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	layers: only define LAB_NR_LAYERS locally where needed
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					 4 changed files with 8 additions and 6 deletions
				
			
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					@ -188,13 +188,14 @@ struct server {
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	struct menu *menu_current;
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						struct menu *menu_current;
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};
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					};
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					#define LAB_NR_LAYERS (4)
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struct output {
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					struct output {
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	struct wl_list link; /* server::outputs */
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						struct wl_list link; /* server::outputs */
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	struct server *server;
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						struct server *server;
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	struct wlr_output *wlr_output;
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						struct wlr_output *wlr_output;
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	struct wlr_scene_output *scene_output;
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						struct wlr_scene_output *scene_output;
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	struct wl_list layers[4];
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						struct wl_list layers[LAB_NR_LAYERS];
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	struct wlr_scene_tree *layer_tree[4];
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						struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
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	struct wlr_box usable_area;
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						struct wlr_box usable_area;
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	struct lab_data_buffer *osd_buffer;
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						struct lab_data_buffer *osd_buffer;
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					@ -202,6 +203,7 @@ struct output {
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	struct wl_listener destroy;
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						struct wl_listener destroy;
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	struct wl_listener frame;
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						struct wl_listener frame;
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};
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					};
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					#undef LAB_NR_LAYERS
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enum view_type {
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					enum view_type {
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	LAB_XDG_SHELL_VIEW,
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						LAB_XDG_SHELL_VIEW,
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					@ -7,8 +7,6 @@
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struct server;
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					struct server;
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struct output;
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					struct output;
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#define LAB_NR_LAYERS (4)
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struct lab_layer_surface {
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					struct lab_layer_surface {
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	struct wl_list link; /* output::layers */
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						struct wl_list link; /* output::layers */
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	struct wlr_scene_layer_surface_v1 *scene_layer_surface;
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						struct wlr_scene_layer_surface_v1 *scene_layer_surface;
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					@ -34,7 +34,8 @@ layers_arrange(struct output *output)
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		return;
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							return;
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	}
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						}
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	for (int i = 0; i < LAB_NR_LAYERS; i++) {
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						int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
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						for (int i = 0; i < nr_layers; i++) {
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		struct lab_layer_surface *lab_layer_surface;
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							struct lab_layer_surface *lab_layer_surface;
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		wl_list_for_each(lab_layer_surface, &output->layers[i], link) {
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							wl_list_for_each(lab_layer_surface, &output->layers[i], link) {
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			struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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								struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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					@ -111,7 +111,8 @@ new_output_notify(struct wl_listener *listener, void *data)
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	output->frame.notify = output_frame_notify;
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						output->frame.notify = output_frame_notify;
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	wl_signal_add(&wlr_output->events.frame, &output->frame);
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						wl_signal_add(&wlr_output->events.frame, &output->frame);
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	for (int i = 0; i < LAB_NR_LAYERS; i++) {
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						int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
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						for (int i = 0; i < nr_layers; i++) {
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		wl_list_init(&output->layers[i]);
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							wl_list_init(&output->layers[i]);
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		output->layer_tree[i] =
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							output->layer_tree[i] =
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			wlr_scene_tree_create(&server->scene->node);
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								wlr_scene_tree_create(&server->scene->node);
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