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common: flesh out enum lab_edge and prefer over wlr_edges/wlr_direction
I like the new common/edge.h. I don't like how inconsistently we use it. Current situation: - enum wlr_edges and wlr_direction are designed to be used as bitset, and are defined compatibly - enum lab_edge is *also* designed to be used as bitset, but incompatible with the others (LEFT/RIGHT come before UP/DOWN) - we use an inconsistent mix of all three *AND* uint32_t (usually with the WLR_EDGE constants rather than the LAB_EDGE constants), and convert between them on an ad-hoc basis, sometimes implicitly Let's clean this up: - reorder enum lab_edge to be compatible with the two wlr enums (check this by static_assert) - use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges) - add constants for the remaining possible combinations of the 4 edges - use lab_edge for all internal edge/direction fields, consistently - add lab_edge_is_cardinal() as a sanity check before casting to enum wlr_direction, and then eliminate all of direction.c/h Instead of "enum wlr_edges direction", we now have "enum lab_edge direction" which is not that much better. At least we are now clear that we're overloading one enum with two meanings.
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4d1be7eada
commit
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26 changed files with 294 additions and 320 deletions
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@ -55,7 +55,7 @@ interactive_anchor_to_cursor(struct server *server, struct wlr_box *geo)
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}
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void
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interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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interactive_begin(struct view *view, enum input_mode mode, enum lab_edge edges)
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{
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/*
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* This function sets up an interactive move or resize operation, where
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@ -170,8 +170,8 @@ edge_from_cursor(struct seat *seat, struct output **dest_output,
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enum lab_edge *edge1, enum lab_edge *edge2)
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{
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*dest_output = NULL;
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*edge1 = LAB_EDGE_INVALID;
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*edge2 = LAB_EDGE_INVALID;
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*edge1 = LAB_EDGE_NONE;
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*edge2 = LAB_EDGE_NONE;
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if (!view_is_floating(seat->server->grabbed_view)) {
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return false;
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@ -202,9 +202,9 @@ edge_from_cursor(struct seat *seat, struct output **dest_output,
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int right = area->x + area->width - cursor_x;
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if (top < rc.snap_edge_range) {
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*edge1 = LAB_EDGE_UP;
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*edge1 = LAB_EDGE_TOP;
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} else if (bottom < rc.snap_edge_range) {
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*edge1 = LAB_EDGE_DOWN;
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*edge1 = LAB_EDGE_BOTTOM;
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} else if (left < rc.snap_edge_range) {
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*edge1 = LAB_EDGE_LEFT;
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} else if (right < rc.snap_edge_range) {
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@ -213,7 +213,7 @@ edge_from_cursor(struct seat *seat, struct output **dest_output,
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return false;
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}
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if (*edge1 == LAB_EDGE_UP || *edge1 == LAB_EDGE_DOWN) {
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if (*edge1 == LAB_EDGE_TOP || *edge1 == LAB_EDGE_BOTTOM) {
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if (left < rc.snap_edge_corner_range) {
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*edge2 = LAB_EDGE_LEFT;
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} else if (right < rc.snap_edge_corner_range) {
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@ -221,9 +221,9 @@ edge_from_cursor(struct seat *seat, struct output **dest_output,
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}
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} else if (*edge1 == LAB_EDGE_LEFT || *edge1 == LAB_EDGE_RIGHT) {
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if (top < rc.snap_edge_corner_range) {
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*edge2 = LAB_EDGE_UP;
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*edge2 = LAB_EDGE_TOP;
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} else if (bottom < rc.snap_edge_corner_range) {
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*edge2 = LAB_EDGE_DOWN;
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*edge2 = LAB_EDGE_BOTTOM;
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}
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}
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@ -246,7 +246,7 @@ snap_to_edge(struct view *view)
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* Don't store natural geometry here (it was
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* stored already in interactive_begin())
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*/
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if (edge == LAB_EDGE_UP && rc.snap_top_maximize) {
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if (edge == LAB_EDGE_TOP && rc.snap_top_maximize) {
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/* <topMaximize> */
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view_maximize(view, VIEW_AXIS_BOTH,
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/*store_natural_geometry*/ false);
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