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menu: run actions on button release
...and call actions after closing menus so that virtual keyboard input caused by actions are sent to the surface with keyboard-focus rather than being consumed by the open menu. Fixes: #1366
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parent
cc8f4f943a
commit
e9023f51c6
3 changed files with 24 additions and 17 deletions
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@ -940,13 +940,11 @@ cursor_button_press(struct seat *seat, uint32_t button,
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}
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if (server->input_mode == LAB_INPUT_STATE_MENU) {
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/* We are closing the menu on RELEASE to not leak a stray release */
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if (ctx.type != LAB_SSD_MENU) {
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close_menu = true;
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} else if (menu_call_actions(ctx.node)) {
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/* Action was successful, may fail if item just opens a submenu */
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close_menu = true;
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}
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/*
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* We close the menu on RELEASE to not leak a stray releases and
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* to be consistent with Openbox
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*/
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close_menu = true;
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return;
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}
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@ -1011,9 +1009,13 @@ cursor_button_release(struct seat *seat, uint32_t button,
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if (server->input_mode == LAB_INPUT_STATE_MENU) {
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if (close_menu) {
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menu_close_root(server);
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cursor_update_common(server, &ctx, time_msec,
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/*cursor_has_moved*/ false);
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if (ctx.type == LAB_SSD_MENU) {
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menu_call_selected_actions(server);
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} else {
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menu_close_root(server);
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cursor_update_common(server, &ctx, time_msec,
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/*cursor_has_moved*/ false);
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}
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close_menu = false;
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}
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return;
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