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layer: remove wl_list layers[] from struct output
...and just use `struct wlr_scene_tree *layer_tree[]`
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4 changed files with 11 additions and 15 deletions
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@ -298,7 +298,6 @@ struct output {
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struct server *server;
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struct wlr_output *wlr_output;
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struct wlr_scene_output *scene_output;
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struct wl_list layers[LAB_NR_LAYERS];
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struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
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struct wlr_scene_tree *layer_popup_tree;
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struct wlr_scene_tree *osd_tree;
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@ -8,7 +8,6 @@ struct server;
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struct output;
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struct lab_layer_surface {
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struct wl_list link; /* output::layers */
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struct wlr_scene_layer_surface_v1 *scene_layer_surface;
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struct server *server;
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