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buffer: reduce unnecessary painting to new cairo surfaces
Add buffer_adopt_cairo_surface(), which allows wrapping an existing cairo image surface in a struct lab_data_buffer. This is useful when loading PNGs since most will be loaded as ARGB32 already. Fix a memory leak in the non-ARGB32 PNG case, where we do still need to paint to a new image surface -- we were leaking the original surface. Eliminate an unnecessary temporary image surface in SVG loading and just render the SVG to the image surface held by the lab_data_buffer. I also cleaned up and clarified the buffer API a bit: - Add a pointer to the held cairo_surface_t (so we can still access it if there is no cairo_t). - Remove the free_on_destroy bool (it was always true). - Rename unscaled_width/height to logical_width/height and add an explanatory comment. It was unclear what "unscaled" meant. - Rename buffer_create_wrap() to buffer_create_from_data(). This is laying groundwork for some more icon fixes I am working on (making sure icons are loaded and rendered at the correct scale).
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14 changed files with 123 additions and 84 deletions
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@ -351,7 +351,7 @@ display_osd(struct output *output, struct wl_array *views)
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if (output->osd_buffer) {
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wlr_buffer_drop(&output->osd_buffer->base);
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}
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output->osd_buffer = buffer_create_cairo(w, h, scale, true);
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output->osd_buffer = buffer_create_cairo(w, h, scale);
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if (!output->osd_buffer) {
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wlr_log(WLR_ERROR, "Failed to allocate cairo buffer for the window switcher");
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return;
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