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layers: only define LAB_NR_LAYERS locally where needed
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4 changed files with 8 additions and 6 deletions
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@ -111,7 +111,8 @@ new_output_notify(struct wl_listener *listener, void *data)
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output->frame.notify = output_frame_notify;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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for (int i = 0; i < LAB_NR_LAYERS; i++) {
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int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
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for (int i = 0; i < nr_layers; i++) {
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wl_list_init(&output->layers[i]);
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output->layer_tree[i] =
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wlr_scene_tree_create(&server->scene->node);
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