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Move corner textures from ssd.c to theme.c
It makes more sense to just keep one set of corner textures for server side view decorations, rather than storing a set for each view. This also keeps the code simpler when when changing theme parameters.
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commit
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5 changed files with 182 additions and 140 deletions
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@ -478,16 +478,19 @@ render_deco(struct view *view, struct output *output,
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struct wlr_seat *seat = view->server->seat.seat;
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bool focused = view->surface == seat->keyboard_state.focused_surface;
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/* render texture or rectangle */
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struct ssd_part *part;
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wl_list_for_each_reverse(part, &view->ssd.parts, link) {
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if (part->texture.active) {
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if (part->texture.active && *(part->texture.active)) {
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struct wlr_texture *texture = focused ?
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part->texture.active : part->texture.inactive;
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*(part->texture.active) :
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*(part->texture.inactive);
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render_texture_helper(output, output_damage, &part->box,
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texture);
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} else {
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float *color = focused ?
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part->color.active : part->color.inactive;
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part->color.active :
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part->color.inactive;
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render_rect(output, output_damage, &part->box, color);
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}
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}
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