ssd: dynamically look up window icons in titlebar for output scales

by introducing scaled_icon_buffer.
This commit is contained in:
tokyo4j 2025-01-12 16:43:49 +09:00 committed by Consolatis
parent 5e29f79258
commit dc474521ab
9 changed files with 225 additions and 102 deletions

View file

@ -0,0 +1,40 @@
/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SCALED_ICON_BUFFER_H
#define LABWC_SCALED_ICON_BUFFER_H
#include <stdbool.h>
struct wlr_scene_tree;
struct wlr_scene_node;
struct wlr_scene_buffer;
struct scaled_icon_buffer {
struct scaled_scene_buffer *scaled_buffer;
struct wlr_scene_buffer *scene_buffer;
struct server *server;
char *app_id;
char *icon_name;
int width;
int height;
};
/*
* Create an auto scaling icon buffer, providing a wlr_scene_buffer node for
* display. It gets destroyed automatically when the backing scaled_scene_buffer
* is being destroyed which in turn happens automatically when the backing
* wlr_scene_buffer (or one of its parents) is being destroyed.
*/
struct scaled_icon_buffer *scaled_icon_buffer_create(
struct wlr_scene_tree *parent, struct server *server,
int width, int height);
void scaled_icon_buffer_set_app_id(struct scaled_icon_buffer *self,
const char *app_id);
void scaled_icon_buffer_set_icon_name(struct scaled_icon_buffer *self,
const char *icon_name);
/* Obtain scaled_icon_buffer from wlr_scene_node */
struct scaled_icon_buffer *scaled_icon_buffer_from_node(struct wlr_scene_node *node);
#endif /* LABWC_SCALED_ICON_BUFFER_H */

View file

@ -66,10 +66,6 @@ struct scaled_img_buffer {
struct scaled_img_buffer *scaled_img_buffer_create(struct wlr_scene_tree *parent,
struct lab_img *img, int width, int height);
/* Update image, width and height of the scaled_img_buffer */
void scaled_img_buffer_update(struct scaled_img_buffer *self,
struct lab_img *img, int width, int height);
/* Obtain scaled_img_buffer from wlr_scene_node */
struct scaled_img_buffer *scaled_img_buffer_from_node(struct wlr_scene_node *node);