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output: avoid use of wlr_scene_output.WLR_PRIVATE.index
We were only using it to allow quick bitset comparisons of sets of outputs (such as view->outputs). We can maintain our own bit IDs for this purpose and avoid using the private wlroots field. Note: from my reading of wlr_scene_output_create(), it appears to always take the lowest unused index, resulting in aggressive re-use of index values when outputs are disconnected and reconnected. I've tried to make re-use as infrequent as possible. This could theoretically reduce the chance of a mix-up in view_update_outputs(), although I'm not aware of any practical scenario where it matters. v2: prevent adding more than 64 outputs
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parent
6521067171
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e96f4a032b
5 changed files with 59 additions and 4 deletions
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@ -257,6 +257,7 @@ struct server {
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struct wl_list outputs;
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struct wl_listener new_output;
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struct wlr_output_layout *output_layout;
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uint64_t next_output_id_bit;
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struct wl_listener output_layout_change;
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struct wlr_output_manager_v1 *output_manager;
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@ -33,6 +33,18 @@ struct output {
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struct wl_listener frame;
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struct wl_listener request_state;
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/*
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* Unique power-of-two ID used in bitsets such as view->outputs.
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* (This assumes there are never more than 64 outputs connected
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* at once; wlr_scene_output has a similar limitation.)
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*
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* There's currently no attempt to maintain the same ID if the
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* same physical output is disconnected and reconnected.
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* However, IDs do get reused eventually if enough outputs are
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* disconnected and connected again.
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*/
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uint64_t id_bit;
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bool gamma_lut_changed;
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};
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@ -158,7 +158,7 @@ struct view {
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* This is used to notify the foreign toplevel
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* implementation and to update the SSD invisible
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* resize area.
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* It is a bitset of output->scene_output->index.
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* It is a bitset of output->id_bit.
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*/
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uint64_t outputs;
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43
src/output.c
43
src/output.c
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@ -414,6 +414,41 @@ configure_new_output(struct server *server, struct output *output)
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server->pending_output_layout_change--;
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}
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static uint64_t
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get_unused_output_id_bit(struct server *server)
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{
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uint64_t used_id_bits = 0;
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struct output *output;
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wl_list_for_each(output, &server->outputs, link) {
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used_id_bits |= output->id_bit;
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}
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if (used_id_bits == UINT64_MAX) {
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return 0;
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}
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uint64_t id_bit = server->next_output_id_bit;
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/*
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* __builtin_popcountll() should be supported by GCC & clang.
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* If it causes portability issues, just remove the assert.
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*/
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assert(__builtin_popcountll(id_bit) == 1);
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while ((id_bit & used_id_bits) != 0) {
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id_bit = (id_bit << 1) | (id_bit >> 63); /* rotate left */
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}
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/*
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* The current implementation of view_update_outputs() isn't
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* robust against ID bit re-use. Save the next bit here so we
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* can cycle through all 64 available bits, making re-use less
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* frequent (on a best-effort basis).
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*/
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server->next_output_id_bit = (id_bit << 1) | (id_bit >> 63);
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return id_bit;
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}
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static void
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handle_new_output(struct wl_listener *listener, void *data)
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{
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@ -437,6 +472,12 @@ handle_new_output(struct wl_listener *listener, void *data)
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}
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}
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uint64_t id_bit = get_unused_output_id_bit(server);
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if (!id_bit) {
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wlr_log(WLR_ERROR, "Cannot add more than 64 outputs");
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return;
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}
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if (wlr_output_is_wl(wlr_output)) {
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char title[64];
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snprintf(title, sizeof(title), "%s - %s", "labwc", wlr_output->name);
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@ -487,6 +528,7 @@ handle_new_output(struct wl_listener *listener, void *data)
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output->wlr_output = wlr_output;
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wlr_output->data = output;
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output->server = server;
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output->id_bit = id_bit;
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output_state_init(output);
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wl_list_insert(&server->outputs, &output->link);
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@ -583,6 +625,7 @@ output_init(struct server *server)
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server->output_layout);
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wl_list_init(&server->outputs);
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server->next_output_id_bit = (1 << 0);
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output_manager_init(server);
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}
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@ -570,7 +570,7 @@ view_update_outputs(struct view *view)
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wl_list_for_each(output, &view->server->outputs, link) {
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if (output_is_usable(output) && wlr_output_layout_intersects(
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layout, output->wlr_output, &view->current)) {
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new_outputs |= (1ull << output->scene_output->WLR_PRIVATE.index);
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new_outputs |= output->id_bit;
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}
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}
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@ -586,8 +586,7 @@ view_on_output(struct view *view, struct output *output)
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{
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assert(view);
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assert(output);
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return output->scene_output
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&& (view->outputs & (1ull << output->scene_output->WLR_PRIVATE.index));
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return (view->outputs & output->id_bit) != 0;
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}
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void
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