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layers: only define LAB_NR_LAYERS locally where needed
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98d5fd483d
commit
d3918eec0a
4 changed files with 8 additions and 6 deletions
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@ -188,13 +188,14 @@ struct server {
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struct menu *menu_current;
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};
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#define LAB_NR_LAYERS (4)
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struct output {
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struct wl_list link; /* server::outputs */
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struct server *server;
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struct wlr_output *wlr_output;
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struct wlr_scene_output *scene_output;
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struct wl_list layers[4];
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struct wlr_scene_tree *layer_tree[4];
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struct wl_list layers[LAB_NR_LAYERS];
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struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
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struct wlr_box usable_area;
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struct lab_data_buffer *osd_buffer;
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@ -202,6 +203,7 @@ struct output {
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struct wl_listener destroy;
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struct wl_listener frame;
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};
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#undef LAB_NR_LAYERS
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enum view_type {
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LAB_XDG_SHELL_VIEW,
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@ -7,8 +7,6 @@
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struct server;
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struct output;
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#define LAB_NR_LAYERS (4)
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struct lab_layer_surface {
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struct wl_list link; /* output::layers */
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struct wlr_scene_layer_surface_v1 *scene_layer_surface;
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@ -34,7 +34,8 @@ layers_arrange(struct output *output)
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return;
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}
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for (int i = 0; i < LAB_NR_LAYERS; i++) {
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int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
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for (int i = 0; i < nr_layers; i++) {
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struct lab_layer_surface *lab_layer_surface;
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wl_list_for_each(lab_layer_surface, &output->layers[i], link) {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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@ -111,7 +111,8 @@ new_output_notify(struct wl_listener *listener, void *data)
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output->frame.notify = output_frame_notify;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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for (int i = 0; i < LAB_NR_LAYERS; i++) {
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int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
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for (int i = 0; i < nr_layers; i++) {
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wl_list_init(&output->layers[i]);
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output->layer_tree[i] =
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wlr_scene_tree_create(&server->scene->node);
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