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xwayland: in map() use wlr_scene_subsurface_tree_create()
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1 changed files with 1 additions and 1 deletions
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@ -256,7 +256,7 @@ map(struct view *view)
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}
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view->surface = view->xwayland_surface->surface;
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view->scene_node = wlr_scene_surface_create(
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view->scene_node = wlr_scene_subsurface_tree_create(
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&view->server->view_tree->node, view->surface);
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if (!view->scene_node) {
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wl_resource_post_no_memory(view->surface->resource);
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