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common: flesh out enum lab_edge and prefer over wlr_edges/wlr_direction
I like the new common/edge.h. I don't like how inconsistently we use it. Current situation: - enum wlr_edges and wlr_direction are designed to be used as bitset, and are defined compatibly - enum lab_edge is *also* designed to be used as bitset, but incompatible with the others (LEFT/RIGHT come before UP/DOWN) - we use an inconsistent mix of all three *AND* uint32_t (usually with the WLR_EDGE constants rather than the LAB_EDGE constants), and convert between them on an ad-hoc basis, sometimes implicitly Let's clean this up: - reorder enum lab_edge to be compatible with the two wlr enums (check this by static_assert) - use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges) - add constants for the remaining possible combinations of the 4 edges - use lab_edge for all internal edge/direction fields, consistently - add lab_edge_is_cardinal() as a sanity check before casting to enum wlr_direction, and then eliminate all of direction.c/h Instead of "enum wlr_edges direction", we now have "enum lab_edge direction" which is not that much better. At least we are now clear that we're overloading one enum with two meanings.
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26 changed files with 294 additions and 320 deletions
13
src/output.c
13
src/output.c
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@ -23,7 +23,6 @@
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/region.h>
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#include <wlr/util/log.h>
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#include "common/direction.h"
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#include "common/macros.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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@ -986,8 +985,8 @@ output_get_adjacent(struct output *output, enum lab_edge edge, bool wrap)
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return NULL;
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}
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enum wlr_direction direction;
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if (!direction_from_edge(edge, &direction)) {
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/* Allow only up/down/left/right */
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if (!lab_edge_is_cardinal(edge)) {
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return NULL;
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}
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@ -999,16 +998,18 @@ output_get_adjacent(struct output *output, enum lab_edge edge, bool wrap)
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struct wlr_output *new_output = NULL;
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struct wlr_output *current_output = output->wlr_output;
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struct wlr_output_layout *layout = output->server->output_layout;
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new_output = wlr_output_layout_adjacent_output(layout, direction,
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current_output, lx, ly);
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/* Cast from enum lab_edge to enum wlr_direction is safe */
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new_output = wlr_output_layout_adjacent_output(layout,
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(enum wlr_direction)edge, current_output, lx, ly);
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/*
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* Optionally wrap around from top-to-bottom or left-to-right, and vice
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* versa.
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*/
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if (wrap && !new_output) {
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enum lab_edge opposite = lab_edge_invert(edge);
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new_output = wlr_output_layout_farthest_output(layout,
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direction_get_opposite(direction), current_output, lx, ly);
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(enum wlr_direction)opposite, current_output, lx, ly);
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}
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/*
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