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ssd: use dynamic titlebar height based on font size and padding
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parent
3bb44fc9f2
commit
e4f1f9a975
9 changed files with 23 additions and 18 deletions
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@ -29,7 +29,8 @@ ssd_titlebar_create(struct view *view)
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FOR_EACH_STATE(view, subtree) {
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subtree->tree = wlr_scene_tree_create(&view->ssd.tree->node);
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parent = &subtree->tree->node;
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wlr_scene_node_set_position(parent, -theme->border_width, -SSD_HEIGHT);
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wlr_scene_node_set_position(parent,
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-theme->border_width, -theme->title_height);
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if (subtree == &view->ssd.titlebar.active) {
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color = theme->window_active_title_bg_color;
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corner_top_left = &theme->corner_top_left_active_normal->base;
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@ -44,7 +45,7 @@ ssd_titlebar_create(struct view *view)
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/* Title */
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add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent,
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full_width - BUTTON_WIDTH * BUTTON_COUNT, SSD_HEIGHT,
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full_width - BUTTON_WIDTH * BUTTON_COUNT, theme->title_height,
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BUTTON_WIDTH, 0, color);
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/* Buttons */
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add_scene_button_corner(&subtree->parts, LAB_SSD_BUTTON_WINDOW_MENU,
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@ -76,7 +77,8 @@ ssd_titlebar_update(struct view *view)
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if (width == view->ssd.state.width) {
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return;
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}
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int full_width = width + 2 * view->server->theme->border_width;
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struct theme *theme = view->server->theme;
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int full_width = width + 2 * theme->border_width;
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struct ssd_part *part;
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struct ssd_sub_tree *subtree;
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@ -85,7 +87,8 @@ ssd_titlebar_update(struct view *view)
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switch (part->type) {
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case LAB_SSD_PART_TITLEBAR:
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wlr_scene_rect_set_size(lab_wlr_scene_get_rect(part->node),
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full_width - BUTTON_WIDTH * BUTTON_COUNT, SSD_HEIGHT);
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full_width - BUTTON_WIDTH * BUTTON_COUNT,
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theme->title_height);
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continue;
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case LAB_SSD_BUTTON_ICONIFY:
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if (is_direct_child(part->node, subtree)) {
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@ -159,7 +162,7 @@ ssd_update_title_positions(struct view *view)
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}
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x = 0;
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y = (SSD_HEIGHT - part->buffer->base.height) / 2;
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y = (theme->title_height - part->buffer->base.height) / 2;
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rect = lab_wlr_scene_get_rect(part->node->parent);
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if (rect->width <= 0) {
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wlr_scene_node_set_position(part->node, x, y);
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