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	cursor: do not clamp motion coordinates for xdg-shell surfaces
...when pointer moves off the xdg-shell surface which is possible when for example grabbing a scroll-bar or selecting text. Clamping results in undetected pointer motion when applied in the direction of movement (for example clamping at view->y masks vertical movement when the y-coordinate is greater than view->y), which in turn can appear as sporadic to the end-user.
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			@ -304,14 +304,6 @@ process_cursor_motion(struct server *server, uint32_t time)
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		sy = server->seat.cursor->y - ly;
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		if (view && view->type == LAB_XDG_SHELL_VIEW) {
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			/*
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			 * X11 apps expect to be able to receive motion events outside
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			 * the window area (this is necessary for client-side move/resize
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			 * handles to work properly). So only clamp the motion coordinates
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			 * for XDG surfaces.
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			 */
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			sx = sx < 0 ? 0 : (sx > view->w ? view->w : sx);
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			sy = sy < 0 ? 0 : (sy > view->h ? view->h : sy);
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			/* Take into account invisible CSD borders */
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			if (view->xdg_surface) {
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				struct wlr_box geo;
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