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	xwayland: in map() use wlr_scene_subsurface_tree_create()
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					 1 changed files with 1 additions and 1 deletions
				
			
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			@ -256,7 +256,7 @@ map(struct view *view)
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	}
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	view->surface = view->xwayland_surface->surface;
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	view->scene_node = wlr_scene_surface_create(
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	view->scene_node = wlr_scene_subsurface_tree_create(
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		&view->server->view_tree->node, view->surface);
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	if (!view->scene_node) {
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		wl_resource_post_no_memory(view->surface->resource);
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