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common: flesh out enum lab_edge and prefer over wlr_edges/wlr_direction
I like the new common/edge.h. I don't like how inconsistently we use it. Current situation: - enum wlr_edges and wlr_direction are designed to be used as bitset, and are defined compatibly - enum lab_edge is *also* designed to be used as bitset, but incompatible with the others (LEFT/RIGHT come before UP/DOWN) - we use an inconsistent mix of all three *AND* uint32_t (usually with the WLR_EDGE constants rather than the LAB_EDGE constants), and convert between them on an ad-hoc basis, sometimes implicitly Let's clean this up: - reorder enum lab_edge to be compatible with the two wlr enums (check this by static_assert) - use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges) - add constants for the remaining possible combinations of the 4 edges - use lab_edge for all internal edge/direction fields, consistently - add lab_edge_is_cardinal() as a sanity check before casting to enum wlr_direction, and then eliminate all of direction.c/h Instead of "enum wlr_edges direction", we now have "enum lab_edge direction" which is not that much better. At least we are now clear that we're overloading one enum with two meanings.
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26 changed files with 294 additions and 320 deletions
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@ -59,7 +59,7 @@ view_impl_unmap(struct view *view)
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}
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static bool
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resizing_edge(struct view *view, uint32_t edge)
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resizing_edge(struct view *view, enum lab_edge edge)
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{
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struct server *server = view->server;
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return server->input_mode == LAB_INPUT_STATE_RESIZE
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@ -86,7 +86,7 @@ view_impl_apply_geometry(struct view *view, int w, int h)
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* reliable on its own. The combination of the two methods
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* should catch 99% of resize cases that we care about.
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*/
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bool resizing_left_edge = resizing_edge(view, WLR_EDGE_LEFT);
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bool resizing_left_edge = resizing_edge(view, LAB_EDGE_LEFT);
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if (resizing_left_edge || (current->x != pending->x
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&& current->x + current->width ==
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pending->x + pending->width)) {
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@ -96,7 +96,7 @@ view_impl_apply_geometry(struct view *view, int w, int h)
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}
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/* Anchor bottom edge if resizing via top edge */
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bool resizing_top_edge = resizing_edge(view, WLR_EDGE_TOP);
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bool resizing_top_edge = resizing_edge(view, LAB_EDGE_TOP);
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if (resizing_top_edge || (current->y != pending->y
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&& current->y + current->height ==
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pending->y + pending->height)) {
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