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ssd: unify struct ssd_part with struct node_descriptor
struct ssd_part and struct node_descriptor seem to have essentially the same purpose: tag a wlr_scene_node with some extra data indicating what we're using it for. Also, as with enum ssd_part_type (now lab_node_type), ssd_part is used for several types of nodes that are not part of SSD. So instead of the current chaining (node_descriptor -> ssd_part), let's flatten/unify the two structs. In detail: - First, merge node_descriptor_type into lab_node_type. - Add a separate view pointer in node_descriptor, since in the case of SSD buttons we need separate view and button data pointers. - Rename ssd_part_button to simply ssd_button. It no longer contains an ssd_part as base. - Add node_try_ssd_button_from_node() which replaces node_ssd_part_from_node() + button_try_from_ssd_part(). - Factor out ssd_button_free() to be called in node descriptor destroy. - Finally, get_cursor_context() needs a little reorganization to handle the unified structs. Overall, this simplifies the code a bit, and in my opinion makes it easier to understand. No functional change intended.
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parent
ba426e2271
commit
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22 changed files with 169 additions and 239 deletions
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@ -246,8 +246,8 @@ item_create_scene(struct menuitem *menuitem, int *item_y)
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/* Menu item root node */
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menuitem->tree = wlr_scene_tree_create(menu->scene_tree);
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node_descriptor_create(&menuitem->tree->node,
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LAB_NODE_DESC_MENUITEM, menuitem);
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node_descriptor_create(&menuitem->tree->node, LAB_NODE_MENUITEM,
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/*view*/ NULL, menuitem);
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/* Create scenes for unselected/selected states */
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menuitem->normal_tree = item_create_scene_for_state(menuitem,
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@ -295,8 +295,8 @@ separator_create_scene(struct menuitem *menuitem, int *item_y)
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/* Menu item root node */
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menuitem->tree = wlr_scene_tree_create(menu->scene_tree);
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node_descriptor_create(&menuitem->tree->node,
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LAB_NODE_DESC_MENUITEM, menuitem);
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node_descriptor_create(&menuitem->tree->node, LAB_NODE_MENUITEM,
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/*view*/ NULL, menuitem);
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/* Tree to hold background and line buffer */
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menuitem->normal_tree = wlr_scene_tree_create(menuitem->tree);
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@ -343,8 +343,8 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
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/* Menu item root node */
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menuitem->tree = wlr_scene_tree_create(menu->scene_tree);
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node_descriptor_create(&menuitem->tree->node,
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LAB_NODE_DESC_MENUITEM, menuitem);
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node_descriptor_create(&menuitem->tree->node, LAB_NODE_MENUITEM,
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/*view*/ NULL, menuitem);
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/* Tree to hold background and text buffer */
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menuitem->normal_tree = wlr_scene_tree_create(menuitem->tree);
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