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buffer: reduce unnecessary painting to new cairo surfaces
Add buffer_adopt_cairo_surface(), which allows wrapping an existing cairo image surface in a struct lab_data_buffer. This is useful when loading PNGs since most will be loaded as ARGB32 already. Fix a memory leak in the non-ARGB32 PNG case, where we do still need to paint to a new image surface -- we were leaking the original surface. Eliminate an unnecessary temporary image surface in SVG loading and just render the SVG to the image surface held by the lab_data_buffer. I also cleaned up and clarified the buffer API a bit: - Add a pointer to the held cairo_surface_t (so we can still access it if there is no cairo_t). - Remove the free_on_destroy bool (it was always true). - Rename unscaled_width/height to logical_width/height and add an explanatory comment. It was unclear what "unscaled" meant. - Rename buffer_create_wrap() to buffer_create_from_data(). This is laying groundwork for some more icon fixes I am working on (making sure icons are loaded and rendered at the correct scale).
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14 changed files with 123 additions and 84 deletions
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@ -84,7 +84,7 @@ _osd_update(struct server *server)
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continue;
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}
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struct lab_data_buffer *buffer = buffer_create_cairo(width, height,
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output->wlr_output->scale, true);
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output->wlr_output->scale);
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if (!buffer) {
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wlr_log(WLR_ERROR, "Failed to allocate buffer for workspace OSD");
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continue;
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@ -168,7 +168,7 @@ _osd_update(struct server *server)
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wlr_scene_node_set_position(&output->workspace_osd->node, lx, ly);
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wlr_scene_buffer_set_buffer(output->workspace_osd, &buffer->base);
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wlr_scene_buffer_set_dest_size(output->workspace_osd,
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buffer->unscaled_width, buffer->unscaled_height);
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buffer->logical_width, buffer->logical_height);
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/* And finally drop the buffer so it will get destroyed on OSD hide */
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wlr_buffer_drop(&buffer->base);
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