layers.h: define LAB_NR_LAYERS (4)

This commit is contained in:
Johan Malm 2022-02-20 15:00:20 +00:00
parent 6488b933fa
commit f26b61137d
3 changed files with 5 additions and 2 deletions

View file

@ -6,6 +6,8 @@
struct server;
#define LAB_NR_LAYERS (4)
enum layer_parent {
LAYER_PARENT_LAYER,
LAYER_PARENT_POPUP,
@ -29,6 +31,7 @@ struct lab_layer_surface {
struct server *server;
};
/* FIXME: do we still need lab_layer_popup and lab_layer_subsurface? */
struct lab_layer_popup {
struct wlr_xdg_popup *wlr_popup;
enum layer_parent parent_type;

View file

@ -29,7 +29,7 @@ arrange_layers(struct output *output)
&full_area.width, &full_area.height);
struct wlr_box usable_area = full_area;
for (int i = 0; i < 4; i++) {
for (int i = 0; i < LAB_NR_LAYERS; i++) {
struct lab_layer_surface *lab_layer_surface;
wl_list_for_each(lab_layer_surface, &output->layers[i], link) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =

View file

@ -111,7 +111,7 @@ new_output_notify(struct wl_listener *listener, void *data)
output->frame.notify = output_frame_notify;
wl_signal_add(&wlr_output->events.frame, &output->frame);
for (int i = 0; i < 4; i++) {
for (int i = 0; i < LAB_NR_LAYERS; i++) {
wl_list_init(&output->layers[i]);
output->layer_tree[i] =
wlr_scene_tree_create(&server->scene->node);