, struct menuitem *item)
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{
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/* Clear old selection */
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if (menu->selection.item) {
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wlr_scene_node_set_enabled(
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menu->selection.item->normal.background, true);
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wlr_scene_node_set_enabled(
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menu->selection.item->selected.background, false);
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}
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/* Set new selection */
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if (item) {
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wlr_scene_node_set_enabled(item->normal.background, false);
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wlr_scene_node_set_enabled(item->selected.background, true);
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}
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menu->selection.item = item;
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}
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static void
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close_all_submenus(struct menu *menu)
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{
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struct menuitem *item;
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wl_list_for_each (item, &menu->menuitems, link) {
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if (item->submenu) {
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item->submenu->visible = false;
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wlr_scene_node_set_enabled(&item->submenu->scene_tree->node, false);
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close_all_submenus(item->submenu);
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}
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}
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menu->selection.menu = NULL;
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}
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void
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menu_move(struct menu *menu, int x, int y)
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menu_open(struct menu *menu, int x, int y)
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{
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assert(menu);
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if (menu->server->menu_current) {
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menu_close(menu->server->menu_current);
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}
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close_all_submenus(menu);
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menu_configure(menu, x, y);
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menu_set_selection(menu, NULL);
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menu_configure(menu, x, y, LAB_MENU_OPEN_AUTO);
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wlr_scene_node_set_enabled(&menu->scene_tree->node, true);
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menu->server->menu_current = menu;
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menu->server->input_mode = LAB_INPUT_STATE_MENU;
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}
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/* TODO: consider renaming function to menu_process_cursor_motion */
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void
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menu_set_selected(struct menu *menu, int x, int y)
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menu_process_cursor_motion(struct menu *menu, struct wlr_scene_node *node)
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{
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if (!menu->visible) {
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if (!node) {
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wlr_log(WLR_ERROR, "menu_process_cursor_motion() node == NULL");
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return;
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}
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assert(menu);
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/* TODO: this would be much easier if we could use node->data */
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struct menuitem *item;
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wl_list_for_each (item, &menu->menuitems, link) {
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item->selected = wlr_box_contains_point(&item->box, x, y);
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if (!item->selected) {
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if (item->submenu && item->submenu->visible) {
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/*
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* Handle the case where a submenu is already
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* open.
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*/
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item->selected = true;
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menu_set_selected(item->submenu, x, y);
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}
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continue;
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if (node == item->selected.background
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|| node->parent == item->selected.background) {
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/* We are on an already selected item */
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return;
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}
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/* We're now on an item that has mouse-focus */
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if (item->submenu) {
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if (item->submenu->visible) {
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/* do nothing - submenu already open */
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} else {
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/* open submenu */
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close_all_submenus(menu);
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item->submenu->visible = true;
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menu_set_selected(item->submenu, x, y);
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if (node == item->normal.background
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|| node->parent == item->normal.background) {
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/* We are on an item that has new mouse-focus */
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menu_set_selection(menu, item);
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if (menu->selection.menu) {
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/* Close old submenu tree */
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menu_close(menu->selection.menu);
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}
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} else {
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close_all_submenus(menu);
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if (item->submenu) {
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/* And open the new one */
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wlr_scene_node_set_enabled(
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&item->submenu->scene_tree->node, true);
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}
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menu->selection.menu = item->submenu;
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return;
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}
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if (item->submenu && item->submenu == menu->selection.menu) {
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menu_process_cursor_motion(item->submenu, node);
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}
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}
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}
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static void
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menu_clear_selection(struct menu *menu)
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bool
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menu_call_actions(struct menu *menu, struct wlr_scene_node *node)
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{
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struct menuitem *item;
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wl_list_for_each (item, &menu->menuitems, link) {
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item->selected = false;
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if (item->submenu) {
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menu_clear_selection(item->submenu);
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/* TODO: this would be much easier if we could use node->data */
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if (!menu->selection.item) {
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/* No item selected in current menu */
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wlr_log(WLR_ERROR, "No item on menu_action_selected");
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return false;
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}
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struct wlr_scene_node *menu_node =
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menu->selection.item->selected.background;
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if (node == menu_node || node->parent == menu_node) {
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/* We found the correct menu item */
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if (menu->selection.item->submenu) {
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/* ..but it just opens a submenu */
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return false;
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}
|
||||
action(NULL, menu->server, &menu->selection.item->actions, 0);
|
||||
menu_close(menu->server->menu_current);
|
||||
menu->server->menu_current = NULL;
|
||||
return true;
|
||||
}
|
||||
if (menu->selection.menu) {
|
||||
return menu_call_actions(menu->selection.menu, node);
|
||||
}
|
||||
wlr_log(WLR_ERROR, "No match on menu_action_selected");
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
menu_close(struct menu *menu)
|
||||
{
|
||||
if (!menu) {
|
||||
wlr_log(WLR_ERROR, "Trying to close non exiting menu");
|
||||
return;
|
||||
}
|
||||
/* TODO: Maybe reset input state here instead of in cursor.c ? */
|
||||
wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
|
||||
menu_set_selection(menu, NULL);
|
||||
if (menu->selection.menu) {
|
||||
menu_close(menu->selection.menu);
|
||||
menu->selection.menu = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
menu_action_selected(struct server *server, struct menu *menu)
|
||||
{
|
||||
struct menuitem *menuitem;
|
||||
wl_list_for_each (menuitem, &menu->menuitems, link) {
|
||||
if (menuitem->selected && !menuitem->submenu) {
|
||||
action(NULL, server, &menuitem->actions, 0);
|
||||
break;
|
||||
}
|
||||
if (menuitem->submenu) {
|
||||
menu_action_selected(server, menuitem->submenu);
|
||||
}
|
||||
}
|
||||
menu_clear_selection(menu);
|
||||
}
|
||||
|
||||
void
|
||||
menu_reconfigure(struct server *server, struct menu *menu)
|
||||
menu_reconfigure(struct server *server)
|
||||
{
|
||||
menu_finish();
|
||||
menu_init_rootmenu(server);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue