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src/output.c: Release layer tree when releasing output
Split off from PR #622 and slightly modified by @Consolatis
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1 changed files with 8 additions and 1 deletions
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@ -44,6 +44,13 @@ output_destroy_notify(struct wl_listener *listener, void *data)
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wl_list_remove(&output->frame.link);
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wl_list_remove(&output->destroy.link);
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int nr_layers = sizeof(output->layer_tree) / sizeof(output->layer_tree[0]);
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for (int i = 0; i < nr_layers; i++) {
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wlr_scene_node_destroy(&output->layer_tree[i]->node);
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}
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wlr_scene_node_destroy(&output->layer_popup_tree->node);
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wlr_scene_node_destroy(&output->osd_tree->node);
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struct view *view;
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struct server *server = output->server;
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wl_list_for_each(view, &server->views, link) {
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@ -238,7 +245,7 @@ output_update_for_layout_change(struct server *server)
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/*
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* "Move" each wlr_output_cursor (in per-output coordinates) to
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* align with the seat cursor. Set a default cursor image so
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* align with the seat cursor. Set a default cursor image so
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* that the cursor isn't invisible on new outputs.
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*
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* TODO: remember the most recent cursor image (see cursor.c)
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