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	menu: Convert hardcoded item padding to theme vars
Adds two new theme vars: - menu.items.padding.x - menu.items.padding.y
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					 4 changed files with 23 additions and 5 deletions
				
			
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			@ -24,8 +24,6 @@
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#include "theme.h"
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#define MENUWIDTH (110)
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#define MENU_ITEM_PADDING_Y (4)
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#define MENU_ITEM_PADDING_X (7)
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/* state-machine variables for processing <item></item> */
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static bool in_item;
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			@ -88,12 +86,12 @@ item_create(struct menu *menu, const char *text, bool show_arrow)
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	if (!menu->item_height) {
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		menu->item_height = font_height(&rc.font_menuitem)
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			+ 2 * MENU_ITEM_PADDING_Y;
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			+ 2 * theme->menu_item_padding_y;
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	}
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	menuitem->height = menu->item_height;
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	int x, y;
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	int item_max_width = MENUWIDTH - 2 * MENU_ITEM_PADDING_X;
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	int item_max_width = MENUWIDTH - 2 * theme->menu_item_padding_x;
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	/* Menu item root node */
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	menuitem->tree = wlr_scene_tree_create(menu->scene_tree);
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			@ -138,7 +136,7 @@ item_create(struct menu *menu, const char *text, bool show_arrow)
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		&rc.font_menuitem, theme->menu_items_active_text_color, arrow);
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	/* Center font nodes */
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	x = MENU_ITEM_PADDING_X;
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	x = theme->menu_item_padding_x;
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	y = (menu->item_height - menuitem->normal.buffer->height) / 2;
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	wlr_scene_node_set_position(menuitem->normal.text, x, y);
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	y = (menu->item_height - menuitem->selected.buffer->height) / 2;
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