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Render beveled menus
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1 changed files with 27 additions and 4 deletions
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@ -36,11 +36,34 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
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for (int i = 0; i < rect->nr_borders; i++) {
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struct border_scene *border = &rect->borders[i];
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float *color = opts->border_colors[i];
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/* From Pull request 3382 */
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float r = color[0];
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float g = color[1];
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float b = color[2];
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float a = color[3];
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/* highlight */
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float r1 = r * 5 / 4;
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if (r1 > a) r1=a;
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float g1 = g * 5 / 4;
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if (g1 > a) g1=a;
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float b1 = b * 5 / 4;
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if (b1 > a) b1=a;
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/* darker outline */
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float r0 = r / 2;
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float g0 = g / 2;
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float b0 = b / 2;
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const float highlight[4] = {r1, g1, b1, a};
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const float lowlight[4] = {r0, g0, b0, a};
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border->tree = lab_wlr_scene_tree_create(rect->tree);
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border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
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border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
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border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
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border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
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border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, highlight);
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border->right = lab_wlr_scene_rect_create(border->tree, 0, 0,lowlight);
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border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0,lowlight);
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border->left = lab_wlr_scene_rect_create(border->tree, 0, 0,highlight);
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}
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rect->node_destroy.notify = handle_node_destroy;
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