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buffer: reduce unnecessary painting to new cairo surfaces
Add buffer_adopt_cairo_surface(), which allows wrapping an existing cairo image surface in a struct lab_data_buffer. This is useful when loading PNGs since most will be loaded as ARGB32 already. Fix a memory leak in the non-ARGB32 PNG case, where we do still need to paint to a new image surface -- we were leaking the original surface. Eliminate an unnecessary temporary image surface in SVG loading and just render the SVG to the image surface held by the lab_data_buffer. I also cleaned up and clarified the buffer API a bit: - Add a pointer to the held cairo_surface_t (so we can still access it if there is no cairo_t). - Remove the free_on_destroy bool (it was always true). - Rename unscaled_width/height to logical_width/height and add an explanatory comment. It was unclear what "unscaled" meant. - Rename buffer_create_wrap() to buffer_create_from_data(). This is laying groundwork for some more icon fixes I am working on (making sure icons are loaded and rendered at the correct scale).
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14 changed files with 123 additions and 84 deletions
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@ -196,8 +196,8 @@ set_shadow_geometry(struct ssd *ssd)
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* is different). The buffers are square so width == height.
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*/
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int corner_size = active
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? theme->shadow_corner_top_active->unscaled_height
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: theme->shadow_corner_top_inactive->unscaled_height;
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? theme->shadow_corner_top_active->logical_height
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: theme->shadow_corner_top_inactive->logical_height;
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wl_list_for_each(part, &subtree->parts, link) {
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set_shadow_part_geometry(part, width, height,
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