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Add scaled_rect_buffer
This will be used for menus, OSD and titlebar corners in the future.
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5 changed files with 227 additions and 9 deletions
15
include/common/corner.h
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15
include/common/corner.h
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/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_CORNER_H
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#define LABWC_CORNER_H
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enum lab_corner {
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LAB_CORNER_UNKNOWN = 0,
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LAB_CORNER_TOP_LEFT = 1 << 0,
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LAB_CORNER_TOP_RIGHT = 1 << 1,
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LAB_CORNER_BOTTOM_LEFT = 1 << 2,
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LAB_CORNER_BOTTOM_RIGHT = 1 << 3,
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LAB_CORNER_ALL = (LAB_CORNER_TOP_LEFT | LAB_CORNER_TOP_RIGHT
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| LAB_CORNER_BOTTOM_LEFT | LAB_CORNER_BOTTOM_RIGHT),
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};
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#endif /* LABWC_CORNER_H */
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40
include/common/scaled-rect-buffer.h
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include/common/scaled-rect-buffer.h
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/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_SCALED_RECT_BUFFER_H
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#define LABWC_SCALED_RECT_BUFFER_H
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#include <stdint.h>
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#include <wlr/types/wlr_output_layout.h>
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#include "common/corner.h"
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struct wlr_scene_tree;
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struct wlr_scene_buffer;
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struct scaled_scene_buffer;
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#define EDGES_ALL (WLR_DIRECTION_UP| WLR_DIRECTION_DOWN \
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| WLR_DIRECTION_LEFT | WLR_DIRECTION_RIGHT)
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struct scaled_rect_buffer {
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struct wlr_scene_buffer *scene_buffer;
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struct scaled_scene_buffer *scaled_buffer;
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int width;
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int height;
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int border_width;
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int corner_radius;
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uint32_t rounded_corners; /* bitmap of lab_corner */
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uint32_t stroked_edges; /* bitmap of wlr_direction */
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float fill_color[4];
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float border_color[4];
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};
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/**
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* Create an auto scaling rounded-rect buffer, providing a wlr_scene_buffer
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* node for display. It gets destroyed automatically when the backing
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* scaled_scene_buffer is being destroyed which in turn happens automatically
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* when the backing wlr_scene_buffer (or one of its parents) is being destroyed.
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*/
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struct scaled_rect_buffer *scaled_rect_buffer_create(
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struct wlr_scene_tree *parent, int width, int height, int border_width,
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int corner_radius, uint32_t rounded_corners, uint32_t stroked_edges,
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float fill_color[4], float border_color[4]);
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#endif /* LABWC_SCALED_RECT_BUFFER_H */
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