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output: avoid use of wlr_scene_output.WLR_PRIVATE.index
We were only using it to allow quick bitset comparisons of sets of outputs (such as view->outputs). We can maintain our own bit IDs for this purpose and avoid using the private wlroots field. Note: from my reading of wlr_scene_output_create(), it appears to always take the lowest unused index, resulting in aggressive re-use of index values when outputs are disconnected and reconnected. I've tried to make re-use as infrequent as possible. This could theoretically reduce the chance of a mix-up in view_update_outputs(), although I'm not aware of any practical scenario where it matters. v2: prevent adding more than 64 outputs
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5 changed files with 59 additions and 4 deletions
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@ -158,7 +158,7 @@ struct view {
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* This is used to notify the foreign toplevel
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* implementation and to update the SSD invisible
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* resize area.
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* It is a bitset of output->scene_output->index.
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* It is a bitset of output->id_bit.
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*/
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uint64_t outputs;
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